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[[SWADE:_Out_of_the_Badlands | Back to Main Page]]
 
[[SWADE:_Out_of_the_Badlands | Back to Main Page]]
__NOTOC__
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=Malakai Ruskin :: =
 
=Malakai Ruskin :: =
  
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==Derived Stats==
 
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d4a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d6a.png|24px]] (1)
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Pace [[file:d6a.png|24px]] ||  Parry [[file:d4a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d5b.png|24px]] (Armour pending)
  
 
==Core Skills==
 
==Core Skills==
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==Other Skills==
 
==Other Skills==
'''Fighting''' [[file:d4a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Healing''' [[file:d4a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]]
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'''Fighting''' [[file:d4a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival''' [[file:d4a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
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:'''Loyal (Black Sheep and crew)''' - ''Minor'' - While he's not happy using violence, Malakai will absolutely put his life on the line for the Black Sheep and its crew.
 
:'''Loyal (Black Sheep and crew)''' - ''Minor'' - While he's not happy using violence, Malakai will absolutely put his life on the line for the Black Sheep and its crew.
 
:'''Pacifist''' - ''Minor'' - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
 
:'''Pacifist''' - ''Minor'' - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
:'''Quirk''' - ''Minor'' - Malakai doesn't like to be touched.
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:'''Phobia''' - ''Minor'' - TBC - Whenever the Malakai is in the presence of his phobia he subtracts 1 from all his Trait rolls.
  
 
:(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.
 
:(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.
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::'''Shape Change (modified)''' Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
 
::'''Shape Change (modified)''' Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
 
:::Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
 
:::Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
:'''New Powers'''
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: '''Elan''' - +2 when spending a Benny to reroll a Trait. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless using another Benny to reroll the Vigor check.
::'''Darksight''' - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
 
:::Trappings:
 
::'''Sound/Silence''' - Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
 
::: Trappings:
 
  
 
==Special Abilities==
 
==Special Abilities==
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==Advances==
 
==Advances==
:'''Edge: New Powers''' (''Darksight'' and ''Sound/Silence'')
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:'''Edge: Elan'''
  
 
==Equipment==
 
==Equipment==
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Casual clothes and walking boots
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Goggles
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Survival knife equivalent??
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Some sort of club/baton
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Some sort of leather duster for armour
  
 
===Armor===
 
===Armor===
  
Neat but worn and patched clothes<br>
 
Good boots<br>
 
Leather duster +1<br>
 
  
 
===Weaponry===
 
===Weaponry===
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2<br>
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===Gear===
 
===Gear===
  
 
====Carried====
 
====Carried====
Canteen of water<br>
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Goggles<br>
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====Stowed====
 
====Stowed====
Backpack<br>
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Spare blanket<br>
 
Spare clothes and boots<br>
 
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1<br>
 
(Malakai carries this in the wilds, not in settlements)<br>
 
  
 
==Bio==
 
==Bio==
When Malakai was a child a violent dust storm wiped out the settlement he lived in, which had been left vulnerable by drought. By the time help came he'd been alone for several weeks, surviving on what he could scavenge from the ruins - or catch in newly-discovered animal forms.
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When Malakai was a child a violent dust storm wiped out the settlement he lived in. By the time help came he'd been alone for several weeks, surviving on what he could scavenge from the ruins - or catch in newly-discovered animal forms.
  
 
There was some disagreement on what to do with him. He had no known family and was now obviously a Duster, but had started out as Human as everyone else. How could they give a defenceless child to the ravages of the Wilds? So he was passed into the dubious care of Copper Flats chapter of The Society for the Rehabilitation of the Dust-Afflicted, a group of do-gooders who were convinced that Dusters could be normal productive members of society if only they'd forsake the weird powers the dust had given them.
 
There was some disagreement on what to do with him. He had no known family and was now obviously a Duster, but had started out as Human as everyone else. How could they give a defenceless child to the ravages of the Wilds? So he was passed into the dubious care of Copper Flats chapter of The Society for the Rehabilitation of the Dust-Afflicted, a group of do-gooders who were convinced that Dusters could be normal productive members of society if only they'd forsake the weird powers the dust had given them.
  
While the Society provided Malakai with lodging and an education, any use of powers or "unbecoming behaviour" was punished. He learned how to tell the adults around him what he thought they wanted to hear, and to steal food when this wasn't successful. As a teenager he stowed away on visiting airship the Black Sheep in cat form. Since he had nowhere else to go except back to the Society, the Captain agreed to keep him on as an "apprentice". Although he's been with the crew ever since, as a Duster raised by humans he has a foot in both worlds, and doesn't feel like he belongs in either.
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The rest of his childhood was unhappy. While the Society provided him with lodging and an education, any use of powers or "unbecoming behaviour" was punished. When he was fifteen he stowed away on visiting airship the Black Sheep in cat form. Since he had nowhere else to go except back to the Society, the Captain agreed to keep him on as an "apprentice", and he's been with the crew ever since.
  
 
==Power Detail ==
 
==Power Detail ==
 
:'''Darksight'''
 
::Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
 
::Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
 
 
::'''Modifiers'''
 
::Additional Recipients (+1 per extra target) - The power may affect more than one target.
 
 
  
 
:'''Shape Change​'''  
 
:'''Shape Change​'''  
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::'''Modifiers​'''
 
::'''Modifiers​'''
 
:: None
 
:: None
 
 
:'''Sound/Silence'''
 
::Rank: Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
 
::Description: Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume up to the sound of a loud shout. If used as a Test, the defender opposes the casting roll with Smarts.
 
 
::Silence does the opposite, muting all sound up to a loud shout within a Large Blast Template. This subtracts 4 from Notice rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A raise completely mutes all sound inside the template—such Notice rolls automatically fail.
 
 
:: '''Modifiers'''
 
::Mobile (+1) - The caster can move the area of effect up to his arcane skill die type each round.
 
::Targeted (+0) - Instead of casting silence in an area of effect, the caster may instead target individuals in Range for 1 Power Point each. Unwilling targets resist with Spirit (at −2 if the caster gets a raise).
 

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