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Malazan FATE/Denul
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=Denul= The Path of Life (major association: healing) Practitioners of Denul gain a +1 bonus to all Trappings marked with an asterisk ==Universal Trappings (simple)== *'''Sense Talent:''' Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible. *'''Concealment:''' You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1. *'''Improve Senses (self only):''' With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene. *'''Questing:''' With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles. ==Universal Trappings (Cadre Mage Stunt)== *'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc). *'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check. *'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source. *'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate. ==Universal Trappings (High Mage Stunt)== *'''Area Effect:''' For a FP affect an entire zone with an effect. *'''Great Casting:''' Able to affect targets outside the normal scale if enough Spin is generated. ==Trappings specific to Denul (simple)== *Minor Healing* *Relieve Pain *Arrest Disease/Poison/Curse *Protection from Decay *Major Healing (Minor, Major and Severe Consequences)* *Cure Disease/Poison* ==Trappings specific to Denul (High Mage Stunt)== *Major Healing (Extreme Consequences) *Remove Curse *Regenerate* *Extend Lifespan (ritual) *Permanent Resistance (ritual) *Restore Life (limited, might require Hood's warren as well) *Soul Transfer (ritual, requires Hood's warren as well) *Sooth (heal mental Consequences)
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