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*Athletics
 
*Athletics
 
*Burglary
 
*Burglary
*Contacts*
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*Contacts
 
*Crafts [Arts, Carpentry, Engineering, Smithing, Leatherworking]
 
*Crafts [Arts, Carpentry, Engineering, Smithing, Leatherworking]
 
*Deceive
 
*Deceive
*Empathy (emotional Notice skill)
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*Empathy
*Healing [Bone cutter, Surgeon, Physician]
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*Healing Bone cutter, Surgeon, Physician)
 
*Investigate
 
*Investigate
 
*Lore [Academics, History, General, Imperial, Military, Specific region, Tactics]
 
*Lore [Academics, History, General, Imperial, Military, Specific region, Tactics]
*Leadership [Squad, Company, Batalion, Army, Ship]
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*Leadership
*Melee Combat [Light-, Medium-, Heavy weapons, Pole-arms]
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*Melee Combat [Light, medium, heavy, pole]
 
*Notice (Perception)
 
*Notice (Perception)
 
*Physique
 
*Physique
 
*Provoke
 
*Provoke
*Ranged Combat [Bows, Crossbows, Thrown]
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*Ranged Combat [Bows, crossbows, thrown]
 
*Rapport
 
*Rapport
 
*Resources*
 
*Resources*
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*Warren [Chosen warren]
 
*Warren [Chosen warren]
 
*Will
 
*Will
*Unarmed Combat (martial arts etc)
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*Unarmed Combat
  
 
  *Campaign-specific, remove in some campaigns, keep in others.
 
  *Campaign-specific, remove in some campaigns, keep in others.
  
Crafts: you choose one skill each time you take Crafts.<br>
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Crafts: you choose one skill each time you take Crafts.
Transportation: You know how to handle an animal, or a cart/wagon or sail a boat.<br>
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Transportation: You know how to handle an animal, or a cart/wagon or sail a boat.
Healing: Non-magical healing. One roll to treat consequences. Ie to start the healing process earlier then per standard rules. Cannot treat severe consequences.<br>
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Healing: Non-magical healing. One roll to treat consequences. Ie to start the healing process earlier then per standard rules. Cannot treat severe consequences.
Lore: Choose one skill each time you take lore.<br>
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Lore: Choose one skill each time you take lore.  
Warren: Choose one warren your PC get access to for each time you take the skill. Requires the “Talent” aspect.<br>
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Warren: Choose one warren your PC get access to for each time you take the skill. Requires the “Talent” aspect

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