Editing Manfred "Manny" Kaltenbach

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[Category:WHFRP]][[Category:PBP]][[Category:Player_character]]
 
[[Category:WHFRP]][[Category:PBP]][[Category:Player_character]]
 
A character in the [[Easy Money]] PBP WHFRP game.
 
A character in the [[Easy Money]] PBP WHFRP game.
[[Image:G254.jpg|right]]
+
[[Image:http://wiki.rpg.net/images/6/6f/Reed02C.jpg|right]]
 
== Background ==
 
== Background ==
 
Born in the slums of Altdorf, the Kaltenbach children were orphaned early as their father "disappeared" after accruing considerable gambling debts and their mother died of plague soon after. Forced to live by their wits, the two youngest children took to petty theft and extortion, and running errands for neighborhood gangs. The eldest, Tomas, found gainful employment in the Sigmarite church-- cleaning the vestry and performing odd jobs for the priests, and eventually joining the clergy as an Initiate. Manfred and his sister Elsa stayed on the opposite side of the law, excelling in leg-breaking and larceny respectively. Manfred joined a series of gangs over the years, but now operates independently, though he maintains cordial relations with with several underworld figures (and more than a few bitter enemies). He keeps his alliances temporary, but worries that he may have to throw in with one organization or another soon.
 
Born in the slums of Altdorf, the Kaltenbach children were orphaned early as their father "disappeared" after accruing considerable gambling debts and their mother died of plague soon after. Forced to live by their wits, the two youngest children took to petty theft and extortion, and running errands for neighborhood gangs. The eldest, Tomas, found gainful employment in the Sigmarite church-- cleaning the vestry and performing odd jobs for the priests, and eventually joining the clergy as an Initiate. Manfred and his sister Elsa stayed on the opposite side of the law, excelling in leg-breaking and larceny respectively. Manfred joined a series of gangs over the years, but now operates independently, though he maintains cordial relations with with several underworld figures (and more than a few bitter enemies). He keeps his alliances temporary, but worries that he may have to throw in with one organization or another soon.
Line 29: Line 29:
 
<th width="40">A</th>
 
<th width="40">A</th>
 
<th width="40">W</th>
 
<th width="40">W</th>
                <th width="40">SB</th>
 
                <th width="40">TB</th>
 
 
<th width="40">M</th>
 
<th width="40">M</th>
 
                 <th width="40">Mag</th>
 
                 <th width="40">Mag</th>
Line 48: Line 46:
 
<td>1</td>
 
<td>1</td>
 
<td>12</td>
 
<td>12</td>
 +
<td>4</td>
 
<td>3</td>
 
<td>3</td>
<td>3</td>
 
                <td>4</td>
 
                <td>0</td>
 
                <td>0</td>
 
                <td>4</td>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 69: Line 63:
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
                <td></td>
 
                <td></td>
 
                <td></td>
 
                <td></td>
 
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<th align="right">Advanced</th>
 
<th align="right">Advanced</th>
<td>+10%</td>
 
 
<td></td>
 
<td></td>
<td>+10%</td>
 
 
<td></td>
 
<td></td>
<td>+5%</td>
 
 
<td></td>
 
<td></td>
<td>+5%</td>
 
 
<td></td>
 
<td></td>
<td>+1</td>
 
<td>+2</td>
 
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
                <td></td>
+
<td></td>
                <td></td>
+
<td>+5</td>
                <td></td>
+
<td></td>
                <td></td>
+
<td></td>
 
+
<td></td>
 +
<td></td>
 
</tr>
 
</tr>
 
<tr style="font-weight:bold">
 
<tr style="font-weight:bold">
 
<th align="right">Current</th>
 
<th align="right">Current</th>
<td>52</td>
 
<td>31</td>
 
<td>45</td>
 
<td>34</td>
 
<td>37</td>
 
<td>33</td>
 
 
<td>36</td>
 
<td>36</td>
 +
<td>30</td>
 +
<td>29</td>
 +
<td>27</td>
 +
<td>28</td>
 
<td>32</td>
 
<td>32</td>
<td>2</td>
+
<td>26</td>
<td>14</td>
+
<td>35</td>
<td>4*</td>
+
<td>1</td>
 +
<td>12</td>
 +
<td>4</td>
 
<td>3</td>
 
<td>3</td>
                <td>4</td>
 
                <td>0</td>
 
                <td>3</td>
 
                <td>3</td>
 
 
 
</tr>
 
</tr>
 
</table>
 
</table>
 
*Increased with S advance
 
  
 
=== Experience ===
 
=== Experience ===
Total 720<br/>
+
Total 100<br/>
Current 20
+
Current 0
  
 
=== Personal Details ===
 
=== Personal Details ===
Line 134: Line 111:
 
''Birthplace'' Altdorf<br/>
 
''Birthplace'' Altdorf<br/>
 
=== Talents ===
 
=== Talents ===
Warrior Born (+5% Ws)<br/>
+
Warrior Born (+5% Ws)
Strong-Minded (Don't have to check for Insanity until 8 IP's, don't get one automatically until 14 IP's)<br/>
+
Strong-Minded (Don't have to check for Insanity until 8 IP's, don't get one automatically until 14 IP's)
Disarm (May make opposed Agility Test to disarm opponent)<br/>
+
Disarm (May make opposed Agility Test to disarm opponent)
Menacing (+10% bonus on Intimidate and Torture skill tests)<br/>
+
Menacing (+10% bonus on Intimidate and Torture skill tests)
Street Fighting (Unarmed attacks are at +10% WS)<br/>
+
Street Fighting (Unarmed attacks are at +10% WS)
Strike Mighty Blow (+1 Damage w/ melee weapons)<br/>
+
Strike Mighty Blow (+1 Damage w/ melee weapons_
Strike to Injure (Critical Value of any Critical Hits is increased by 1)<br/>
+
Strike to Injure (Critical Value of any Critical Hits is increased by 1)
Strike to Stun (May attempt to stun opponent on a successful hit p.101)<br/>
+
Strike to Stun (May attempt to stun opponent on a successful hit p.101)
 
=== Skills ===
 
=== Skills ===
Dodge Blow (Ag)<br/>
+
Dodge Blow (Ag)
Haggle (Fel)<br/>
+
Haggle (Fel)
Intimidate (St or Fel)<br/>
+
Intimidate (St or Fel)
Ride (Ag)<br/>
+
Ride (Ag)
Common Knowledge (The Empire) (Int)<br/>
+
Common Knowledge (The Empire) (Int)
Gossip (Fel)<br/>
+
Gossip (Fel)
Speak Language (Riekspiel) (Int)<br/>
+
Speak Language (Riekspiel) (Int)
 
=== Trappings ===
 
=== Trappings ===
Medium Armour (Mail Shirt, Leather Jack, Leather Skullcap -Body 3 Arms 1, Head 1)<br/>
+
Medium Armour (Mail Shirt, Leather Jack, Leather Skullcap -Body 3 Arms 1, Head 1)
Shield<br/>
+
Shield
Riding Horse with Saddle & Harness<br/>
+
Riding Horse with Saddle & Harness
Dagger<br/>
+
Dagger
Sling bag<br/>
+
Sling bag
Blanket<br/>
+
Blanket
Hand Weapon (Sword)<br/>
+
Hand Weapon (Sword)
Fancy Tilean Dagger<br/>
+
Common Clothing
Common Clothing<br/>
+
Knuckle-duster
Knuckle-duster<br/>
+
Wooden Tankard
Wooden Tankard<br/>
+
Wooden Cutlery
Wooden Cutlery<br/>
+
Wide-brimmed Hat
Wide-brimmed Hat with new plume<br/>
+
Folded playbill with a woodblock portrait of Marguerite Deveraux
Folded playbill with a woodblock portrait of Marguerite Deveraux<br/>
 
scrap of Marguerite Devereaux's dress that served as a bandage and is now carried like a holy relic<br/>
 
Purse w/ 7 GC <br/>
 
  
CURRENT WOUNDS: 2
+
Purse w/ 3 GC

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)