Editing Mano a Mano:Actions

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Hand to hand attacks use natural weapons or hand weapons such as clubs and blades.
 
Hand to hand attacks use natural weapons or hand weapons such as clubs and blades.
Add the ''attack'' modifier next to the weapon on the attacker's character sheet to hand to hand attack rolls.
 
The target's ''best defense'' is the difficulty of a hand to hand attack.
 
  
 
;quick strike: A quick strike is a quick hand to hand attack.
 
;quick strike: A quick strike is a quick hand to hand attack.
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[[Image:MaMthrow.png|420px]]
 
[[Image:MaMthrow.png|420px]]
 
Add the ''throw'' modifier next to the weapon on the attacker's character sheet to thrown weapon attack rolls.
 
The target's ''missile defense'' is the difficulty of a thrown weapon attack.
 
  
 
;quick throw: A quick throw is a quick thrown weapon attack. The maximum range of this attack is the character's throwing ability modifier plus the difference between the character's strength and the weapon's heft. This action cannot be used with unwieldy weapons. Quick throwing is useful when speed or precision is important, such as knife and hatchet-throwing competitions or throwing sand in an opponent's face.
 
;quick throw: A quick throw is a quick thrown weapon attack. The maximum range of this attack is the character's throwing ability modifier plus the difference between the character's strength and the weapon's heft. This action cannot be used with unwieldy weapons. Quick throwing is useful when speed or precision is important, such as knife and hatchet-throwing competitions or throwing sand in an opponent's face.
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[[Image:MaMshooting.png]]
 
[[Image:MaMshooting.png]]
 
Add the ''attack'' modifier next to the weapon on the attacker's character sheet to archery and marksmanship attack rolls.
 
The target's ''missile defense'' is the difficulty of an archery or marksmanship attack.
 
  
 
;aim: Aim is a quick gun or bow action which cannot be used while grappling. Aiming gives a +5 attack bonus to the character's next attack unless he takes damage or stun between aiming and the attack.
 
;aim: Aim is a quick gun or bow action which cannot be used while grappling. Aiming gives a +5 attack bonus to the character's next attack unless he takes damage or stun between aiming and the attack.
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Grappling actions can give the character the dominant position. (See [[Mano a Mano:Grappling|Action/Grappling]].)
 
Grappling actions can give the character the dominant position. (See [[Mano a Mano:Grappling|Action/Grappling]].)
Add the attacker's ''grapple attack'' to grappling attack rolls.
 
Use the defender's ''grapple defense'' as the difficulty of grappling attacks.
 
  
 
;push: A push, pull or shove is a quick grappling action which puts the target off balance. Successfully pushing, pulling and tripping up a standing opponent forces him to move in the direction the pushing character wants, and puts the pushed character off balance so he must make an roll against a difficulty of 8 using his ''grappling'' or ''acrobatics'' ability or fall down. If the pushing character is standing when his opponent falls down, the pushing character must choose whether to let go of him or follow him to the ground.
 
;push: A push, pull or shove is a quick grappling action which puts the target off balance. Successfully pushing, pulling and tripping up a standing opponent forces him to move in the direction the pushing character wants, and puts the pushed character off balance so he must make an roll against a difficulty of 8 using his ''grappling'' or ''acrobatics'' ability or fall down. If the pushing character is standing when his opponent falls down, the pushing character must choose whether to let go of him or follow him to the ground.

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