Editing Mano a Mano:Actions

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;trip: A trip is a strenuous double power grappling attack which puts the target off balance. Successfully attacking a standing target's legs puts him off balance so he must make an roll against a difficulty of 8 using his grappling or acrobatic ability check or fall down.
 
;trip: A trip is a strenuous double power grappling attack which puts the target off balance. Successfully attacking a standing target's legs puts him off balance so he must make an roll against a difficulty of 8 using his grappling or acrobatic ability check or fall down.
  
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;slam: A slam is a strenuous grappling attack which puts the target on the ground. If the slamming character is standing and chooses to fall onto his opponent, then this attack has double power. The target will always end up on the ground, but he can still make an additional ''grappling'' or ''acrobatics'' ability roll against a difficulty of 8 to reduce damage from falling. If this roll is successful the damage is reduced by the attack's power, which means the slam will do no damage if the attacker does not fall onto the target and normal damage if the attacker does fall onto the target.
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;slam: A slam is a strenuous grappling attack which puts the target on the ground. If the slamming character is standing and chooses to fall onto his opponent, then this attack has double power. The target will always end up on the ground, but he can still make an additional ''grappling'' or ''acrobatics'' ability roll against a difficulty of 8 to reduce damage from falling. If this roll is successful the damage is reduced by the attacker's power, which means the slam will do no damage if the attacker does not fall onto the target and normal damage if the attacker does fall onto the target.
  
 
;hold: A hold is a quick grappling action. Hold is not an attack, but this action allows a character to make a grappling success roll. If this roll is successful the character doing the hold can choose to take the dominant position or stop grappling with his opponent.
 
;hold: A hold is a quick grappling action. Hold is not an attack, but this action allows a character to make a grappling success roll. If this roll is successful the character doing the hold can choose to take the dominant position or stop grappling with his opponent.

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