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==Archery and Marksmanship==
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===Archery and Marksmanship===  
  
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;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents a character from performing any other actions until the bow is fired. (A character can perform other actions while holding a crossbow, just like a loaded firearm.)
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;Drawing a Bow: A bow must be drawn before it can be aimed or fired. Drawing a bow counts as one action, separate from firing it.  Drawing a light bow is a quick action.  Drawing a more powerful bow is a powerful action, depending on whether you meet it's strength requirement. A very powerful bow will require a powerful action for anyone, and be impossible for characters with too little strength. Your reach must also meet or exceed the bow's minimum reach requirement. (For example, a dwarf may not be able to fully draw a long bow built for a giant.)
  
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;Drawing a Crossbow: Drawing a crossbow without a lever or crank is the same as drawing other bows. A lever or crank can decrease the heft required to draw a crossbow by increasing the number of turns required to reload. (See [[Mano a Mano:Equipment#Feature|Equipment/Features/shots]].)
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;Keeping a Bow Drawn: The strength and concentration required to keep a bow drawn prevents you from performing any other actions until the bow is fired. (You can perform other actions while holding a crossbow, just like a loaded firearm.)
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;Releasing the Bow: Releasing the bow without firing the arrow is a quick action.
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;Drawing and Firing a Bow: A light bow can be drawn and fired as a single powerful action.
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;Drawing a Crossbow: Drawing a crossbow can take several turns depending on the crossbow and the equipment used to draw it.
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;Aiming: Aiming gives you a +2 bonus to hit with your next missile weapon attack.  If you get hit between aiming and the next attack, you lose the bonus.  You may not aim while grappling.
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;Reloading: Replacing a clip of ammunition can be one powerful action or split into two quick actions (unloading and loading). If rounds must be loaded individually, each round requires a separate quick action. Some weapons take one or more turns to reload. (A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 turns to reload and  1 turn to fire.)
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;Drawing a Bow Half Way: If your reach is at least half the bow's reach you can draw it halfway instead of drawing it normally. The strength requirement is 2 points less, but the bow fired this way has one fourth of the normal range and attack power.
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;Crossbow Drawing Tools: A tool can reduce the hit points needed to pull a crossbow by splitting it into multiple steps. A simple lever can replace one powerful action with two quick actions. A crank requires an extra turn for each extra point of strength it gives.  For example a crank that takes 5 turns can allow you to draw a crossbow that requires 5 more strength than you have.

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