Editing Mano a Mano:Attacking
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==Attacking== | ==Attacking== | ||
− | ; | + | ;Quick Attack: A quick attack is a quick action which can be a half-power strike with a hand weapon or natural weapon, throwing a weapon or firing a bow or gun. |
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+ | ;Strategic Attack: A strategic attack is a powerful action which adds +1 to the attack roll. A strategic attack with a hand weapon is a half-power strike. You may not do a strategic attack while grappling. Examples of strategic attacks include carefully aimed attacks, attacks which are accompanied by feints, and attacks that use footwork or flanking to maneuver around the defenses of the opponent. | ||
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+ | ;Cautious Attack: A cautious attack is a powerful action that gives a +1 defense bonus against all attacks until the character's next turn. A cautious attack with a hand weapon is a half-power strike. | ||
− | ; | + | ;Powerful Attack: A full power hand to hand attack. A couple of quick attacks has a better chance of hitting at least once, but a more powerful attack does damage quickly and hurts larger and armored characters more easily. A character must be standing to do a powerful attack. |
− | ; | + | ;Outreaching Attack: A hand to hand attack which gives a +1 defense bonus against all attacks from characters with less reach until the outreaching character's next turn. This attack can only be used against characters with less reach, and cannot be used while grappling or on the ground. If successful the outreaching attack delivers a full power strike. |
− | ; | + | ;Charging Attack: If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. |
− | ; | + | ;Readying weapons: Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action. |
− | ; | + | ;Attacking from a Distance: The difficulty of hitting a target depends on distance, weapon and target size. A ranged weapon has a -1 attack modifier for every 10% of it's maximum range. When a character is attacked with a missile weapon they use their agility instead of a combat modifier for their defense roll. (See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]] for more about the relationship of combat modifer and agility to hand weapons and missile weapons.) |