Editing Mano a Mano:Attacking
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
;Charging Attack: If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. | ;Charging Attack: If a character travels more than 5 meters in a straight line before attacking, all in a single turn, the distance traveled (in meters) minus 5 is added to the power of the attack. | ||
− | ;Readying | + | ;Readying weapons: Unless surprised, characters will usually draw their weapons before the beginning of combat. If they have to ready the weapon during an action round, drawing the weapon from it's sheath, holster, scabbard, belt, or other convenient location is a quick action. |
− | ;Attacking from a Distance: The difficulty of hitting a target depends on distance and | + | ;Attacking from a Distance: The difficulty of hitting a target depends on distance, weapon and target size. A ranged weapon has a -1 attack modifier for every 5% of it's maximum range. When a character is attacked with a missile weapon they use their agility instead of a defense modifier for their defense roll. (See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]] for more about the relationship of combat modifier and agility to hand weapons and missile weapons.) |
− | |||
− | |||
− | |||
− | |||
− | |||
− |