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Mano a Mano:CP Tables
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===Template Character Points=== (See [[Mano a Mano:Templates|Game Design/Templates]].) {| style="text-align:center" | valign="top" | {| style="text-align:right" ! build !! |- | no variability || -10 CP |- | low variability || -5 CP |- | medium variability || 0 CP |- | high variability || 5 CP |- | ¼ speed || -30 CP |- | ½ speed || 0 CP |- | 1 speed || 30 CP |- | 2 speed || 60 CP |- | 3 speed || 90 CP |- | agility levels || 15 CP |- | strength levels || 10 CP |- | toughness levels || 5 CP |- | running levels || 10 CP |- | swimming levels || 10 CP |- | airspeed levels || 10 CP |} | width="10" | || valign="top" | {| style="text-align:right" ! abilities !! |- | ability levels || 8 CP |- ! qualities !! |- | flying || 15 CP |- | gliding || 10 CP |- | soaring || 5 CP |- | parachuting || 5 CP |- | perfect regeneration || 10 CP |- | daily regeneration || 10 CP |- | hourly regeneration || 30 CP |- | sudden regeneration || 50 CP |- | mechanical || 5 CP |- | blind || -70 CP |- | deaf || -30 CP |- | dumb || -10 CP |- | mute || -15 CP |- | inept || -20 CP |- | unintelligent || -40 CP |} | width="10" | || valign="top" | '''natural armor''' {| style="text-align:right" | partial cover || 5 CP || align="left" | × cover × absorption |- | complete cover || 50 CP || align="left" | × absorption |} '''natural weapons''' {| style="text-align:right" | none || -50 CP |- | single || -20 CP |- | multiple || 0 CP |- | each hand || 10 CP |- | leverage levels || 4 CP |- | offense levels || 5 CP |- | meters of range || 1 CP |- | one sharp weapon || 20 CP |- | multiple sharp weapons || 30 CP |- | one padded weapon || 5 CP |- | multiple padded weapons || 8 CP |} |} ===Character Character Points=== (See [[Mano a Mano:Character Creation|Character Development/Character Creation]].) {| style="text-align:right" | ability levels || 5 CP |- | more speed || 20 CP |- | less speed || -20 CP |- | agility levels || 10 CP |- | toughness levels || 3 CP |- | strength levels || 5 CP |- | running levels || 10 CP |- | swimming levels || 10 CP |- | airspeed levels || 10 CP |} ===Equipment Character Points=== (See [[Mano a Mano:Equipment|Game Design/Equipment]].) {| | valign="top" | {| style="text-align:right" | heft levels || -10 CP || |- | power levels || 10 CP || |- | meters of range || 1 CP || |- | partial cover || 5 CP || align="left" | × cover × absorption |- | complete cover || 50 CP || align="left" | × absorption |- | offense levels || 5 CP || |- | control levels || 10 CP || |- | sharp || 20 CP || |- | padded || 5 CP || |- | two-handed || -10 CP || |- | flash || -5 CP || |- | noise || -10 CP || |- | smoke || -20 CP || |} {| style="text-align:center" ! shots before <br>reloading !! CP value |- | 1 || -2 × the reload time |- | 2 || 5 - 2 × the reload time |- | 3 || 10 - 2 × the reload time |- | 4 || 12 - 2 × the reload time |- | 5 || 14 - 2 × the reload time |- | 6 || 16 - 2 × the reload time |- | 7 || 17 - 2 × the reload time |- | 8 || 18 - 2 × the reload time |- | 9 || 19 - 2 × the reload time |- | 10 or more || 20 - 2 × the reload time |- | no limit || 20 |} | valign="top" | {| style="text-align:center" ! mass !! CP |- | 0.000 kg || 10 |- | 0.001 kg || 9 |- | 0.002 kg || 8 |- | 0.005 kg || 7 |- | 0.01 kg || 6 |- | 0.02 kg || 5 |- | 0.03-0.05 kg || 4 |- | 0.06-0.10 kg || 3 |- | 0.11-0.20 kg || 2 |- | 0.21-0.50 kg || 1 |- | 0.51-1.00 kg || 0 |- | 1.01-2.00 kg || -1 |- | 3-5 kg || -2 |- | 6-10 kg || -3 |- | 11-20 kg || -4 |- | 21-50 kg || -5 |- | 51-100 kg || -6 |- | 101-200 kg || -7 |- | 201-500 kg || -8 |- | 501-1000 kg || -9 |- | 1001-2000 kg || -10 |- | 2001-5000 kg || -11 |- | 5001-10,000 kg || -12 |- | 10,001-20,000 kg || -13 |} |}
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