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[[Category:Mano a Mano]]
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=== Character CP ===
== Extra CP ==
 
  
;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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==== Template ====
  
;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
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Add the CP of the character's Template to the character's total CP.
  
;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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==== Abilities ====
  
;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
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Add the CP of extra Ability levels (General Abilities, Skills and Disabilities) beyond what the Character's Template provides.  If a Character has 6 levels of Stealth ability and his Template has 4 Stealth, then he has 2 extra levels of Stealth, which is worth 3 CP.  If a character has 3 levels of Nearsighted and their template does not have this disability, then he has 3 extra levels of Nearsighted, which is worth -6 CP.
  
;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
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{{:Mano a Mano:Ability CP}}
  
;Extra Toughness CP: Each point of extra toughness is worth 3 CP.  Extra toughness can be positive or negative.  For example -3 extra toughness is worth -9 CP.
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==== Body ====
  
;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
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The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):
  
;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
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<table><tr><td>
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CP Pow Abs Agi Small Builds        Mass
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-1  -1  -1  +1  small              less than template range
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+1  0  -1  +1  small and powerful  less than template range
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+2  -1  0  +1  small and tough    less than template range
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CP  Pow Abs Agi Weaker Builds      Mass
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-9  -1  -1  -1  feeble              less than template range
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-5  -1  -1  0  puny                less than template range
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-3  0  -1  0  delicate            within template range
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-2  -1  0  0  wimpy              within template range
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CP Pow Abs Agi Typical Builds      Mass
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+4  0  0  +1 fast (light)        within template range (less than average)
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  0  0  0  0  normal              within template range
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-4  0  0  -1  slow (heavy)        within template range (more than average)
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CP Pow Abs Agi Athletic Builds    Mass
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+7  0  +1  +1  fast and tough      within template range
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+6  +1  0  +1  fast and powerful  within template range
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+3  0  +1  0  tough              within template range
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+2  +1  0  0  powerful            within template range
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CP Pow Abs Agi Large Builds        Mass
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+1  +1  +1  -1 big                more than template range
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+5  +1  +1  0  big and fast        more than template range
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+9  +1  +1  +1  big and very fast  more than template range
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</td></tr></table>
  
;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
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==== Missing Limbs ====
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If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
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* 3 CP for a Primary Limb
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* 2 CP for a Secondary Limb
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* 1 CP for an Other Limb
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(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)

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