Editing Mano a Mano:Character CP
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− | + | == Character CP == | |
− | == | ||
− | ; | + | ;Template CP: The CP of the character's template is given in the template. |
− | ; | + | ;Ability CP: A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. |
− | + | Disability Ability | |
+ | |||
+ | Level 4 3 2 1 1 2 3 4 5 6 7 8 | ||
+ | CP -10 -6 -3 -1 1 3 6 10 15 21 28 36 | ||
− | ; | + | ;Other CP: A character's other CP includes missing limbs CP and build CP. |
− | ; | + | ;Missing Limbs CP: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP. |
− | ; | + | ;Build CP: The CP of a character's '''build''' comes from the following table: |
− | + | {| | |
− | + | | rowspan="23" width="20" | | |
− | + | ! CP | |
− | + | | rowspan="23" width="10" | | |
− | + | ! align="left" | Build | |
+ | | rowspan="23" width="10" | | ||
+ | ! align="left" | Effect | ||
+ | |- | ||
+ | ! | ||
+ | ! align="left" | small builds | ||
+ | ! | ||
+ | |- | ||
+ | | align="center" | -1 || small || more agility but less health and power | ||
+ | |- | ||
+ | | align="center" | +1 || small and powerful || more agility but less health | ||
+ | |- | ||
+ | | align="center" | +2 || small and tough || more agility | ||
+ | |- | ||
+ | ! | ||
+ | ! align="left" | weaker builds | ||
+ | ! | ||
+ | |- | ||
+ | | align="center" | -9 || feeble || less agility, health and power | ||
+ | |- | ||
+ | | align="center" | -5 || puny || less health and power | ||
+ | |- | ||
+ | | align="center" | -3 || delicate || less health | ||
+ | |- | ||
+ | | align="center" | -2 || wimpy || less power | ||
+ | |- | ||
+ | ! | ||
+ | ! align="left" | typical builds | ||
+ | ! | ||
+ | |- | ||
+ | | align="center" | +4 || fast (light) || more agility | ||
+ | |- | ||
+ | | align="center" | 0 || normal || | ||
+ | |- | ||
+ | | align="center" | -4 || slow (heavy) || less agilty | ||
+ | |- | ||
+ | ! | ||
+ | ! align="left" | athletic builds | ||
+ | ! | ||
+ | |- | ||
+ | | align="center" | +7 || fast and tough || more agility and health | ||
+ | |- | ||
+ | | align="center" | +6 || fast and powerful || more agility and power | ||
+ | |- | ||
+ | | align="center" | +3 || tough || more health | ||
+ | |- | ||
+ | | align="center" | +2 || powerful || more power | ||
+ | |- | ||
+ | ! | ||
+ | ! align="left" | large builds | ||
+ | ! | ||
+ | |- | ||
+ | | align="center" | +1 || big || more health and power but less agility | ||
+ | |- | ||
+ | | align="center" | +5 || big and fast || more health and power | ||
+ | |- | ||
+ | | align="center" | +9 || big and very fast || more health, power ''and'' agility | ||
+ | |} |