Editing Mano a Mano:Character CP

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[[Category:Mano a Mano]]
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{|
== Extra CP ==
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| rowspan="23" valign="top" align="left" width="400" |
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== Character CP ==
  
;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Total CP: A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
  
;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
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;Template CP: The CP of the character's template is given in the template.
  
;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Build CP: The CP of a character's build comes from the table to the right.
  
;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.  
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;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
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! CP
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| width="10" |
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! align="left" | Build
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|-
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| ||
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! align="left" | small builds
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|-
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| align="center" | -100 || || small
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|-
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| align="center" | +100 || || small and powerful
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|-
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| align="center" | +200 || || small and tough
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|-
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| ||
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! align="left" | weaker builds
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|-
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| align="center" | -900 || || feeble
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|-
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| align="center" | -500 || || puny
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|-
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| align="center" | -300 || || delicate
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|-
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| align="center" | -200 || || wimpy
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|-
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| ||
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! align="left" | typical builds
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|-
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| align="center" | +400 || || fast (light)
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|-
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| align="center" |  0 || || normal
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|-
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| align="center" | -400 || || slow (heavy)
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|-
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| ||
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! align="left" | athletic builds
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|-
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| align="center" | +700 || || fast and tough
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|-
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| align="center" | +600 || || fast and powerful
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|-
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| align="center" | +300 || || tough
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|-
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| align="center" | +200 || || powerful
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|-
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| ||
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! align="left" | large builds
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|-
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| align="center" | +100 || || big
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|-
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| align="center" | +500 || || big and fast
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|-
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| align="center" | +900 || || big and very fast
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|}
  
;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
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;Customizing Character Size, Agility, Health and Power: Reach, agility, health and power modifiers have a character point value.
  
;Extra Toughness CP: Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
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  200 CP x (character reach - template reach) see equipment CP
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+ agility CP for agility modifier (-3 to +3) see template CP
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+ health CP  for health modifier (-7 to +7) see template CP
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+ power CP  for power  modifier (-4 to +4) see template CP
  
;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
 
  
;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
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Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.
  
;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
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{| style="text-align:center"
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!
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! width="5" | !! variance
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! width="5" | !! length
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! width="5" | !! reach
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! width="5" | !! agility
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! width="5" | !! mass
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! width="5" | !! health
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! width="5" | !! power
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|-
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! align="left" | tiny      !!
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| high  || || -30% || || -30% || || +2 || ||  -60% || || -3 || || -6
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|-
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! align="left" | very small !!
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| medium || || -20% || || -20% || || +1 || ||  -40% || || -2 || || -4
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|-
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! align="left" | small      !!
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| low    || || -10% || || -10% || ||  0 || ||  -20% || || -1 || || -2
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|-
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! align="left" | average    !!
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| none || || ±0% || || ±0% || || 0 || || ±0% || || 0 || || 0
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|-
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! align="left" | big        !!
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| low    || || +10% || || +10% || ||  0 || ||  +30% || || +1 || || +2
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|-
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! align="left" | very big  !!
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| medium || || +20% || || +20% || || -1 || ||  +60% || || +2 || || +4
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|-
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! align="left" | huge      !!
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| high  || || +30% || || +30% || || -2 || || +100% || || +3 || || +6
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|}
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Characters with low, medium or high variance also have the following options:
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{|
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! align="left" | slow    !! width="5" |
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| Subtract 1 from the character's agility and increase their mass by 50%.
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|-
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! align="left" | fast    !! width="5" |
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| Add 1 to the character's agility and decrease their mass by 20%.
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|-
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! align="left" | fragile  !! width="5" |
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| Subtract 1 from the character's health.
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|-
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! align="left" | tough    !! width="5" |
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| Add 1 to the character's health.
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|-
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! align="left" | weak    !! width="5" |
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| Subtract 1 from the character's power.
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|-
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! align="left" | powerful !! width="5" |
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| Add 1 to the character's power.
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|}
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{| style="text-align:center"
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| rowspan="15" valign="top" align="left" width="400" |
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;Ability CP: A character's ability level has the same CP value as a template's ability modifierThe template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
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! CP
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| width="10" |
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! Disability
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|-
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| -1000 || || -4
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|-
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|  -600 || || -3
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|-
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|  -300 || || -2
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|-
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|  -100 || || -1
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|-
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! CP
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|
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! Ability
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|-
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|  100 || || 1
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|-
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|  300 || || 2
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|-
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|  600 || || 3
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|-
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| 1000 || || 4
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|-
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| 1500 || || 5
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|-
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| 2100 || || 6
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|-
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| 2800 || || 7
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|-
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| 3600 || || 8
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|}

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