Editing Mano a Mano:Character CP

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Category:Mano a Mano]]
+
== Character CP ==
== Extra CP ==
 
  
;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
+
;Total CP: A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
  
;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
+
;Template CP: The CP of the character's template is given in the template.
  
;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
+
;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
  
;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
+
;Reach CP: A character's reach CP is 200 CP multiplied by the difference between the character's reach and their template's reach. (See equipment CP.)
  
;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
+
;Agility CP: Character agility CP is based on the character's agility modifier. (See template CP.)
  
;Extra Toughness CP: Each point of extra toughness is worth 3 CP.  Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
+
;Health CP: Character health CP is based on the character's health modifier. (See template CP.)
  
;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
+
;Power CP: Character power CP is based on the character's power modifier. (see template CP.)
  
;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
+
{| style="text-align:center"
 
+
| rowspan="15" valign="top" align="left" width="400" |
;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
+
;Ability CP: A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
 +
! CP
 +
| width="10" |
 +
! Disability
 +
|-
 +
| -1000 || || -4
 +
|-
 +
|  -600 || || -3
 +
|-
 +
|  -300 || || -2
 +
|-
 +
| -100 || || -1
 +
|-
 +
! CP
 +
|
 +
! Ability
 +
|-
 +
|  100 || || 1
 +
|-
 +
|  300 || || 2
 +
|-
 +
|  600 || || 3
 +
|-
 +
| 1000 || || 4
 +
|-
 +
| 1500 || || 5
 +
|-
 +
| 2100 || || 6
 +
|-
 +
| 2800 || || 7
 +
|-
 +
| 3600 || || 8
 +
|}

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)