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[[Category:Mano a Mano]]
 
 
== Extra CP ==
 
== Extra CP ==
  
 
;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
 
;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
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;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
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;Extra CP: Extra CP is the sum of the character's extra ability, disability, toughness, power, agility, speed and reach CP.
  
 
;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
 
;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
 
;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
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*  20 CP per agility or speed (if speed > 1), 20 CP for double speed (if speed = 1/4, 1/2 or 1), -20 CP for half speed (if speed = 1/2 or 1)
  
 
;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
 
;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
  
 
;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
 
;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.

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