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=Character Creation= | =Character Creation= | ||
− | + | Typically one player - the GM (Game Master) will tell the other players to create characters with a certain CP (Character Point) allowance from a list of templates. | |
− | + | (See [[Mano a Mano:Gameplay#Players and Characters|Gameplay/Players and Characters]] and [[Mano a Mano:Templates|Game Design/Templates]].) | |
− | (See [[Mano a Mano: | + | CP allowance and the list of template's players can use to design their characters depends on the specific game being played. |
− | |||
− | + | To create a character, you need a pencil and a character sheet. | |
− | + | Customize the character by choosing a template, name, age, sex, build, abilities and equipment. | |
− | + | (You may also be able to give the character weaknesses, such as missing limbs or disabilities.) | |
− | + | The total CP of these options must not be greater than your Character Point allowance | |
− | + | (See [[Mano a Mano:Character CP|Character Creation/Character CP]].) | |
− | + | ||
+ | {{:Mano a Mano:Character Sheet}} | ||
+ | |||
+ | {{:Mano a Mano:Character CP}} | ||
+ | |||
+ | ==Choose a Template== | ||
+ | |||
+ | Select a template with a CP no greater than your Character Point allowance. | ||
+ | The selection of templates depends on the game you are playing. | ||
+ | Record the template's CP as the character's template CP. | ||
+ | Copy the template's '''speed''', '''agility''', '''power''', '''health''', '''abilities''', disabilities and modifiers. | ||
==Description== | ==Description== | ||
− | + | Make up a '''name''' for your character. | |
+ | If the template name includes '''sex''' or '''age'' category copy these as age and sex on the character sheet; | ||
+ | Otherwise, choose the age of the character and a sex appropriate to the template, usually "male" or "female". | ||
+ | Age can be described in years or as a category such as "child", "youth", "adult", "old", or "ancient". | ||
+ | You may also invent a more detailed description and background for your character, appropriate to the game being played. | ||
+ | Certain parts of a character's description may be limited or described differently in various games or for specific templates. | ||
+ | Some Templates may be sexless, or height may be replaced by length or wingspan. | ||
+ | |||
+ | ===Missing Limbs=== | ||
+ | |||
+ | If the game allows, the one or more of the character's limbs could be missing or crippled. | ||
+ | If the missing or crippled limb is a natural weapon, reduce the weapon's quantity (Qty) by 1. | ||
+ | If the missing or crippled limb limb is important to movement, give the character 1 or more levels of Lame disability. | ||
+ | |||
+ | ===Build=== | ||
− | + | Choose a build from the following list or from a list of builds provided by the template, game or GM. | |
+ | Some templates may have a list of builds which is different from the following example. | ||
+ | Mechanical characters may be built to exact specifications and have no build variations, while some animals vary in size more than others. | ||
− | + | Add the '''agility''', '''health''' and '''power''' modifiers for the build to the values copied from the character's template. | |
+ | When a build changes a character's power their '''half power''' needs to be recalculated, so the power modifiers here also increase or decrease the character's half power by half as much. | ||
+ | If a character's template's power is listed as "2-5" the "powerful" build will give the character +2 power and +1 half power, and you would write the character's new power as "3-7". | ||
− | + | Choose a '''length''' in the range of length values on the character sheet. | |
− | + | Copy the length type ("height", "length", "wingspan", etc.) from the template to the space next to the length on the character sheet. | |
− | |||
− | + | Choose a '''mass''' in the range of masses on the character sheet, or outside the range as suggested by the character's build. | |
+ | In the following list, "less than template range" means the character's mass should be between half of the build's minimum mass and the build's minimum mass. | ||
+ | "More than template range" means the character's mass should be between the template's maximum mass and twice the template's maximum mass. | ||
− | {| | + | {| style="text-align:center" |
− | ! align="left" | | + | ! align="left" | Build |
− | ! width=" | + | ! Power |
− | ! align="left" | | + | | width="2" | |
− | ! | + | ! Health |
− | + | | width="2" | | |
+ | ! Agility | ||
+ | | width="2" | | ||
+ | ! align="left" | Mass | ||
+ | |- | ||
+ | ! align="left" | Small Builds !! !! !! !! !! !! !! | ||
+ | |- | ||
+ | | align="left" | small || -2 || || -4 || || +1 || | ||
+ | | align="left" | less than template range | ||
+ | |- | ||
+ | | align="left" | small and powerful || 0 || || -4 || || +1 || | ||
+ | | align="left" | less than template range | ||
|- | |- | ||
− | | | + | | align="left" | small and tough || -2 || || 0 || || +1 || |
+ | | align="left" | less than template range | ||
|- | |- | ||
− | | | + | ! align="left" | Weaker Builds !! !! !! !! !! !! !! |
|- | |- | ||
− | | | + | | align="left" | feeble || -2 || || -4 || || -1 || |
+ | | align="left" | less than template range | ||
|- | |- | ||
− | | | + | | align="left" | puny || -2 || || -4 || || 0 || |
+ | | align="left" | less than template range | ||
|- | |- | ||
− | | | + | | align="left" | delicate || 0 || || -4 || || 0 || |
+ | | align="left" | within template range | ||
|- | |- | ||
− | | | + | | align="left" | wimpy || -2 || || 0 || || 0 || |
+ | | align="left" | within template range | ||
|- | |- | ||
− | | | + | ! align="left" | Typical Builds !! !! !! !! !! !! !! |
+ | |- | ||
+ | | align="left" | fast (light) || 0 || || 0 || || +1 || | ||
+ | | align="left" | within template range (less than average) | ||
+ | |- | ||
+ | | align="left" | normal || 0 || || 0 || || 0 || | ||
+ | | align="left" | within template range | ||
+ | |- | ||
+ | | align="left" | slow (heavy) || 0 || || 0 || || -1 || | ||
+ | | align="left" | within template range (more than average) | ||
+ | |- | ||
+ | ! align="left" | Athletic Builds !! !! !! !! !! !! !! | ||
+ | |- | ||
+ | | align="left" | fast and tough || 0 || || +4 || || +1 || | ||
+ | | align="left" | within template range | ||
+ | |- | ||
+ | | align="left" | fast and powerful || +2 || || 0 || || +1 || | ||
+ | | align="left" | within template range | ||
+ | |- | ||
+ | | align="left" | tough || 0 || || +4 || || 0 || | ||
+ | | align="left" | within template range | ||
+ | |- | ||
+ | | align="left" | powerful || +2 || || 0 || || 0 || | ||
+ | | align="left" | within template range | ||
+ | |- | ||
+ | ! align="left" | Large Builds !! !! !! !! !! !! !! | ||
+ | |- | ||
+ | | align="left" | big || +2 || || +4 || || -1 || | ||
+ | | align="left" | more than template range | ||
+ | |- | ||
+ | | align="left" | big and fast || +2 || || +4 || || 0 || | ||
+ | | align="left" | more than template range | ||
+ | |- | ||
+ | | align="left" | big and very fast || +2 || || +4 || || +1 || | ||
+ | | align="left" | more than template range | ||
|} | |} | ||
− | + | ==Character Abilities== | |
− | ; | + | ;Abilities: You may give the character new abilities from the list of abilities the game or template allows you to develop. |
− | ; | + | ;Disabilities: You may choose as many disabilities as the game allows. |
− | ; | + | ;Ability Levels: A character's ability modifiers are their template's ability modifiers plus their ability levels. Or in other words, a character's ability level is the difference between their personal ability modifiers and their template's ability modifiers. A template may impose a limit on how many ability levels a character can develop. |
− | ; | + | ;Health: A character's health is the sum of the character's two highest athletic ability modifiers plus one. (See [[Mano a Mano:Damage|Action/Damage]].) |
− | ; | + | ;Health/2: A character's health/2 is half of the character's health, rounded down. (See [[Mano a Mano:Damage|Action/Damage]].) |
− | ; | + | {| style="text-align:center" |
+ | |- | ||
+ | | width="300" rowspan="14" align="left" valign="top" | | ||
+ | ;Grip: Grip is a character's power plus their strength ability modifier. Grip is the heft of the biggest weapons the character can wield easily. Any weapons larger than this are '''unwieldy'''. Unwieldy weapons may only be used to do one quick action per turn (and no powerful actions.) A heavy weapon may increase a character's encumbrance penalty too, reducing speed and movement. | ||
− | ; | + | ;CC (Carrying Capacity): CC is the amount of equipment a character can carry without encumbrance. CC is determined by the character's grip. |
− | + | ! Grip !! CC !! width="10" | !! Grip !! CC | |
− | + | |- | |
+ | | 0 || 0 g || || 13 || 500 kg | ||
+ | |- | ||
+ | | 1 || 500 g || || 14 || 1 tonne | ||
+ | |- | ||
+ | | 2 || 1 kg || || 15 || 2 tonnes | ||
+ | |- | ||
+ | | 3 || 2 kg || || 16 || 3 tonnes | ||
+ | |- | ||
+ | | 4 || 3 kg || || 17 || 5 tonnes | ||
+ | |- | ||
+ | | 5 || 5 kg || || 18 || 10 tonnes | ||
+ | |- | ||
+ | | 6 || 10 kg || || 19 || 20 tonnes | ||
+ | |- | ||
+ | | 7 || 20 kg || || 20 || 30 tonnes | ||
+ | |- | ||
+ | | 8 || 30 kg || || 21 || 50 tonnes | ||
+ | |- | ||
+ | | 9 || 50 kg || || 22 || 100 tonnes | ||
+ | |- | ||
+ | | 10 || 100 kg || || 23 || 200 tonnes | ||
+ | |- | ||
+ | | 11 || 200 kg || || 24 || 300 tonnes | ||
+ | |- | ||
+ | | 12 || 300 kg || || 25 || 500 tonnes | ||
+ | |} | ||
− | + | ==Choosing Occupations== | |
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− | == | ||
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− | + | You may be able - or required - to give your character one or more occupations. | |
+ | Occupations give the character advantages, disadvantages, duties or privileges. | ||
+ | A character may have any occupations as long as they meet the requirements for those occupations. | ||
+ | The game may impose additional limitations, like a minimum or maximum number of occupations. | ||
+ | (See [[Mano a Mano:Occupations|Game Design/Occupations]].) | ||
− | + | {{:Mano a Mano:Character Equipment}} | |
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− | + | ==Encumbrance and Movement== | |
− | ; | + | ;Equip. Mass (equipment mass): Add up the mass of all of the character's equipment and write the total here. |
− | ; | + | ;Encumbrance: Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If the character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement. |
− | ; | + | ;Spd-Enc (speed minus encumbrance): Speed minus encumbrance, along with stride and movement abilities, determines a character's ground, water, air and climbing movement. |
− | ; | + | ;Stride: Stride is one plus the character's running ability modifier minus their lame disability modifier. This is used to determine a character's ground movement. |
− | ; | + | ;Ground: If a character's stride is greater than zero, their ground movement is their stride multiplied by their Spd-Enc. If the character's stride is 0, their ground movement is 1. If the character's stride is less than 0, their ground movement is 0. (See [[Mano a Mano:Movement|Action/Movement]].) |
− | ; | + | ;Water: Water movement is Spd-Enc multiplied by swimming ability modifier. (See [[Mano a Mano:Movement|Action/Movement]].) |
− | + | ;Air: Only characters who can fly have air movement. Air movement is either Spd-Enc multiplied by flight ability modifier or ground movement, whichever is greater. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | ; | + | ;Climbing: While climbing, movement is Spd-Enc multiplied by the longest reach of the character's hands or 0.5 m whichever is longer. (See [[Mano a Mano:Templates#Natural Weapons|Game Design/Templates/Natural Weapons]] and [[Mano a Mano:Movement|Action/Movement]].) |
{{:Mano a Mano:Make a Character}} | {{:Mano a Mano:Make a Character}} |