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=Character Creation= | =Character Creation= | ||
− | To create | + | To create a character, you need a pencil and a copy of a template. |
− | + | Typically one player - the GM (Game Master) will give the other players a list of templates and a CP allowance to create their characters. | |
− | (See [[Mano a Mano: | + | Customize the character by choosing a name, age, sex, build, abilities, occupation and equipment. |
− | + | (You may also be able to give the character weaknesses, such as missing limbs or disabilities.) | |
+ | (See [[Mano a Mano:Gameplay#Players and Characters|Gameplay/Players and Characters]] and [[Mano a Mano:Templates|Game Design/Templates]].) | ||
− | + | {{:Mano a Mano:Character CP}} | |
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==Description== | ==Description== | ||
− | + | Make up a '''name''' for your character. | |
+ | If the template name includes '''sex''' or '''age'' category copy these as age and sex on the character sheet; | ||
+ | Otherwise, choose the age of the character and a sex appropriate to the template, usually "male" or "female". | ||
+ | Age can be described in years or as a category such as "child", "youth", "adult", "old", or "ancient". | ||
+ | You may also invent a more detailed description and background for your character, appropriate to the game being played. | ||
− | + | ==Build== | |
− | + | Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power. | |
− | + | {| style="text-align:center" | |
− | + | ! | |
− | + | ! width="5" | !! variance | |
+ | ! width="5" | !! length | ||
+ | ! width="5" | !! reach | ||
+ | ! width="5" | !! agility | ||
+ | ! width="5" | !! mass | ||
+ | ! width="5" | !! health | ||
+ | ! width="5" | !! power | ||
+ | |- | ||
+ | ! align="left" | tiny !! | ||
+ | | high || || -30% || || -30% || || +2 || || -60% || || -3 || || -6 | ||
+ | |- | ||
+ | ! align="left" | very small !! | ||
+ | | medium || || -20% || || -20% || || +1 || || -40% || || -2 || || -4 | ||
+ | |- | ||
+ | ! align="left" | small !! | ||
+ | | low || || -10% || || -10% || || 0 || || -20% || || -1 || || -2 | ||
+ | |- | ||
+ | ! align="left" | average !! | ||
+ | | none || || ±0% || || ±0% || || 0 || || ±0% || || 0 || || 0 | ||
+ | |- | ||
+ | ! align="left" | big !! | ||
+ | | low || || +10% || || +10% || || 0 || || +30% || || +1 || || +2 | ||
+ | |- | ||
+ | ! align="left" | very big !! | ||
+ | | medium || || +20% || || +20% || || -1 || || +60% || || +2 || || +4 | ||
+ | |- | ||
+ | ! align="left" | huge !! | ||
+ | | high || || +30% || || +30% || || -2 || || +100% || || +3 || || +6 | ||
+ | |} | ||
− | + | Characters with low, medium or high variance also have the following options: | |
{| | {| | ||
− | ! align="left" | | + | ! align="left" | slow !! width="5" | |
− | ! width="5" | | + | | Subtract 1 from the character's agility and increase their mass by 50%. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! align="left" | fast !! width="5" | |
+ | | Add 1 to the character's agility and decrease their mass by 20%. | ||
|- | |- | ||
− | | | + | ! align="left" | fragile !! width="5" | |
+ | | Subtract 1 from the character's health. | ||
|- | |- | ||
− | | | + | ! align="left" | tough !! width="5" | |
+ | | Add 1 to the character's health. | ||
|- | |- | ||
− | | | + | ! align="left" | weak !! width="5" | |
+ | | Subtract 1 from the character's power. | ||
|- | |- | ||
− | | big | + | ! align="left" | powerful !! width="5" | |
+ | | Add 1 to the character's power. | ||
+ | |} | ||
+ | |||
+ | |||
+ | ;Reach CP: Each natural weapon longer or shorter than the template reach has a character reach and character reach CP. Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example, if the template reach of a weapon is 1.5 m then the character reach of that weapon for a very big character would be 1.8 m (+20% of 1.5 m is 0.3 m longer) with a character reach CP of 60. | ||
+ | |||
+ | ;Agility CP: Character agility CP is based on the character's agility modifier. | ||
+ | |||
+ | {| style="text-align:center" | ||
+ | | Agility || -3 || -2 || -1 || 0 || +1 || +2 || +3 | ||
|- | |- | ||
− | | | + | | CP || -1200 || -600 || -200 || 0 || 200 || 600 || 1200 |
+ | |} | ||
+ | |||
+ | ;Health CP: Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier and -1400 character health CP. | ||
+ | |||
+ | ;Power CP: Character power CP is based on the character's power modifier. | ||
+ | |||
+ | {| style="text-align:center" | ||
+ | | Power || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 | ||
|- | |- | ||
− | | | + | | CP || -2000 || -1200 || -600 || -200 || 0 || 200 || 600 || 1200 || 2000 |
|} | |} | ||
− | + | ==Character Abilities== | |
− | ; | + | ;Abilities: You may give the character new abilities from the list of abilities the game or template allows you to develop. |
− | ; | + | ;Disabilities: You may choose as many disabilities as the game allows. |
− | ; | + | ;Ability Levels: A character's ability modifiers are their template's ability modifiers plus their ability levels. Or in other words, a character's ability level is the difference between their personal ability modifiers and their template's ability modifiers. |
− | ; | + | {| style="text-align:center" |
+ | | rowspan="15" valign="top" align="left" width="400" | | ||
+ | ;Ability CP: A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP. | ||
+ | ! CP | ||
+ | | width="10" | | ||
+ | ! Disability | ||
+ | |- | ||
+ | | -1000 || || -4 | ||
+ | |- | ||
+ | | -600 || || -3 | ||
+ | |- | ||
+ | | -300 || || -2 | ||
+ | |- | ||
+ | | -100 || || -1 | ||
+ | |- | ||
+ | ! CP | ||
+ | | | ||
+ | ! Ability | ||
+ | |- | ||
+ | | 100 || || 1 | ||
+ | |- | ||
+ | | 300 || || 2 | ||
+ | |- | ||
+ | | 600 || || 3 | ||
+ | |- | ||
+ | | 1000 || || 4 | ||
+ | |- | ||
+ | | 1500 || || 5 | ||
+ | |- | ||
+ | | 2100 || || 6 | ||
+ | |- | ||
+ | | 2800 || || 7 | ||
+ | |- | ||
+ | | 3600 || || 8 | ||
+ | |} | ||
− | ; | + | ;Health: A character's health is the sum of template health, character health and the character's two highest athletic ability modifiers plus one. (See [[Mano a Mano:Damage|Action/Damage]].) |
− | ; | + | {| style="text-align:center" |
+ | |- | ||
+ | | width="300" rowspan="14" align="left" valign="top" | | ||
+ | ;Grip: Grip is a character's power plus their strength ability modifier. Grip is the heft of the biggest weapons the character can wield easily. Any weapons larger than this are '''unwieldy'''. Unwieldy weapons may only be used to do one quick action per turn (and no powerful actions.) A heavy weapon may increase a character's encumbrance penalty too, reducing speed and movement. | ||
− | ; | + | ;CC (Carrying Capacity): CC is the amount of equipment a character can carry without encumbrance. CC is determined by the character's grip. |
+ | ! Grip !! CC !! width="10" | !! Grip !! CC | ||
+ | |- | ||
+ | | 0 || 0 g || || 13 || 500 kg | ||
+ | |- | ||
+ | | 1 || 500 g || || 14 || 1 tonne | ||
+ | |- | ||
+ | | 2 || 1 kg || || 15 || 2 tonnes | ||
+ | |- | ||
+ | | 3 || 2 kg || || 16 || 3 tonnes | ||
+ | |- | ||
+ | | 4 || 3 kg || || 17 || 5 tonnes | ||
+ | |- | ||
+ | | 5 || 5 kg || || 18 || 10 tonnes | ||
+ | |- | ||
+ | | 6 || 10 kg || || 19 || 20 tonnes | ||
+ | |- | ||
+ | | 7 || 20 kg || || 20 || 30 tonnes | ||
+ | |- | ||
+ | | 8 || 30 kg || || 21 || 50 tonnes | ||
+ | |- | ||
+ | | 9 || 50 kg || || 22 || 100 tonnes | ||
+ | |- | ||
+ | | 10 || 100 kg || || 23 || 200 tonnes | ||
+ | |- | ||
+ | | 11 || 200 kg || || 24 || 300 tonnes | ||
+ | |- | ||
+ | | 12 || 300 kg || || 25 || 500 tonnes | ||
+ | |} | ||
− | + | ==Choosing Occupations== | |
− | + | You may be able - or required - to give your character one or more occupations. | |
+ | Occupations give the character advantages, disadvantages, duties or privileges. | ||
+ | A character may have any occupations as long as they meet the requirements for those occupations. | ||
+ | The game may impose additional limitations, like a minimum or maximum number of occupations. | ||
+ | (See [[Mano a Mano:Occupations|Game Design/Occupations]].) | ||
− | + | {{:Mano a Mano:Character Equipment}} | |
− | { | ||
− | |||
− | + | ==Encumbrance and Movement== | |
− | |||
− | |||
− | + | ;Equip. Mass (equipment mass): Add up the mass of all of the character's equipment and write the total here. | |
− | + | ;Encumbrance: Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If the character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement. | |
− | + | ;Spd-Enc (speed minus encumbrance): Speed minus encumbrance, along with stride and movement abilities, determines a character's ground, water, air and climbing movement. | |
− | + | ;Stride: Stride is one plus the character's running ability modifier minus their lame disability modifier. This is used to determine a character's ground movement. | |
− | |||
− | + | ;Ground: If a character's stride is greater than zero, their ground movement is their stride multiplied by their Spd-Enc. If the character's stride is 0, their ground movement is 1. If the character's stride is less than 0, their ground movement is 0. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | + | ;Water: Water movement is Spd-Enc multiplied by swimming ability modifier. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | (See [[Mano a Mano: | ||
− | + | ;Air: Only characters who can fly have air movement. Air movement is either Spd-Enc multiplied by flight ability modifier or ground movement, whichever is greater. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | ; | + | ;Climbing: While climbing, movement is Spd-Enc multiplied by the longest reach of the character's hands or 0.5 m whichever is longer. (See [[Mano a Mano:Templates#Natural Weapons|Game Design/Templates/Natural Weapons]] and [[Mano a Mano:Movement|Action/Movement]].) |
− | + | {{:Mano a Mano:Make a Character}} | |
− | + | ==Compact Character== | |
− | + | The compact character sheet is for characters who will not change, but need combat stats and a few other abilities and some description. Do not list abilities whose only purpose is contributing to combat bonuses on the equipment list. Mass and heft have been removed from the equipment list. If a weapon is unwieldy, put "unwieldy" in the special column. | |
− | + | NAME _________________________ ______ kg ______ m | |
+ | AGE _______ SEX ______ TEMPLATE __________________ | ||
+ | OCCUPATION(s) ____________________________________ | ||
+ | ABILITIES ________________________________________ | ||
+ | ________________________________________ | ||
+ | Agi Spd Hlth Pwr ground water air climbing | ||
+ | ___ ___ ____ ___ _____ m _____ m _____ m _____ m | ||
+ | EQUIPMENT special Qty Cmb Rch Cvr Abs Pwr Shp | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | Stun | Damage | ||
− | + | For example, a compact character sheet for Modre would look like this: | |
− | + | NAME Modre 60 kg 1.0 m | |
+ | AGE _______ SEX male TEMPLATE Sabretooth Penguin | ||
+ | OCCUPATION(S) Robber | ||
+ | ABILITIES 5 swimming, 3 one-handed weapons, | ||
+ | 1 fishing, 2 craftsmanship | ||
+ | Agi Spd Hlth Pwr ground water air climbing | ||
+ | 4 2 5 4 2 m 10 m m 1 m | ||
+ | EQUIPMENT special Qty Cmb Rch Cvr Abs Pwr Shp | ||
+ | claws & teeth 0 Dex 3 4 0.5 4 3 | ||
+ | Ice Blade 1 7 1.5 6 2 | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | Stun | Damage | ||
− | + | A minimum character sheet has information all on one line, separated by commas with unnecessary labels and blank space removed: | |
− | { | + | {| width="90%" align="center" |
+ | | Modre, 60 kg, 1.0 m, male Sabretooth Penguin Robber, 5 swimming, 3 one-handed weapons, 1 fishing, 2 craftsmanship, 4 Agi, 2 Spd, 5 Health, 2-4 Pwr, 2 m ground, 10 m water, 1 m climb, 3 claws and teeth (0.5 m, 4 Cmb, 2-4 Pwr, 3 Shp, 0 Dex), Ice Blade (1.5 m, 7 Cmb, 3-6 Pwr, 2 Shp) | ||
+ | |} |