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=Character Creation= | =Character Creation= | ||
− | To create | + | To create a character, you need a pencil and a copy of a template. |
− | + | Typically one player - the GM (Game Master) will give the other players a list of templates and a CP allowance to create their characters. | |
− | (See [[Mano a Mano: | + | Customize the character by choosing a name, age, sex, build, abilities, occupation and equipment. |
− | + | (You may also be able to give the character weaknesses, such as missing limbs or disabilities.) | |
+ | (See [[Mano a Mano:Gameplay#Players and Characters|Gameplay/Players and Characters]] and [[Mano a Mano:Templates|Game Design/Templates]].) | ||
− | + | {{:Mano a Mano:Character CP}} | |
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==Description== | ==Description== | ||
− | + | Make up a '''name''' for your character. | |
+ | If the template name includes '''sex''' or '''age'' category copy these as age and sex on the character sheet; | ||
+ | Otherwise, choose the age of the character and a sex appropriate to the template, usually "male" or "female". | ||
+ | Age can be described in years or as a category such as "child", "youth", "adult", "old", or "ancient". | ||
+ | You may also invent a more detailed description and background for your character, appropriate to the game being played. | ||
− | + | ==Build== | |
+ | |||
+ | ;Extra Speed: A character can have increased or decreased speed if his template has medium or high variance. He can have a -1 or +1 speed modifier if his template speed is greater than 1. If his template speed is 1 or less he can have half or double his template speed. Reduced character speed is worth -1000 CP and increased character speed is worth +1000 CP. | ||
+ | |||
+ | ;Extra Agility: A character can have -1 or +1 agility if his template has medium or high variance. -1 agility is worth -200 CP and +1 agility is worth +200 CP. | ||
+ | |||
+ | ;Extra Health: A character can have extra health up to half of his template health with low variance, as high as his template health with medium variance and up to twice his template health with high variance. Each point of health is worth 200 CP. A character with more than 0 template health can have negative extra health for -200 CP for each point of health below 0. He can never have low enough negative health to reduce his total health to less than 0. Even a very fragile character usually has total health which is at least half of his template health. | ||
+ | |||
+ | {| style="text-align:center" | ||
+ | | align="left" valign="top" rowspan="16" width="300" | | ||
+ | ;Extra Power: A character can have extra power up to half of his template power with low variance, as high as his template power with medium variance and up to twice his template power with high variance. A character with more than 0 template power can have negative extra power, but he cannot have low enough negative power to reduce his total power to less than 0. Even a very weak character usually has total power which is at least half of his template power. | ||
+ | ! Power !! CP | ||
+ | |- | ||
+ | | -4 || -2000 | ||
+ | |- | ||
+ | | -3 || -1200 | ||
+ | |- | ||
+ | | -2 || -600 | ||
+ | |- | ||
+ | | -1 || -200 | ||
+ | |- | ||
+ | | 0 || 0 | ||
+ | |- | ||
+ | | 1 || 200 | ||
+ | |- | ||
+ | | 2 || 600 | ||
+ | |- | ||
+ | | 3 || 1200 | ||
+ | |- | ||
+ | | 4 || 2000 | ||
+ | |- | ||
+ | | 5 || 3000 | ||
+ | |- | ||
+ | | 6 || 4200 | ||
+ | |- | ||
+ | | 7 || 5600 | ||
+ | |- | ||
+ | | 8 || 7200 | ||
+ | |- | ||
+ | | 9 || 9000 | ||
+ | |} | ||
+ | :If a character has less than -5 extra power, each point of power below -4 decreases the character's extra power CP by 1000 CP. If a character has more than 9 extra power, each point of power over 9 increases the character's extra power CP by 2000 CP. | ||
− | + | ;Extra Mass: A character can have from -30% to +50% his template's average mass with low variance, from half (-50%) to double (+100%) his template's average mass with medium variance and from a third (-70%) to triple (+200%) his template's average mass with high variance. | |
− | A character | + | ;Extra Length and Reach: A character can have from -10% to +10% of his template's average length and reach with low variance, from -20% to +30% of his template's average length and reach with medium variance and from -30% to +50% of his template's average length and reach with high variance. Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example, if the template reach of a weapon is 1.5 m and the character reach of the weapon is 1.8 m, then the character reach CP is 60. (1.8 m - 1.5 m = 0.3 m which is 30 cm.) |
− | |||
− | |||
− | + | Big characters should have more health, power, mass, length and reach, while smaller characters should have less health, power, mass, length and reach. The following table is a guideline for characters with typical mass, length, health and power relationships, but characters are not required to fit these categories: | |
{| | {| | ||
! align="left" | Size | ! align="left" | Size | ||
! width="5" | | ! width="5" | | ||
− | ! align="left" | | + | ! align="left" | Extra Health, Power and Mass |
! width="5" | | ! width="5" | | ||
− | ! align="left" | Length | + | ! align="left" | Length and Reach |
|- | |- | ||
| tiny || || less than half average || || over 20% less than average | | tiny || || less than half average || || over 20% less than average | ||
Line 49: | Line 88: | ||
|} | |} | ||
− | + | ==Character Abilities== | |
− | ; | + | ;Abilities: You may give the character new abilities from the list of abilities the game or template allows you to develop. |
− | ; | + | ;Disabilities: You may choose as many disabilities as the game allows. |
− | ; | + | ;Ability Levels: A character's ability modifiers are their template's ability modifiers plus their ability levels. Or in other words, a character's ability level is the difference between their personal ability modifiers and their template's ability modifiers. |
− | ; | + | {| style="text-align:center" |
+ | | rowspan="15" valign="top" align="left" width="400" | | ||
+ | ;Ability CP: A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP. | ||
+ | ! CP | ||
+ | | width="10" | | ||
+ | ! Disability | ||
+ | |- | ||
+ | | -1000 || || -4 | ||
+ | |- | ||
+ | | -600 || || -3 | ||
+ | |- | ||
+ | | -300 || || -2 | ||
+ | |- | ||
+ | | -100 || || -1 | ||
+ | |- | ||
+ | ! CP | ||
+ | | | ||
+ | ! Ability | ||
+ | |- | ||
+ | | 100 || || 1 | ||
+ | |- | ||
+ | | 300 || || 2 | ||
+ | |- | ||
+ | | 600 || || 3 | ||
+ | |- | ||
+ | | 1000 || || 4 | ||
+ | |- | ||
+ | | 1500 || || 5 | ||
+ | |- | ||
+ | | 2100 || || 6 | ||
+ | |- | ||
+ | | 2800 || || 7 | ||
+ | |- | ||
+ | | 3600 || || 8 | ||
+ | |} | ||
− | ; | + | ;Fractional Ability Levels: Fractional ability levels in an optional rule. Fractional ability levels is allowing tenths of an ability level, using one decimal place. (So for example instead of simply having ability level 2, a character might have ability level 1.9 or 2.3 .) Ability level tenths between 0.0 and 1.0 are worth 10 CP each, level tenths between 1.0 and 2.0 are worth 20 CP each, tenths between 2.0 and 3.0 are worth 30 CP each, between 3.0 and 4.0 are worth 40 CP each, between 4.0 and 5.0 are worth 50 CP each, between 5.0 and 6.0 are worth 60 CP each, between 6.0 and 7.0 are worth 70 CP each, and finally 7.0 to 8.0 is 80 CP each. |
− | + | ==Choosing Occupations== | |
− | + | You may be able - or required - to give your character one or more occupations. | |
+ | Occupations give the character advantages, disadvantages, duties or privileges. | ||
+ | A character may have any occupations as long as they meet the requirements for those occupations. | ||
+ | The game may impose additional limitations, like a minimum or maximum number of occupations. | ||
+ | (See [[Mano a Mano:Occupations|Game Design/Occupations]].) | ||
− | + | {{:Mano a Mano:Character Equipment}} | |
− | + | ==Encumbrance and Movement== | |
− | + | ;CC (Carrying Capacity): CC is the amount of equipment a character can carry without encumbrance. CC is determined by the character's power. | |
− | |||
− | |||
− | + | {| style="text-align:center" | |
− | | | + | ! Power !! CC !! width="10" | !! Power !! CC !! width="10" | !! Power !! CC |
− | + | |- | |
+ | | 0 || 0 g || || 14 || 1 tonne || || 28 || 110 tonnes | ||
+ | |- | ||
+ | | 1 || 500 g || || 15 || 2 tonnes || || 29 || 120 tonnes | ||
+ | |- | ||
+ | | 2 || 1 kg || || 16 || 3 tonnes || || 30 || 130 tonnes | ||
+ | |- | ||
+ | | 3 || 2 kg || || 17 || 5 tonnes || || 31 || 140 tonnes | ||
+ | |- | ||
+ | | 4 || 3 kg || || 18 || 10 tonnes || || 32 || 150 tonnes | ||
+ | |- | ||
+ | | 5 || 5 kg || || 19 || 20 tonnes || || 33 || 160 tonnes | ||
+ | |- | ||
+ | | 6 || 10 kg || || 20 || 30 tonnes || || 34 || 180 tonnes | ||
+ | |- | ||
+ | | 7 || 20 kg || || 21 || 40 tonnes || || 35 || 200 tonnes | ||
+ | |- | ||
+ | | 8 || 30 kg || || 22 || 50 tonnes || || 36 || 220 tonnes | ||
+ | |- | ||
+ | | 9 || 50 kg || || 23 || 60 tonnes || || 37 || 240 tonnes | ||
+ | |- | ||
+ | | 10 || 100 kg || || 24 || 70 tonnes || || 38 || 260 tonnes | ||
+ | |- | ||
+ | | 11 || 200 kg || || 25 || 80 tonnes || || 39 || 280 tonnes | ||
+ | |- | ||
+ | | 12 || 300 kg || || 26 || 90 tonnes || || 40 || 300 tonnes | ||
+ | |- | ||
+ | | 13 || 500 kg || || 27 || 100 tonnes || || 41 || 320 tonnes | ||
+ | |} | ||
− | + | ;Equip. Mass (equipment mass): Add up the mass of all of the character's equipment and write the total here. | |
− | + | ;Encumbrance: Encumbrance is the character's equipment mass divided by the character's CC and rounded down. If a character's CC is 10 and his total equipment mass is 29 then his encumbrance is 2. (29 divided by 10 is 2.9, and 2.9 rounded down is 2.) Encumbrance reduces a character's movement. | |
− | + | ;Spd-Enc (speed minus encumbrance): Speed minus encumbrance, along with stride and movement abilities, determines a character's ground, water, air and climbing movement. | |
− | + | ;Stride: Stride is one plus the character's running ability modifier minus their lame disability modifier. This is used to determine a character's ground movement. | |
− | |||
− | + | ;Ground: If a character's stride is greater than zero, their ground movement is their stride multiplied by their Spd-Enc. If the character's stride is 0, their ground movement is 1. If the character's stride is less than 0, their ground movement is 0. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | + | ;Water: Water movement is Spd-Enc multiplied by swimming ability modifier. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | (See [[Mano a Mano: | ||
− | + | ;Air: Only characters who can fly have air movement. Air movement is either Spd-Enc multiplied by flight ability modifier or ground movement, whichever is greater. (See [[Mano a Mano:Movement|Action/Movement]].) | |
− | ; | + | ;Climbing: While climbing, movement is Spd-Enc multiplied by the longest reach of the character's hands or 0.5 m whichever is longer. (See [[Mano a Mano:Templates#Natural Weapons|Game Design/Templates/Natural Weapons]] and [[Mano a Mano:Movement|Action/Movement]].) |
− | + | {{:Mano a Mano:Make a Character}} | |
− | + | ==Compact Character== | |
− | + | The compact character sheet is for characters who will not change, but need combat stats and a few other abilities and some description. Do not list abilities whose only purpose is contributing to combat bonuses on the equipment list. Mass and heft have been removed from the equipment list. If a weapon is unwieldy, put "unwieldy" in the special column. | |
− | + | NAME _________________________ ______ kg ______ m | |
+ | AGE _______ SEX ______ TEMPLATE __________________ | ||
+ | OCCUPATION(s) ____________________________________ | ||
+ | ABILITIES ________________________________________ | ||
+ | ________________________________________ | ||
+ | Agi Spd Hlth Pwr ground water air climbing | ||
+ | ___ ___ ____ ___ _____ m _____ m _____ m _____ m | ||
+ | EQUIPMENT special Qty Cmb Rch Cvr Abs Pwr Shp | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | Stun | Damage | ||
− | + | For example, a compact character sheet for Modre would look like this: | |
− | + | NAME Modre 60 kg 1.0 m | |
+ | AGE _______ SEX male TEMPLATE Sabretooth Penguin | ||
+ | OCCUPATION(S) Robber | ||
+ | ABILITIES 5 swimming, 3 one-handed weapons, | ||
+ | 1 fishing, 2 craftsmanship | ||
+ | Agi Spd Hlth Pwr ground water air climbing | ||
+ | 4 2 5 4 2 m 10 m m 1 m | ||
+ | EQUIPMENT special Qty Cmb Rch Cvr Abs Pwr Shp | ||
+ | claws & teeth 0 Dex 3 4 0.5 4 S | ||
+ | Ice Blade 1 7 1.5 6 S | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | ______________ _______ ___ ___ ___ ___ ___ ___ ___ | ||
+ | Stun | Damage | ||
− | + | A minimum character sheet has information all on one line, separated by commas with unnecessary labels and blank space removed: | |
− | { | + | {| width="90%" align="center" |
+ | | Modre, 60 kg, 1.0 m, male Sabretooth Penguin Robber, 5 swimming, 3 one-handed weapons, 1 fishing, 2 craftsmanship, 4 Agi, 2 Spd, 5 Health, 2-4 Pwr, 2 m ground, 10 m water, 1 m climb, 3 claws and teeth (0.5 m, 4 Cmb, 2-4 Pwr, S Shp, 0 Dex), Ice Blade (1.5 m, 7 Cmb, 3-6 Pwr, S Shp) | ||
+ | |} |