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=Character Development=
 
=Character Development=
  
{{:Mano a Mano:Training and Experience}}
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==Developing Abilities through Training and Experience==
  
{{:Mano a Mano:Changing Occupations}}
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An experience point is 1% of a character point.  An experience point is roughly equivalent to a few hours worth of training, depending on the intensity of the training. (Successful intense training with experts is worth 1 experience point per hour, very laid-back training on-your-own is worth 1 experience point for three hours.)  Players should track their character's experience, and note on the character sheets when those characters have gained enough experience to add an additional character point next to an ability.
  
{{:Mano a Mano:Inventory Management}}
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It is possible for a specific game to use 1/2, 0.1, or 0.01 fractional ability-level bonuses.  Experience points are very helpful in this case.  To progress 0.01 ability levels, it takes an additional next-full-level bonus in experience points. It takes 10 that amount to progress 0.1 ability levels, or 50 times that amount to progress 1/2 an ability level.  For example:
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*To progress from level 1 to level 1.5, it would take raising the experience point total for that ability to 200. (First there's 100 experience points for level 1.  Then we add 2 times 50 experience points for the extra 0.5 level, because the next full ability level is 2.) 
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* To progress from ability level 1.5 to 1.6, it would take raising the experience point total for that ability to 220. (First there's 200 experience points for level 1.5.  Then we add 2 times 10 experience points for the extra 0.1 level, because the next full ability level is 2.)
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* To progress from ability level 1.90 to 1.91, it would take raising the experience point total for that ability to 282. (First there's 280 experience points for level 1.90.  Then we add 2 experience points for the extra 0.01 level, because the next full ability level is 2.) 
  
{{:Mano a Mano:Manufacturing and Modification}}
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In other words:
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Ability
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level: experience points
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  1.00: 100
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  1.10: 120
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  1.20: 140
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  1.30: 160
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  1.40: 180
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  1.50: 200
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  1.60: 220
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  1.70: 240
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  1.80: 260
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  1.90: 280
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  1.91: 282
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  1.92: 284
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  1.93: 286
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  1.94: 288
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  1.95: 290
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  1.96: 292
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  1.97: 294
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  1.98: 296
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  1.99: 298
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  2.00: 300
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==Changing Occupations==
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==Inventory Management or Acquiring and Losing Equipment==
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(See also Character Equipment)
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==Making Equipment==
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=== Equipment CP ===
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(See Armor and Weapon CP in the Template CP rules)
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{{:Mano a Mano:Make an Item}}

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