Editing Mano a Mano:Combat Example

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<i>The Clone, adult male human robber, 95 kg, 1.6 m height, 201 CP<br>
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{{:Mano a Mano:Character Sheet
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running<br>
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| name=The Clone | age=adult | sex=male | template=human
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship<br>
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| occupations=robber | portrait=[[Image:Minimam-rogue-healthy.png]]
2 hands (hand, 3 power, 2 attack, 12 defense)<br>
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| mass=95 | tmass=75 | length=1.6 | tlength=1.7 | lengthtype=height | variability=medium
2 feet (3 power, 2 attack, 12 defense)<br>
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| speed=1 | tspeed=1 | agility=0 | tagility=0 | power=4 | tpower=4 | toughness=8 | ttoughness=6
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack<br>
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| cp=166 | tcp=120
0 best absorption, 0 total cover, ____ stun, ____ damage</i>
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| aq1=unarmed combat     | mod1=2 | tmod1=0
 
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| aq2=one-handed weapons | mod2=4 | tmod2=0
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| aq3=craftsmanship      | mod3=2 | tmod3=0
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| item1=2 hands | features1=hand                       | halfpower1=2 | power1=4 | atk1=2 | def1=12  
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| item2=2 feet                                         | halfpower2=2 | power2=4 | atk2=2 | def2=12
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| carryingcapacity=3 | equipmentmass=0.5 | encumbrance=0
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| ground=4 | water=0 | air=0 | climbing=0
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| meleedefense=14 | missiledefense=13 | bestabsorption=0 | totalcover=0
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| healthy=4
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}}
  
  
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Now on his first turn in the combat round, Steven is able to attack first and while the clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.
 
Now on his first turn in the combat round, Steven is able to attack first and while the clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.
  
Steven does a powerful strike with his machete. The attack modifier of this attack is Steven's attack modifier with the machete, which is 4. Steven's player rolls a 2, and adds Steven's attack modifier with the machete (4) so that his total attack roll is 6. The difficulty of the attack is the clone's defense. The clone's melee defense is 12. Steven's total of 6 is less than the clone's 12 defense, so Steven's attack misses.
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Steven does a powerful strike with his machete. The attack modifier of this attack is Steven's attack modifier with the machete, which is 4. Steven's player rolls a 2, and adds Steven's attack modifier (Atk) with the machete (4) so that his total attack roll is 6. The difficulty of the attack is the clone's defense. The clone's best defense is his hands and feet which have a defense (Def) of 12. Steven's total of 6 is less than the clone's 12 defense, so Steven's attack misses.
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At the end of Steven's turn he can recover one stun, but he has no stun yet.
  
 
'''3. The Clone's First Turn'''
 
'''3. The Clone's First Turn'''
  
 
Now the clone has initiative because his player is sitting next in order.
 
Now the clone has initiative because his player is sitting next in order.
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The clone launches a combo attack. The clone's speed is 1, but he has two hands and two feet. Because the clone has multiple weapons he can do an extra attack (as long as he doesn't use the same hand and foot for both attacks.) The clone's player decides that the clone's combo will be 2 quick strikes with his hands. Both of these quick attacks have an attack modifier of 2.
 
The clone launches a combo attack. The clone's speed is 1, but he has two hands and two feet. Because the clone has multiple weapons he can do an extra attack (as long as he doesn't use the same hand and foot for both attacks.) The clone's player decides that the clone's combo will be 2 quick strikes with his hands. Both of these quick attacks have an attack modifier of 2.
The difficulty of the attack is Steven's melee defense which is 14.
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Steven defends using his machete, so the difficulty of the attack is his defense (Def) with the machete, which is 14.
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*On the first attack in the combo, the clone rolls a 14, for a total of 16 after adding the clone's attack modifier (2). Because the clone's total (16) is greater than Steven's defense (14), the clone's first strike is successful. This is a half power attack, so it's attack power is 2. Because the clone's hands and feet are not sharp (or padded) half of the power (1) becomes stun and the other half (1) becomes damage. Steven now has 1 stun and 1 damage.
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*On the first attack in the combo, the clone rolls an 12, for a total of 14 after adding the clone's attack modifier (2).  Because the Clone's total is only equal to Steven's defense, the attack misses.
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At the end of the Clone's turn he can recover one stun, but he has no stun yet.
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'''4. Steven's Second Turn'''
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It is Steven's turn again, and the beginning of the second combat round.
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Steven decides to wait and counter attack.
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It is now the end of Steven's turn and he can recover 1 stun, so his stun is now 0, but his damage is still 1.
  
*On the first attack in the combo, the clone rolls a 14, for a total of 16 after adding the clone's attack modifier (2). Because the clone's total (16) is greater than Steven's defense (14), the clone's first strike is successful. The power of this attack is 3. Because the clone's hands and feet are not sharp (or padded) half of the power, rounded down becomes damage (1) and the rest (2) becomes stun. Steven now has 2 stun and 1 damage.
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'''5. The Clone's Second Turn'''
*On the second attack in the combo, the clone rolls an 12, for a total of 14 after adding the clone's attack modifier (2).  Because the Clone's total is only equal to Steven's defense, the attack misses.
 
  
'''4. The second round'''
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The clone decides to do a powerful strike, but Steven gets to attack first because of his counter attack.
  
When it is Steven's turn again, he decides to wait and counterattack.
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*Steven's response is a powerful attack of his own. Steven rolls a 14 for a total of 18 after adding his attack modifier (4). The clone's defense is 12.  Because Steven's total (18) is higher than the clone's defense (12), his attack succeeds. This is a full power attack, so the attack power is 6. The clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 6 damage and no stun.
  
[[Image:Minimam-rogue-injured.png|right]]Now it is the clone's turn, and the clone decides to do a powerful strike, but Steven gets to attack first because of his counterattack. Steven's response is a powerful attack of his own. Steven rolls a 14 for a total of 18 after adding his attack modifier (4). The clone's defense is 12.  Because Steven's total (18) is higher than the clone's defense (12), his attack succeeds. This is a double power attack, so the attack power is 10. The clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 10 damage and no stun.
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*The clone's stun plus damage (0 + 6 = 6) is now has more his ''healthy'' value, so the clone can no longer do strenuous actions like the powerful strike he was planning. Instead, the clone chooses to evade, giving him a +4 defense modifier against all attacks until his next turn.
  
The clone's stun plus damage (0 + 10 = 10) is now has more than his toughness (7) but less than his stamina (14). This means the clone is injured and can no longer do strenuous actions like the powerful strike he was planning. Instead, the clone chooses to evade, giving him a +5 defense modifier against all attacks until his next turn.
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If the clone had any stun he would recover one point now, but he doesn't.
  
'''5. Steven's Third Turn'''
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'''6. Steven's Third Turn'''
  
Steven decides to follow up his attack with a combo.  He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, legs, elbows, knees, head, etc. to do a second attack.
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Steven decides to follow up his attack with a combo.  He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, legs, elbows, knees, head, etc. as a secondary weapon for a second attack.
  
* Steven first attacks using a kick (a quick attack with one of his legs.) Steven's attack bonus with his head and legs is 2, and he rolls a 12, for a total of 14.  The clone's defense is 12, but this is raised to 17 because the clone is evading. Steven's kick attack misses because Steven's total (14) is not greater than the clone's defense (17).
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* Steven first attacks using a kick (a quick attack with one of his legs.) Steven's attack bonus with his head and legs is 2, and he rolls a 12, for a total of 14.  The clone's defense is 12, but this is raised to 16 because the clone is evading. Steven's kick attack misses because Steven's total (14) is not greater than the clone's defense (16).
* [[Image:Minimam-rogue-incapacitated.png|right]]For Steven's second attack he uses the machete, and he rolls a 17, for a total combat roll of 21. The clone's defense and evasion together is only 17, so Steven's attack is successful.  The power of this attack is 5. Steven's weapon is sharp so the attack does 5 damage. The clone is now totally incapacitated because the clone's damage plus stun (0 + 15 = 15) is equal to or higher than the clone's stamina (14).
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* For Steven's second attack he uses the machete, and he rolls a 17, for a total combat roll of 21. The clone's defense and evasion together is only 16, so Steven's attack is successful.  This is a half power attack, so its attack power is 3. Steven's weapon is sharp so the attack does 3 damage. The clone is now totally incapacitated because the clone's damage plus stun (0 + 9 = 9) is equal to or higher than the clone's toughness (8).

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