Editing Mano a Mano:Make a Character

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==Make a Character - Character Generation Example==
 
==Make a Character - Character Generation Example==
  
This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player starts generating the character with a "template" for the kind of character he is making.
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This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player has a blank character sheet and a pencil which can be used to erase and change values after they have been written down.
  
'''1. Choose the Type of Character You Want to Make'''
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===Choose the Type of Character You Want to Make===
  
Here we'll assume that we are allowed to use 201 total CP to make a single character whose template is "human."
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Here we'll assume that we are allowed to use 2500 CP to make a single character whose Template is "Sabretooth Penguin".
After subtracting the CP value of the template (155 CP) we still have 46 CP to customize the character.
 
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
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We decide to create an average-sized male Sabretooth Penguin named Modre.
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We record the name, sex, age, template and build on the character sheet.
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We record the CP value of the Sabretooth Penguin template (1200 CP) as the Template CP on Modre's character sheet.
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This leaves us with 1300 CP to customize Modre later.
  
{{:Mano a Mano:Example Template}}
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===Copy Dimensions, Modifiers and Abilities from the Template===
  
'''2. Choose the Character's Build'''
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Now we look at Modre's Template to see how it affects his dimensions and modifiers.
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Modre is a Sabretooth Penguin, so his height will be between 0.75 m and 1.50 m, and his mass should be between 40 kg and 90 kg.
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We decide that Modre should be a typical Sabretooth Penguin 1.00 m tall and 60 kg.
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We copy the agility, speed, power and health modifier from the Sabretooth Penguin template to Modre's character sheet
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(4 agility, 2 speed and power, 0 health.)
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We also copy the 4xPwr from the template (8) to Modre's grip.
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The Sabretooth Penguin template has a +3 swimming modifier, so we add that ability and modifier to Modre's character sheet.
  
Now we look at Steven's Template to see how it affects his dimensions and modifiers.
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===Natural Weapons===
Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) and running (5) will remain unchanged from the Human template. Steven's ''stamina'' is 14 (two times his toughness.)
 
  
{|
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Now we copy the claws and teeth from the Sabretooth Penguin template to the first line of Modre's equipment list.
| valign="top" |
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Enter 0 for the mass of the teeth and claws.
'''3. Use the Remaining CP to Customize the Character'''
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Their mass is already included in his the mass of Modre's body and does not affect Modre's encumbrance.
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The claws are hands with a manual dexterity modifier of 0.
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They have 0.5 m of reach and 1/3 sharpness.
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The quantity of Modre's natural weapons is 3 (two claws and the teeth.)
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The power of the claws is 2 - copied the Modre's power modifier at the top of the character sheet.
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The combat modifier of the claws will be Modre's agility.
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If Modre develops an ability he can use when fighting with the claws, we will add that ability's modifier to the claws combat modifier.
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(See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
  
Now we will make Steven more competent and interesting by distributing the rest of his CP. After spending 6 CP to give Steven extra toughness, we have 40 CP remaining for enhancements. We decide that Steven does not have any disabilities or missing limbs, so we'll just distribute the rest of the CP among Steven's abilities.
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===Use the Remaining CP to Customize the Character===
  
We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.)
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The next step is to make Modre more competent and interesting by distributing the CP remaining after subtracting Modre's Template CP (1200 CP) from the CP allowance (2500 CP). Modre has 1300 CP remaining for enhancements.
We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2.
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An average build is worth 0 CP, so we record that as modre's Build CP. 
We use the remaining 10 CP to give Steven an extra ''natural weapons'' ability modifier of 2.
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Modre does not have any other unusual features like missing limbs, so his Other CP is also 0.
The Human template does not have a one-handed weapons, craftsmanship or natural weapons modifier, so we write a 0 in the right side of the '''Modifier''' column for each ability.
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| valign="bottom" |
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The rest of the CP allowance (1300 CP) will be distributed among Modre's abilities.
{|
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We'll improve his swimming by giving him 2 swimmming ability levels (300 CP.)
| || align="right" |  6 || extra toughness (+2)
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This makes makes his total swimming modifier +5 (+3 from the Sabretooth Penguin template's swimming modifier and +2 from Modre's own swimming ability levels.)
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We'll give him 3 levels of one-handed weapons ability (600 CP.)
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Modre's one-handed weapons modifier is the same as his ability level (+3) because the Sabretooth Penguin template does not have a one-handed weapons modifier.
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We use the remaining 400 CP to give Modre 2 levels of craftsmanship ability and 1 level of fishing ability.
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Modre's total CP is 2500
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(1200 Template CP + 1300 Ability CP + 0 Build CP + 0 Other CP.)
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Equipment CP is not listed on the character sheet.
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===Occupation and Equipment===
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Modre meets the minimum qualifications to be a Robber.
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We decide this suits the personality we envision for Modre, so we make his occupation "Robber".
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Modre has made an "Ice Blade" (see [[Mano a Mano:Make an Item|Character Developing/Making Equipment/Equipment Generation Example]].)
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{| style="text-align:center"
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! align="left" | Item Name and Special Modifiers
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! CP  !! Mass !! Heft !! Reach !! Cvr !! Abs !! Pwr !! Shp
 
|-
 
|-
| || align="right" | 20 || one-handed weapons (+4)
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| align="left" | Ice Blade (no special modifiers)
|-
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| 2000 || 7 kg || 17  || 1.0 m || || || || 1/2
| || align="right" | 10 || craftsmanship (+2)
 
|-
 
| || align="right" | 10 || natural weapons (+2)
 
|-
 
| + || align="right" style="border-bottom:solid black 1px" | 155 || template CP
 
|-
 
| || align="right" | 201 || total CP value
 
|}
 
 
|}
 
|}
  
'''4. Occupation and Equipment'''
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To put this weapon onto Modre's character sheet:
  
Steven meets the minimum qualifications to be a Robber.
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* First we copy the item name, mass, heft and sharpness from the weapon listing to the character sheet.
We decide this suits the personality we envision for Steven, so we make his occupation "Robber".
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* Modre only has one Ice Blade, so we make it's quantity (Qty) 1.
This occupation does not give Steven any equipment, but he has made a "machete".
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* Modre's Ice Blade has a combat modifier of 7: Modre's agility (4) plus Modre's one-handed weapons ability modifier (3).
(See [[Mano a Mano:Occupations#Occupation Examples|Game Design/Occupations/Occupation Examples]] and [[Mano a Mano:Make an Item|Character Development/Making Equipment/Equipment Generation Example]].)
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* Modre's Ice Blade has 1.5 m reach (his claws reach plus the Ice Blade's reach.)
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* Because the Ice Blade's power is higher than Modre's Body power, Modre's Ice Blade power is the same as the Ice Blade's power (3).
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* Since Modre has no other equipment, the Ice Blade is not heavy enough to change his encumbrance.
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* The Ice Blade has no cover, absorption or other modifiers.
  
{{:Mano a Mano:Example Weapon}}
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===Movement, Encumbrance and Health===
  
Steven only has one machete, so we list the item's name as "1 machete".
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Modre's +5 swimming ability modifier is multiplied by his 2 speed to give him 10 meters of water movement.
We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet.
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Modre has no running ability or lame disability modifier, so his stride is 0 and his ground movement is 1 meter.
Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2).
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Modre's climbing movement is 1 meter: the reach of his claws (0.5 m) multiplied by his speed (2).
Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10.
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We leave air movement blank because Modre cannot fly.
The machete's power is 5 and Steven's total strength is 3. Steven's machete power is the highest of these two values (5).
 
  
We also fill in the power, attack and defense of Steven's natural weapons.
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Modre does not have a strength ability modifier, so his grip stays the same as the Sabretooth Penguin's 4xPwr.
The power of his hands and feet is Steven's total strength, which is 4..
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We find Modre's carrying capacity (CC) from his grip and the CC table.
Steven's hands and feet have an attack modifier of 2: his agility plus his ''natural weapons'' ability (2).
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Modre's CC is 3 kg, so Modre's movement is reduced by 1 meter for every 3 kg of equipment he carries.
Steven's hands and feet have a defense of 12: his agility (0) plus his ''natural weapons'' ability (2) plus 10.
 
  
'''5. Grapple, Defense, Armor'''
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Modre's only athletic ability is swimming.
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We add Modre's swimming ability modifier (+5) to his health, so Modre has 5 health.
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Modre's health/2 is 3 (half of his health, rounded up.)
  
Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack
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NAME                                AGE    SEX    TEMPLATE
Steven's grapple defense is his 3 grapple attack plus 10, for a total of 13 grapple defense.
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Modre                                      male    Sabretooth Penguin
Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14.
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Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10).
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OCCUPATION(S)                                      BUILD
Steven has no armor so his ''best absorption'' and ''total cover'' are 0.
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Robber                                              average
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Length/Height  1.0 m  Power        2    MOVEMENT      CHARACTER POINTS
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Mass          60 kg  Grip          8      Stride  0     Template CP (  1200 )
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Health          5      CC          3 kg    ground  1 m  Ability  CP (  1300 )
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Health/2        3     Equip. Mass  7 kg    water  10 m  Build    CP (    0  )
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Agility        4      Encumbrance  2      air            Other    CP (    0  )
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Speed          2      Spd-Enc      0      climb    1 m  Total    CP (  2500 )
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ABILITIES/disabilities Mod Lvl  (CP)                          Mod Lvl  (CP)
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swimming                5  2  (  300 )  ______________________ ___ ___ (______)
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one-handed weapons     3  3  (  600 )  ______________________ ___ ___ (______)
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fishing                1  1  (  100 )  ______________________ ___ ___ (______)
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craftsmanship          2  2  (  300 )  ______________________ ___ ___ (______)
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______________________ ___ ___ (______)  ______________________ ___ ___ (______)
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______________________ ___ ___ (______)  ______________________ ___ ___ (______)
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______________________ ___ ___ (______) ______________________ ___ ___ (______)
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______________________ ___ ___ (______)  ______________________ ___ ___ (______)
  
{{:Mano a Mano:Example Character}}
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EQUIPMENT (names and special modifiers)  Qty Mass Heft Cmb Reach Cvr Abs Pwr Shp
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claws and teeth (0 Dex)                    3  0    0  4  0.5 m  0  0  2  1/3
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Ice Blade                                  1  7  17  7  1.5 m  0  0  4  1/2
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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________________________________________ ___ ____ ____ ___ _____ ___ ___ ___ ___
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                  STUN                  |                DAMAGE                   
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