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==Make a Character - Character Generation Example==
 
==Make a Character - Character Generation Example==
  
This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player starts generating the character with a "template" for the kind of character he is making.
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This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player has a blank character sheet and a pencil which can be used to erase and change values after they have been written down.
  
'''1. Choose the Type of Character You Want to Make'''
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===Choose the Type of Character You Want to Make===
  
Here we'll assume that we are allowed to use 201 total CP to make a single character whose template is "human."
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Here we'll assume that we are allowed to use 3100 CP to make a single character whose Template is "Sabretooth Penguin".
After subtracting the CP value of the template (155 CP) we still have 46 CP to customize the character.
 
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
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We decide to create an average-sized male Sabretooth Penguin named Modre.
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We record the name, sex, age, template and build on the character sheet.
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We record the CP value of the Sabretooth Penguin template (1200 CP) as the Template CP on Modre's character sheet.
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This leaves us with 1300 CP to customize Modre later.
  
{{:Mano a Mano:Example Template}}
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===Copy Dimensions, Modifiers and Abilities from the Template===
  
'''2. Choose the Character's Build'''
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{|
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|-
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| valign="top" width="300" |
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Now we look at Modre's Template to see how it affects his dimensions and modifiers.
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Modre is a Sabretooth Penguin, so his height will be between 0.75 m and 1.50 m, and his mass should be between 40 kg and 90 kg.
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We decide that Modre should be a typical Sabretooth Penguin 1.00 m tall and 60 kg.
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We copy the agility (4), speed (2), power (2-4) and health (0) from the Sabretooth Penguin template to Modre's character sheet.
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The Sabretooth Penguin template has a +3 swimming modifier, so we add that ability and modifier to Modre's character sheet.
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| valign="top" |
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TEMPLATE  Sabretooth Penguin
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Mass        40 kg - 90 kg
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Length    0.75 m - 1.50 m height
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Agi Spd Health Power    CP
 +
  4  2     0    2-4    1800
 +
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ABILITIES              Limit Mod
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Swimming                none  +3
 +
_______________________ _____ ___
 +
_______________________ _____ ___
 +
_______________________ _____ ___
 +
             
 +
NATURAL ARMOR          Abs Cvr
 +
_________________________ ___ ___
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_________________________ ___ ___
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NATURAL WEAPONS Dex Reach Shp Qty
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Claws and Teeth  0  0.5 m  S  3
 +
_______________ ___ _____ ___ ___
 +
_______________ ___ _____ ___ ___
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|}
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===Natural Weapons===
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Now we copy the claws and teeth from the Sabretooth Penguin template to the first line of Modre's equipment list.
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Enter 0 for the mass of the teeth and claws.
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Their mass is already included in his the mass of Modre's body and does not affect Modre's encumbrance.
 +
The claws are hands with a manual dexterity modifier of 0.
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They have 0.5 m of reach and S (sharp) sharpness.
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The quantity of Modre's natural weapons is 3 (two claws and the teeth.)
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The power of the claws is the range "2-4" - copied from Modre's power modifier at the top of the character sheet.
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The combat modifier of the claws will be Modre's agility.
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If Modre develops an ability he can use when fighting with the claws, we will add that ability's modifier to the claws combat modifier.
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(See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].)
  
Now we look at Steven's Template to see how it affects his dimensions and modifiers.
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===Use the Remaining CP to Customize the Character===
Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) and running (5) will remain unchanged from the Human template. Steven's ''stamina'' is 14 (two times his toughness.)
 
  
{|
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The next step is to make Modre more competent and interesting by distributing the CP remaining after subtracting Modre's Template CP (1200 CP) from the CP allowance (2500 CP). Modre has 1300 CP remaining for enhancements.
| valign="top" |
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An average build is worth 0 CP, so we record that as modre's Build CP. 
'''3. Use the Remaining CP to Customize the Character'''
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Modre does not have any other unusual features like missing limbs, so his Other CP is also 0.
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The rest of the CP allowance (1300 CP) will be distributed among Modre's abilities.
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We'll improve his swimming by giving him 2 swimmming ability levels (300 CP.)
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This makes makes his total swimming modifier +5 (+3 from the Sabretooth Penguin template's swimming modifier and +2 from Modre's own swimming ability levels.)
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We'll give him 3 levels of one-handed weapons ability (600 CP.)
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Modre's one-handed weapons modifier is the same as his ability level (+3) because the Sabretooth Penguin template does not have a one-handed weapons modifier.
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We use the remaining 400 CP to give Modre 2 levels of craftsmanship ability and 1 level of fishing ability.
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Modre's total CP is 2500
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(1200 Template CP + 1300 Ability CP + 0 Build CP + 0 Other CP.)
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Equipment CP is not listed on the character sheet.
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===Occupation and Equipment===
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Modre meets the minimum qualifications to be a Robber.
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We decide this suits the personality we envision for Modre, so we make his occupation "Robber".
  
Now we will make Steven more competent and interesting by distributing the rest of his CP. After spending 6 CP to give Steven extra toughness, we have 40 CP remaining for enhancements. We decide that Steven does not have any disabilities or missing limbs, so we'll just distribute the rest of the CP among Steven's abilities.
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Modre has made an "Ice Blade" (see [[Mano a Mano:Make an Item|Character Developing/Making Equipment/Equipment Generation Example]].)
  
We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.)
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{| style="text-align:center"
We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2.
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! align="left" | Item Name
We use the remaining 10 CP to give Steven an extra ''natural weapons'' ability modifier of 2.
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! align="left" | Special Modifiers
The Human template does not have a one-handed weapons, craftsmanship or natural weapons modifier, so we write a 0 in the right side of the '''Modifier''' column for each ability.
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!  CP !! Mass !! Heft !! Reach !! Power !! Shp !! Cvr !! Abs
| valign="bottom" |
 
{|
 
| || align="right" |  6 || extra toughness (+2)
 
 
|-
 
|-
| || align="right" | 20 || one-handed weapons (+4)
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| align="left" | Ice Blade
|-
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| align="left" | (no special modifiers)
| || align="right" | 10 || craftsmanship (+2)
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| 2400 || 0.5 kg || || 1.0 m || 3-|| || || 0
|-
 
| || align="right" | 10 || natural weapons (+2)
 
|-
 
| + || align="right" style="border-bottom:solid black 1px" | 155 || template CP
 
|-
 
| || align="right" | 201 || total CP value
 
|}
 
 
|}
 
|}
  
'''4. Occupation and Equipment'''
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To put this weapon onto Modre's character sheet:
 
 
Steven meets the minimum qualifications to be a Robber.
 
We decide this suits the personality we envision for Steven, so we make his occupation "Robber".
 
This occupation does not give Steven any equipment, but he has made a "machete".
 
(See [[Mano a Mano:Occupations#Occupation Examples|Game Design/Occupations/Occupation Examples]] and [[Mano a Mano:Make an Item|Character Development/Making Equipment/Equipment Generation Example]].)
 
  
{{:Mano a Mano:Example Weapon}}
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* First we copy the item name, mass, heft and sharpness from the weapon listing to the character sheet.
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* Modre only has one Ice Blade, so we make it's quantity (Qty) 1.
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* Modre's Ice Blade has a combat modifier of 7: Modre's agility (4) plus Modre's one-handed weapons ability modifier (3).
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* Modre's Ice Blade has 1.5 m reach (his claws reach plus the Ice Blade's reach.)
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* Because the Ice Blade's power is higher than Modre's power, Modre's Ice Blade power is the same as the Ice Blade's power (3-6).
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* Since Modre has no other equipment, the Ice Blade is not heavy enough to change his encumbrance.
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* The Ice Blade has no cover, absorption or other modifiers.
  
Steven only has one machete, so we list the item's name as "1 machete".
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===Movement, Encumbrance and Health===
We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet.
 
Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2).
 
Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10.
 
The machete's power is 5 and Steven's total strength is 3. Steven's machete power is the highest of these two values (5).
 
  
We also fill in the power, attack and defense of Steven's natural weapons.
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Modre's +5 swimming ability modifier is multiplied by his 2 speed to give him 10 meters of water movement.
The power of his hands and feet is Steven's total strength, which is 4..
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Modre has no running ability or lame disability modifier, so his stride is 0 and his ground movement is 1 meter.
Steven's hands and feet have an attack modifier of 2: his agility plus his ''natural weapons'' ability (2).
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Modre's climbing movement is 1 meter: the reach of his claws (0.5 m) multiplied by his speed (2).
Steven's hands and feet have a defense of 12: his agility (0) plus his ''natural weapons'' ability (2) plus 10.
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We leave air movement blank because Modre cannot fly.
  
'''5. Grapple, Defense, Armor'''
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Modre does not have a strength ability modifier, so his grip stays the same as the Sabretooth Penguin's 4xPwr.
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We find Modre's carrying capacity (CC) from his grip and the CC table.
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Modre's CC is 3 kg, so Modre's movement is reduced by 1 meter for every 3 kg of equipment he carries.
  
Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack
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Modre's only athletic ability is swimming.
Steven's grapple defense is his 3 grapple attack plus 10, for a total of 13 grapple defense.
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We add Modre's swimming ability modifier (+5) to his health, so Modre has 5 health.
Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14.
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Modre's health/2 is 3 (half of his health, rounded up.)
Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10).
 
Steven has no armor so his ''best absorption'' and ''total cover'' are 0.
 
  
{{:Mano a Mano:Example Character}}
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NAME Modre                  AGE ______ SEX male  TEMPLATE Sabretooth Penguin
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OCCUPATION(S) Robber
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Grip                  8    ABILITIES              Template    Character
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Carrying Capacity    3 kg  and disabilities      CP    Mod    CP    Lvl Mod
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Equipment Mass      0.5 kg  swimming            (  600 )  3  (  300 )  2  5
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Encumbrance          0    one-handed weapons  (______) ___ (  600 )  3  3
 +
Speed-Encumbrance    2    fishing            (______) ___ (  100 )  1  1
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Stride                1    craftsmanship      (______) ___ (  300 )  2  2
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ground movement      2 m  ___________________ (______) ___ (______) ___ ___
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water movement      10 m  ___________________ (______) ___ (______) ___ ___
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air movement            m  ___________________ (______) ___ (______) ___ ___
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climbing movement    1 m  ___________________ (______) ___ (______) ___ ___
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                            ___________________ (______) ___ (______) ___ ___
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    Template CP (  1200 )  ___________________ (______) ___ (______) ___ ___
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    Character CP (  1300 )  ___________________ (______) ___ (______) ___ ___
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        Total CP (  2500 )  ___________________ (______) ___ (______) ___ ___
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        Template    Character                      Template    Character
 +
Mass        60 kg  +/-0%      60 kg              CP    Mod    CP    Mod Tot
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Length      1.0 m    +/-0%    1.0 m    Agility (  0  )  4  (______) ___  4
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Type    height                          Speed (  0  )  2                2
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Var.        low  Athletic Abilities  5  Health (  0  )  0  (______) ___  5
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                                          Power (  0  )  4  (______) ___  4
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NATURAL          Template                                Character
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WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
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claws&teeth  0  3  0.5  3  ( 100 + 100 + 400 )=(  600 ) ___ (______)  4  4
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___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
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___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
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manual dexterity: best  0  2nd best  0  DexCP =(  0  )
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NATURAL ARMOR                Abs Cvr    AbsCP    CP
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_____________________________ ___ ___ x (_____)=(______)
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_____________________________ ___ ___ x (_____)=(______)
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EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
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Ice Blade                          1  0.5  4  7  1.5 m          3 - 6  2
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_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
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_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
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_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
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_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
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_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
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                    STUN                |                DAMAGE
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                                        |
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                                        |
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                                        |

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