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==Make a Character - Character Generation Example== | ==Make a Character - Character Generation Example== | ||
− | This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].) The player starts generating the character | + | This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].) The player starts generating the character by getting a partially-filled out character sheet called a "template." Which template he uses depends on what kind of character he is making. |
'''1. Choose the Type of Character You Want to Make''' | '''1. Choose the Type of Character You Want to Make''' | ||
− | Here we'll assume that we are allowed to use | + | Here we'll assume that we are allowed to use 151 total CP to make a single character whose template is "human." |
− | After subtracting the CP value of the template ( | + | After subtracting the CP value of the template (105 CP) we still have 46 CP to customize the character. |
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].) | (See [[Mano a Mano:Make a Template|Game Design/Make a Template]].) | ||
− | |||
{{:Mano a Mano:Example Template}} | {{:Mano a Mano:Example Template}} | ||
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Now we look at Steven's Template to see how it affects his dimensions and modifiers. | Now we look at Steven's Template to see how it affects his dimensions and modifiers. | ||
− | Steven is a Human, so his height will be between 1.4 m and 2.0 m ( | + | Steven is a Human, so his height will be between 1.4 m and 2.0 m (± 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), power (3) will remain unchanged from the Human template. |
{| | {| | ||
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We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.) | We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.) | ||
We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2. | We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2. | ||
− | We use the remaining 10 CP to give Steven an extra '' | + | We use the remaining 10 CP to give Steven an extra ''unarmed combat'' ability modifier of 2. |
− | The Human template does not have a one-handed weapons, craftsmanship or | + | The Human template does not have a one-handed weapons, craftsmanship or unarmed combat modifier, so we write a 0 in the right side of the '''Modifier''' column for each ability. |
| valign="bottom" | | | valign="bottom" | | ||
{| | {| | ||
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| || align="right" | 10 || craftsmanship (+2) | | || align="right" | 10 || craftsmanship (+2) | ||
|- | |- | ||
− | | || align="right" | 10 || | + | | || align="right" | 10 || unarmed combat (+2) |
|- | |- | ||
− | | + || align="right" style="border-bottom:solid black 1px" | | + | |+|| align="right" style="border-bottom:solid black 1px" | 105 || template CP |
|- | |- | ||
− | | || align="right" | | + | | || align="right" | 151 || total CP value |
|} | |} | ||
|} | |} | ||
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{{:Mano a Mano:Example Weapon}} | {{:Mano a Mano:Example Weapon}} | ||
− | Steven only has one machete, so we list the item's name as "1 machete". | + | To put this weapon onto Steven's character sheet: |
− | We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet. | + | |
− | Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2). | + | * Steven only has one machete, so we list the item's name as "1 machete". |
− | Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10. | + | * We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet. |
− | The machete's power is 5 and Steven's total | + | * Steven's machete has an attack modifier (Atk) of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2). |
+ | * Steven's machete has a defense (Def) of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10. | ||
+ | * The machete's power is 5 and Steven's total power is 3. Steven's machete power is the highest of these two values (5). | ||
+ | |||
+ | We also fill in the power, attack and defense of Steven's natural weapons: | ||
+ | |||
+ | *The power of his hands and feet is Steven's total power, which is 4.. | ||
+ | *Steven's hands and feet have an attack modifier (Atk) of 2: his agility plus his ''unarmed combat'' ability (2). | ||
+ | *Steven's hands and feet have a defense (Def) of 12: his agility (0) plus his ''unarmed combat'' ability (2) plus 10. | ||
+ | |||
+ | '''5. Find the Character's Encumbrance''' | ||
+ | |||
+ | We find Steven's carrying capacity from his total power (3) and the [[Mano a Mano:Character Creation#Encumbrance|carrying capacity table]]. According to the table, Steven's carrying capacity is 2. This means Steven's movement is reduced by 1 meter for every 2 kg of equipment he carries, but fortunately Steven's only equipment is the machete. The machete's mass is 0.5 kg, so Steven's equipment mass is 0.5 kg. This is less than 2 kg, so Steven's encumbrance is 0. | ||
+ | |||
+ | '''6. Calculate Movement''' | ||
− | + | * Steven's has no swimming ability so his water movement is 0. | |
− | + | * Steven has no running ability or encumbrance so his stride is 4 meters. | |
− | Steven's | + | * Steven's climbing movement is 0 meters because he has no climbing ability. |
− | Steven | + | * We leave air movement blank because Steven cannot fly. |
− | ''' | + | '''7. Defense, Armor and Healthy''' |
− | + | * Steven's ''melee defense'' is his best defense, which is his defense (Def) with the machete (14). | |
− | + | * Steven's ''missile defense'' is his agility plus 10, which is 10 (10 + 0 = 10). | |
− | Steven's ''melee defense'' is | + | * Steven has no armor so we can leave ''best absorption'' and ''total cover'' blank. |
− | Steven's ''missile defense'' is his agility | + | * Steven's ''healthy'' is 4: half of his toughness, rounded up. |
− | Steven has no armor so | ||
{{:Mano a Mano:Example Character}} | {{:Mano a Mano:Example Character}} |