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==Make a Character - Character Generation Example== | ==Make a Character - Character Generation Example== | ||
− | This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].) The player starts generating the character | + | This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].) The player starts generating the character by getting a partially-filled out character sheet called a "template." Which template he uses depends on what kind of character he is making. |
'''1. Choose the Type of Character You Want to Make''' | '''1. Choose the Type of Character You Want to Make''' | ||
− | Here we'll assume that we are allowed to use | + | Here we'll assume that we are allowed to use 151 total CP to make a single character whose template is "human." |
− | After subtracting the CP value of the template ( | + | After subtracting the CP value of the template (105 CP) we still have 46 CP to customize the character. |
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].) | (See [[Mano a Mano:Make a Template|Game Design/Make a Template]].) | ||
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{{:Mano a Mano:Example Template}} | {{:Mano a Mano:Example Template}} | ||
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Now we look at Steven's Template to see how it affects his dimensions and modifiers. | Now we look at Steven's Template to see how it affects his dimensions and modifiers. | ||
− | Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), | + | Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), power (3) will remain unchanged from the Human template. |
{| | {| | ||
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We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.) | We give him a new ''one-handed weapons'' ability with a modifier of 4 (20 CP.) | ||
We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2. | We use 10 CP to give Steven an extra ''craftsmanship'' ability modifier of 2. | ||
− | We use the remaining 10 CP to give Steven an extra '' | + | We use the remaining 10 CP to give Steven an extra ''unarmed combat'' ability modifier of 2. |
− | The Human template does not have a one-handed weapons, craftsmanship or | + | The Human template does not have a one-handed weapons, craftsmanship or unarmed combat modifier, so we write a 0 in the right side of the '''Modifier''' column for each ability. |
| valign="bottom" | | | valign="bottom" | | ||
{| | {| | ||
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| || align="right" | 10 || craftsmanship (+2) | | || align="right" | 10 || craftsmanship (+2) | ||
|- | |- | ||
− | | || align="right" | 10 || | + | | || align="right" | 10 || unarmed combat (+2) |
|- | |- | ||
− | | + || align="right" style="border-bottom:solid black 1px" | | + | | + || align="right" style="border-bottom:solid black 1px" | 105 || template CP |
|- | |- | ||
− | | || align="right" | | + | | || align="right" | 151 || total CP value |
|} | |} | ||
|} | |} | ||
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Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2). | Steven's machete has an attack modifier of 4: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2). | ||
Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10. | Steven's machete has a defense of 14: Steven's agility (0) plus Steven's ''one-handed weapons'' ability (2) plus 10. | ||
− | The machete's power is 5 and Steven's total | + | The machete's power is 5 and Steven's total power is 3. Steven's machete power is the highest of these two values (5). |
We also fill in the power, attack and defense of Steven's natural weapons. | We also fill in the power, attack and defense of Steven's natural weapons. | ||
− | The power of his hands and feet is Steven's total | + | The power of his hands and feet is Steven's total power, which is 4.. |
− | Steven's hands and feet have an attack modifier of 2: his agility plus his '' | + | Steven's hands and feet have an attack modifier of 2: his agility plus his ''unarmed combat'' ability (2). |
− | Steven's hands and feet have a defense of 12: his agility (0) plus his '' | + | Steven's hands and feet have a defense of 12: his agility (0) plus his ''unarmed combat'' ability (2) plus 10. |
+ | |||
+ | '''5. Find the Character's Encumbrance''' | ||
+ | |||
+ | We find Steven's carrying capacity from his total power (3) and the [[Mano a Mano:Character Creation#Encumbrance|carrying capacity table]]. According to the table, Steven's carrying capacity is 2. This means Steven's movement is reduced by 1 meter for every 2 kg of equipment he carries, but fortunately Steven's only equipment is the machete. The machete's mass is 0.5 kg, so Steven's equipment mass is 0.5 kg. This is less than 2 kg, so Steven's encumbrance is 0. | ||
+ | |||
+ | '''6. Calculate Movement''' | ||
+ | |||
+ | Steven has no running ability or encumbrance so his stride is 4 meters (4 + 0 - 0 = 4.) | ||
+ | Steven has no swimming or climbing ability so his water movement and climbing movement are 0. | ||
+ | We leave air movement blank because Steven cannot fly. | ||
− | ''' | + | '''7. Defense, Armor and Stamina''' |
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Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14. | Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14. | ||
Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10). | Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10). | ||
− | Steven has no armor so | + | Steven has no armor so we can leave ''best absorption'' and ''total cover'' blank. |
+ | Steven's ''stamina'' is 14 (two times his toughness.) | ||
{{:Mano a Mano:Example Character}} | {{:Mano a Mano:Example Character}} |