Editing Mano a Mano:Make a Character

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==Make a Character - Character Generation Example==
 
==Make a Character - Character Generation Example==
  
This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player starts generating the character with a "template" for the kind of character he is making.
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This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See [[Mano a Mano:Character Creation|Character Creation]].)  The player starts generating the character by getting a partially-filled out character sheet called a "template." Which template he uses depends on what kind of character he is making.
  
 
'''1. Choose the Type of Character You Want to Make'''
 
'''1. Choose the Type of Character You Want to Make'''
  
Here we'll assume that we are allowed to use 201 total CP to make a single character whose template is "human."
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Here we'll assume that we are allowed to use 151 total CP to make a single character whose template is "human."
After subtracting the CP value of the template (155 CP) we still have 46 CP to customize the character.
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After subtracting the CP value of the template (105 CP) we still have 46 CP to customize the character.
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
 
(See [[Mano a Mano:Make a Template|Game Design/Make a Template]].)
 
 
{{:Mano a Mano:Example Template}}
 
{{:Mano a Mano:Example Template}}
  
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Now we look at Steven's Template to see how it affects his dimensions and modifiers.
 
Now we look at Steven's Template to see how it affects his dimensions and modifiers.
Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) and running (5) will remain unchanged from the Human template. Steven's ''stamina'' is 14 (two times his toughness.)
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Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), strength (3) will remain unchanged from the Human template.
  
 
{|
 
{|
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| || align="right" | 10 || natural weapons (+2)
 
| || align="right" | 10 || natural weapons (+2)
 
|-
 
|-
| + || align="right" style="border-bottom:solid black 1px" | 155 || template CP
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| + || align="right" style="border-bottom:solid black 1px" | 105 || template CP
 
|-
 
|-
| || align="right" | 201 || total CP value
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| || align="right" | 151 || total CP value
 
|}
 
|}
 
|}
 
|}
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Steven's hands and feet have a defense of 12: his agility (0) plus his ''natural weapons'' ability (2) plus 10.
 
Steven's hands and feet have a defense of 12: his agility (0) plus his ''natural weapons'' ability (2) plus 10.
  
'''5. Grapple, Defense, Armor'''
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'''5. Find the Character's Encumbrance'''
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We find Steven's carrying capacity from his total strength (3) and the [[Mano a Mano:Character Creation#Encumbrance|carrying capacity table]]. According to the table, Steven's carrying capacity is 2. This means Steven's movement is reduced by 1 meter for every 2 kg of equipment he carries, but fortunately Steven's only equipment is the machete. The machete's mass is 0.5 kg, so Steven's equipment mass is 0.5 kg. This is less than 2 kg, so Steven's encumbrance is 0.
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'''6. Calculate Movement'''
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Steven has no running ability or encumbrance so his stride is 4 meters (4 + 0 - 0 = 4.)
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Steven has no swimming or climbing ability so his water movement and climbing movement are 0.
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We leave air movement blank because Steven cannot fly.
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'''7. Grapple, Defense, Armor and Stamina'''
  
 
Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack
 
Steven's grapple attack is his 0 agility plus his 0 grappling ability plus his 3 strength, for a total of 3 grapple attack
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Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14.
 
Steven's ''melee defense'' is the best defense of all his natural weapons and hand weapons. His machete has 14 defense, while his hands and feet have only 12 defense, so his melee defense is 14.
 
Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10).
 
Steven's ''missile defense'' is his agility (0) plus 10, which is 10 (10 + 0 = 10).
Steven has no armor so his ''best absorption'' and ''total cover'' are 0.
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Steven has no armor so we can leave ''best absorption'' and ''total cover'' blank.
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Steven's ''stamina'' is 14 (two times his toughness.)
  
 
{{:Mano a Mano:Example Character}}
 
{{:Mano a Mano:Example Character}}

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