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===Make a Template - Template Generation Example=== | ===Make a Template - Template Generation Example=== | ||
− | + | This example shows how to generate a character template. | |
+ | (See [[Mano a Mano:Templates|Game Design/Templates]].) | ||
+ | I am going to do "human," since many RPG settings may be able to use that template. | ||
− | + | '''1. Dimensions and Modifiers''' - | |
− | + | According to approximate data gathered from a very brief internet search, humans are around 75 kg and 1.7 meters tall. | |
− | '''1. | + | The humans have medium variability, 1 speed, 3 power, 5 toughness and 3 agility. |
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− | humans have medium variability | ||
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− | '''2. Abilities | + | '''2. Abilities''' - |
− | Humans have | + | Humans don't have any innate abilities or disabilities by default. |
− | '''3. Natural | + | '''3. Natural Weapons and Armor''' - |
− | Humans have two | + | Humans have a primary (usually right-side) arm with a manual dexterity modifier of 0, a secondary arm with a dexterity modifier of -1, and a head & two legs with a manual dexterity modifier of -4. All of these natural weapons have a reach of 1 meter by default (this includes twisting and bending the torso when attacking.) All of these natural weapons are blunt. |
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− | '''4. | + | '''4. Character Points (CP)''' - |
− | + | 3 power is worth 600 CP. | |
− | + | 5 toughness is worth 500 CP. | |
− | + | 1 speed 3 agility are both worth 0 CP. | |
− | + | Medium variation is worth 300 CP. | |
− | + | 1 m reach is worth 200 CP. | |
− | + | Blunt sharpness is worth 0 CP. | |
− | + | Multiple natural weapons adds 100 CP. | |
− | + | Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP. | |
− | + | A -1 dexterity on the Human's second (usually left) arm is worth -100 CP. | |
− | + | The total CP of our new human template is 1700 CP. | |
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{{:Mano a Mano:Example Template}} | {{:Mano a Mano:Example Template}} |