Editing Mano a Mano:Make an Item

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
+
In this example we'll use our Modre Character (see [[Mano a Mano:Make a Character|Characters/Character Creation Example]]) and the rules for making weapons, to make a weapon in 3 easy steps. (See [[Mano a Mano:Making Equipment|Equipment/Making Equipment]].)
Steven has craftsmanship ability with a modifier of 2.
 
  
'''1. Design the weapon'''
+
'''1. Add up your Modifiers'''
  
We decide Steven is making a "machete".
+
Modre's modifiers are his abilities, time invested, industrial influence and tool quality:
The mass of the machete is 0.5 kilograms, worth 1 CP.
 
The machete's 5 power is worth 50 CP.
 
The machete's 3 heft is worth -30 CP.
 
The total CP is 21 so far. (-30 + 60 + 1 = 31.)
 
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
 
We add 20 CP for the sharp feature for a final total of 61 CP. 
 
In other words, Steven wants to make this machete:
 
  
{{:Mano a Mano:Example Weapon}}
+
*Start with Modre's +2 Craftsmanship modifier.
 +
*Modre works on the weapon 4 hours. That gives him another +5 modifier, for a total of modifier of +7.
 +
*Modre uses the super science available to him from a crashed flying saucer near his arctic home. We add an additional +8 modifier for his access to this "future age technology."  Now the total modifier for making his weapon is +15.
 +
*The laser drills he uses from the saucer count as "state of the art technology," giving him another +4 modifier and making the total modifier +19.
  
'''2. Find the Maximum CP'''
+
'''2. Roll vs Zero'''
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
 
  
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
+
The next step is to roll the total modifiers versus zero to get the success level of the Modre's attempt. Let's say we roll a 3, for a total of +22, and the opposing roll is a 2, so the success level for this action is +20. We now have 20 CP with which to make Modre's new weapon.
  
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
+
'''3. Designate the CP'''
 +
 
 +
*Since Modre is making an "ice blade," we definitely want it sharp, so we'll designate 6 CP for -1 sharpness. That brings us down to 16 CP left to designate
 +
*Then we need some reach, so we bring our undesignated CP down to 12 by using 2 CP to get 1 meter reach for the ice blade.
 +
*We'll take a power of 2 (9 CP)to bring our undesignated CP to 3.  This automatically makes our weapon's Agi -2.
 +
 
 +
 
 +
 
 +
 
 +
In this example, Modre had a +2 ability modifier for making ice weapons, spent 32 hours working on the ice blade, used state of the art tools and future age technology, and did well on his roll (his 3 verses the opposing 2) to give us a total of 23 CP for making the ice blade. With that CP we were able to make an "ice blade."
 +
 
 +
Item Name  CP  Mass  Agi  Reach Cvr Abs Pwr Shp Spec.
 +
Ice Blade  26  0.4  -2    1    0  3  2  -2  ____

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: