Editing Mano a Mano:Make an Item

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===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
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We will use our Modre character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
Steven has craftsmanship ability with a modifier of 2.
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Modre has craftsmanship ability with a modifier of 2.
  
 
'''1. Design the weapon'''
 
'''1. Design the weapon'''
  
We decide Steven is making a "machete".
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We decide Modre is making an "ice blade".
The mass of the machete is 0.5 kilograms, worth 1 CP.
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The mass of the ice blade is 0.5 kilograms, worth -350 CP.
The machete's 5 power is worth 50 CP.
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We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP.
The machete's 3 heft is worth -30 CP.
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We add 600 CP for 2 sharpness leaving 550 CP.
The total CP is 21 so far. (-30 + 60 + 1 = 31.)
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We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP.
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
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In other words, Modre wants to make this Ice Blade:
We add 20 CP for the sharp feature for a final total of 61 CP.
 
In other words, Steven wants to make this machete:
 
  
{{:Mano a Mano:Example Weapon}}
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{| style="text-align:center"
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! align="left" | Item Name !! Special Modifiers
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!  CP  !!  Mass  !! Heft !! Reach !! Pwr !! Shp !! Cvr !! Abs
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|-
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| align="left" | Ice Blade || (no special modifiers)
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|  750 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
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|}
  
'''2. Find the Maximum CP'''
 
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
 
  
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
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'''2. Determine Difficulty Modifier'''
  
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
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Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.
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'''3. Determine Success Modifier'''
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We start with Modre's +2 craftsmanship ability modifier.
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Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.
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We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.)
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The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.
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'''4. Determine the Time Modifier'''
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The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it.  Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4.  Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade.

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