Editing Mano a Mano:Make an Item
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We decide Steven is making a "machete". | We decide Steven is making a "machete". | ||
− | The mass of the machete is 0.5 kilograms, worth | + | The mass of the machete is 0.5 kilograms, worth -35 CP. |
− | + | We add 90 CP because of the machete's power and heft. | |
− | + | (6 power minus 3 heft is 3, and 3 x 30 = 90 CP.) | |
− | The total CP is | + | The total CP is 55 so far. (-35 + 90 = 55.) |
− | + | We add 100 CP for sharp sharpness for a total of 155 CP. | |
− | We add | + | We use 20 CP to get 1 meter reach for the machete, making the total 175 CP. |
In other words, Steven wants to make this machete: | In other words, Steven wants to make this machete: | ||
{{:Mano a Mano:Example Weapon}} | {{:Mano a Mano:Example Weapon}} | ||
− | '''2. Find the | + | '''2. Find the Difficulty Modifier''' |
− | |||
− | '' | + | Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.) |
− | + | '''3. Find the Success Modifier''' | |
+ | |||
+ | We start with Steven's +2 craftsmanship ability modifier. | ||
+ | Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far. | ||
+ | His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6. | ||
+ | |||
+ | '''4. Find the Time Modifier''' | ||
+ | |||
+ | Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.) |