Editing Mano a Mano:Make an Item

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We decide Steven is making a "machete".
 
We decide Steven is making a "machete".
The mass of the machete is 0.5 kilograms, worth 1 CP.
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The mass of the machete is 0.5 kilograms, worth -35 CP.
The machete's 5 power is worth 50 CP.
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We add 90 CP because of the machete's power and heft.
The machete's 3 heft is worth -30 CP.
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(6 power minus 3 heft is 3, and 3 x 30 = 90 CP.)
The total CP is 21 so far. (-30 + 60 + 1 = 31.)
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The total CP is 55 so far. (-35 + 90 = 55.)
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
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We add 100 CP for sharp sharpness for a total of 155 CP.   
We add 20 CP for the sharp feature for a final total of 61 CP.   
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We use 20 CP to get 1 meter reach for the machete, making the total 175 CP.
 
In other words, Steven wants to make this machete:
 
In other words, Steven wants to make this machete:
  
 
{{:Mano a Mano:Example Weapon}}
 
{{:Mano a Mano:Example Weapon}}
  
'''2. Find the Maximum CP'''
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'''2. Find the Difficulty Modifier'''
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
 
  
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
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Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)
  
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
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'''3. Find the Success Modifier'''
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We start with Steven's +2 craftsmanship ability modifier.
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Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far.
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His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.
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'''4. Find the Time Modifier'''
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Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)

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