Editing Mano a Mano:Manufacturing and Modification

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| align="center" | -2 || a day
 
| align="center" | -2 || a day
 
|-
 
|-
| align="center" | -1 || a few days
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| align="center" | -2 || a few days
 
|-
 
|-
 
| align="center" |  0 || a week
 
| align="center" |  0 || a week
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===Surgery===
 
===Surgery===
  
[[Image:MaMimplants.jpg|323px|right]]Modifying organic characters requires surgery.
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Modifying organic characters requires surgery.
  
When a character performs surgery, a success roll is required. The surgeon's medicine ability is used for the success roll.  Superficial operations like cutting hair or sharpening claws, which only affect non-living tissue, do not require a roll. Surgery which does not directly affect vital organs has a difficulty between 0 and 10. Surgery which affects vital organs or involves other major changes has a difficulty between 11 and 20.
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When a character performs surgery, a success roll is required. The surgeon's medicine ability is used for the success roll, and the difficulty of the surgery is added to the roll against success.  Superficial operations like cutting hair or sharpening claws, which only affect non-living tissue, do not require a roll. Surgery which does not directly affect vital organs has a difficulty between 0 and 10. Surgery which affects vital organs or involves other major changes has a difficulty between 11 and 20.
  
 
If the roll succeeds, healing from the surgery only affect the character's performance for a few days. If the roll fails, the surgeon must make a second roll, identical to the first.  If the surgeon succeeds on his second roll, the character must spend an extra month healing. If the second roll fails, the character dies.
 
If the roll succeeds, healing from the surgery only affect the character's performance for a few days. If the roll fails, the surgeon must make a second roll, identical to the first.  If the surgeon succeeds on his second roll, the character must spend an extra month healing. If the second roll fails, the character dies.
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'''1. Design the Modified Weapon'''
 
'''1. Design the Modified Weapon'''
  
Steven decides to alter the shape of his machete to give it more power. Adding 2 power to the machete would add 20 to the weapon's CP value:
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Steven decides to alter the shape of his machete to give it more power:
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{{:Mano a Mano:Example Weapon}}
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Steven will give the weapon more power, so that it will be this weapon:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
! align="left" | Item Name       !!  CP  !!  Mass  !! Heft !! Power !! Features
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! align="left" | Item Name !! Features
|-
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! style="width:3em" | CP !!  Mass  !! Heft !! Pwr
| align="left" | machete (before) ||      61      || 0.5 kg ||  3  || 5 || sharp
 
 
|-
 
|-
| align="left" | machete (after)  ||       81      || 0.5 kg ||  3  || 7 || sharp
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| align="left" | machete || sharp
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| 91 || 0.5 kg ||  3  || 4-8 ||    ||
 
|}
 
|}
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This modification uses 20 CP to to add 2 additional power modifier to the machete, making to total 91 CP.
  
 
'''2. Find the Maximum CP'''
 
'''2. Find the Maximum CP'''
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'''3. Compare Maximum CP to the CP of the Designed Weapon'''
 
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
Since the maximum CP (100) is equal to or greater than the modified machete's CP (91), Steven is able to modify the machete.
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Since the maximum CP (100) is equal to or greater than the modified Machette's CP (91), Steven is able to modify the machete.
  
 
===Artificial Character Example===
 
===Artificial Character Example===
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'''1. Design the Character'''
 
'''1. Design the Character'''
  
An evil alien decides to make a synthetic clone of Steven.  No new template is needed because the clone uses Modre's Human template.  The clone also has the same build and abilities as Modre, so it also has the same character points: 151 CP.
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An evil alien decides to make a synthetic clone of Steven.  No new template is needed because the clone uses Modre's Human template.  The clone also has the same build and abilities as Modre, so it also has the same character points: 241 CP.
  
 
'''2. Find Maximum CP'''
 
'''2. Find Maximum CP'''
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'''3. Compare Maximum CP to the CP of the Designed Character'''
 
'''3. Compare Maximum CP to the CP of the Designed Character'''
  
Since the maximum CP (500) is equal to or greater than the Clone's CP (151), the evil alien is able to make the clone.
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Since the maximum CP (500) is equal to or greater than the Clone's CP (241), the evil alien is able to make the clone.
  
 
===Modify Character Example===
 
===Modify Character Example===
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'''1. Design the Character'''
 
'''1. Design the Character'''
  
After the Clone's defeat at the hands of Modre, the evil alien decides to upgrade the clone with 729 CP worth of enhancements, so that the enhanced clone's CP value is 830.
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After the Clone's defeat at the hands of Modre, the evil alien decides to upgrade the clone with 729 CP worth of enhancements, so that the enhanced clone's CP is 995.
  
 
'''2. Find Maximum CP'''
 
'''2. Find Maximum CP'''
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'''3. Compare Maximum CP to the CP of the Designed Character'''
 
'''3. Compare Maximum CP to the CP of the Designed Character'''
  
Since the maximum CP (1000) is equal to or greater than the Modified Clone's CP (830), the evil alien is able to modify the clone.
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Since the maximum CP (1000) is equal to or greater than the Modified Clone's CP (995), the evil alien is able to modify the clone.
  
 
'''4. For non-mechanical characters, perform the surgery roll'''
 
'''4. For non-mechanical characters, perform the surgery roll'''

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