Editing Mano a Mano:Occupations

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Occupations describe what a character does: how the character makes a living and fits into society.
 
Occupations describe what a character does: how the character makes a living and fits into society.
 
Sometimes occupations are professions, careers, jobs or businesses, but volunteer work, hobbies and even crime can also be occupations.
 
Sometimes occupations are professions, careers, jobs or businesses, but volunteer work, hobbies and even crime can also be occupations.
An occupation should include a description, at least one advantage and at least one requirement.
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An occupation should a description, at least one advantage and at least one requirement.
 
Occupations can also have liabilities: effects which are not advantages.
 
Occupations can also have liabilities: effects which are not advantages.
 
A game's list of occupations should balance the advantages and requirements of each occupation.
 
A game's list of occupations should balance the advantages and requirements of each occupation.
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Indicate the setting, culture, communities, nations, or worlds where this occupation is found, and how the occupation relates to them.
 
Indicate the setting, culture, communities, nations, or worlds where this occupation is found, and how the occupation relates to them.
 
Describe the organization of the profession: societies, traditions, rituals, competition, initiation, apprenticeships, status, reputation, etc.
 
Describe the organization of the profession: societies, traditions, rituals, competition, initiation, apprenticeships, status, reputation, etc.
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If the occupation is significantly more or less compatible or popular with certain types of characters (characters with a certain template for example) explain why.
 
Explain how characters training for this occupation develop the requirements.
 
Explain how characters training for this occupation develop the requirements.
  
 
===Requirements===
 
===Requirements===
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The occupation may also have requirements: qualifications, duties and liabilities.
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The requirements of an occupation come in four catagories:
  
Most occupations require minimum ability modifiers in one or more specific abilities.  This reflects the training and education required by the occupation.  An occupation may also require the character to have another occupation, or to have had that occupation in the past. This may indicate professional experience or rankOccupations might require other specific accomplishments - things the character must do before acquiring the occupation. For example, a character might have to win a competition, or spend a certain amount of money.
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;Qualifications: An occupation can require a specific template, along with specific abilities and modifiers.  An occupation can also require training, education or accomplishmentsIn addition it can have specific requirements in regards to culture, social class, age, sex, reputation, popularity, appointment, election or inheritance.
  
Opportunities to acquire the occupation can be limited. Some occupations require the character to be elected or appointed. If there are a strictly limited number of positions available, a character may be unable to acquire the occupation until there is a vacancyFor example, a kingdom usually has only one king at a time.
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;Duties: Occupations can require time commitments. Occupations may also require the character to have a limit on how many other occupations the character can have.  (For example an occupation may require that the character have no other occupations.) Occupations can also require standards of conduct for characters.
  
Occupations might discriminate against certain types of characters.
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;Liabilities: Occupations can change a character's reputation for better or for worse. They can have political requirements, forcing the character to choose sides in a divided social enviornment. Occupations can make a character guilty by association if his occupation is or becomes suspect or unpopular.
The occupation may not be allowed for characters of a particular template, sex, age, culture, social class or political alignment.
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If the occupation is allowed but significantly less compatible or popular with certain types of characters, explain why. (Or explain why the occupation is particularly popular or compatible with certain types of characters.)
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;Limits: It is possible for there to be a limited number of certain occupations. (For example, one "kingdom" can usually only have one "king.")  Some occupations can require that there first has to be a vacancy before an occupation can be obtained.
The occupation might also depend on the character's social connections, reputation or popularity, or the occupation might only be available as an inherited position.
 
  
 
===Advantages===
 
===Advantages===
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An occupation gives a character advantages: opportunities, status and privileges.
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Occupations can give characters specific advantages having to do with equipment, income, opportunities, status, or privileges.
  
The advantages of having an occupation can include income, opportunities, status and privileges.
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===Example===
An occupation can also improve or hurt a character's reputation.
 
A better reputation is an advantage, but a worse reputation is a liability.
 
The list of equipment required by an occupation is considered an advantage.
 
When a character acquires the occupation, they receive this equipment if they don't already have it.
 
An occupation's equipment list will often include multiple choices.
 
If the character must invest a substantial amount of their own money to get this equipment, that cost might be a requirement of the occupation.
 
 
 
===Liabilities===
 
 
 
Occupations can require time commitments.
 
They may limit how many other occupations the character can have.
 
An occupation may even prevent the character from having any other occupations.
 
Occupations can include duties which require a character to do certain things.
 
An occupation can have standards of conduct and penalties for not keeping the occupation's rules.
 
A character's reputation can be adversely affected by an unpopular or notorious occupation.
 
  
===Occupation Examples===
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;Knight: A Knight is required to have at least a +3 modifier in law ability and a +2 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 5000 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.
In this example each item is worth it's CP value in small silver coins.
 
{|
 
| [[Image:Minimam-warrior-healthy.png]]
 
|
 
;Knight: A Knight is required to have at least a +6 modifier in law ability and a +4 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 500 coins worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In addition to the Robber's property, the knight is rewarded with pile of coins equal to the robber's CP.
 
  
|-
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;Robber: A Robber is required to have at least a +2 modifier to stealth ability and a +1 modifier in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
| [[Image:Minimam-rogue-healthy.png]]
 
|
 
;Robber: A Robber is required to have at least a +4 modifier to stealth ability and a +2 modifier in any armed combat ability. Robbers can always trade stolen items for half of the item's CP in coins on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
 
|}
 
  
If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of Knight. If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
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If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
  
Consider two characters who are identical except that one character is a Knight and the other character is a Robber. The Knight has an advantage over the Robber, but the Knight also has stricter requirements.
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Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.

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