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Occupations describe what a character does: how the character makes a living and fits into society.
 
Occupations describe what a character does: how the character makes a living and fits into society.
 
Sometimes occupations are professions, careers, jobs or businesses, but volunteer work, hobbies and even crime can also be occupations.
 
Sometimes occupations are professions, careers, jobs or businesses, but volunteer work, hobbies and even crime can also be occupations.
An occupation should include a description, at least one advantage and at least one requirement.
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An occupation should a description, at least one advantage and at least one requirement.
 
Occupations can also have liabilities: effects which are not advantages.
 
Occupations can also have liabilities: effects which are not advantages.
 
A game's list of occupations should balance the advantages and requirements of each occupation.
 
A game's list of occupations should balance the advantages and requirements of each occupation.
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The occupation may not be allowed for characters of a particular template, sex, age, culture, social class or political alignment.
 
The occupation may not be allowed for characters of a particular template, sex, age, culture, social class or political alignment.
 
If the occupation is allowed but significantly less compatible or popular with certain types of characters, explain why. (Or explain why the occupation is particularly popular or compatible with certain types of characters.)
 
If the occupation is allowed but significantly less compatible or popular with certain types of characters, explain why. (Or explain why the occupation is particularly popular or compatible with certain types of characters.)
The occupation might also depend on the character's social connections, reputation or popularity, or the occupation might only be available as an inherited position.
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The occupation might also depend on the character's social connections, reputation or popularity, or only be available as an inherited position.
  
 
===Advantages===
 
===Advantages===
  
 
The advantages of having an occupation can include income, opportunities, status and privileges.
 
The advantages of having an occupation can include income, opportunities, status and privileges.
An occupation can also improve or hurt a character's reputation.
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An occupation can also improve or hurt a characters reputation.
 
A better reputation is an advantage, but a worse reputation is a liability.
 
A better reputation is an advantage, but a worse reputation is a liability.
The list of equipment required by an occupation is considered an advantage.
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The equipment a character with this occupation will have is also an advantage.
When a character acquires the occupation, they receive this equipment if they don't already have it.
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When a character acquires the occupation, they get this equipment.
An occupation's equipment list will often include multiple choices.
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The equipment list for an occupation will often include multiple choices.
 
If the character must invest a substantial amount of their own money to get this equipment, that cost might be a requirement of the occupation.
 
If the character must invest a substantial amount of their own money to get this equipment, that cost might be a requirement of the occupation.
  
 
===Liabilities===
 
===Liabilities===
  
Occupations can require time commitments.
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Occupations can require time commitments, limit how many other occupations the character can have, or not allow the character to have any other occupations.
They may limit how many other occupations the character can have.
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An occupation can include duties which require a character to do certain things.
An occupation may even prevent the character from having any other occupations.
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Occupations can have standards of conduct and penalties for not keeping the occupation's rules.
Occupations can include duties which require a character to do certain things.
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Occupations can negatively affect a character's reputation.
An occupation can have standards of conduct and penalties for not keeping the occupation's rules.
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A character may be deemed guilty by association if his occupation is (or becomes) suspect or unpopular.
A character's reputation can be adversely affected by an unpopular or notorious occupation.
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Political requirements can force the character to choose sides in a divided social environment.
  
 
===Occupation Examples===
 
===Occupation Examples===
In this example each item is worth it's CP value in small silver coins.
 
{|
 
| [[Image:Minimam-warrior-healthy.png]]
 
|
 
;Knight: A Knight is required to have at least a +6 modifier in law ability and a +4 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 500 coins worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In addition to the Robber's property, the knight is rewarded with pile of coins equal to the robber's CP.
 
  
|-
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;Knight: A Knight is required to have at least a +3 modifier in law ability and a +2 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 5000 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.
| [[Image:Minimam-rogue-healthy.png]]
 
|
 
;Robber: A Robber is required to have at least a +4 modifier to stealth ability and a +2 modifier in any armed combat ability. Robbers can always trade stolen items for half of the item's CP in coins on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
 
|}
 
  
If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of Knight. If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
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;Robber: A Robber is required to have at least a +2 modifier to stealth ability and a +1 modifier in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
  
Consider two characters who are identical except that one character is a Knight and the other character is a Robber. The Knight has an advantage over the Robber, but the Knight also has stricter requirements.
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If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.” If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
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Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.

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