Editing Mano a Mano:Occupations
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 48: | Line 48: | ||
===Occupation Examples=== | ===Occupation Examples=== | ||
− | + | ||
{| | {| | ||
+ | | valign="top" | | ||
+ | ;Knight: A Knight is required to have at least a +6 modifier in law ability and a +4 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 500 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In addition to the Robber's property, the Knight also receives a reward of equipment from the King, equal to the Robber's total CP. | ||
| [[Image:Minimam-warrior-healthy.png]] | | [[Image:Minimam-warrior-healthy.png]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | valign="top" | | ||
+ | ;Robber: A Robber is required to have at least a +4 modifier to stealth ability and a +2 modifier in any armed combat ability. Robbers can always trade stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture. | ||
| [[Image:Minimam-rogue-healthy.png]] | | [[Image:Minimam-rogue-healthy.png]] | ||
− | |||
− | |||
|} | |} | ||