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=== Template CP ===
 
=== Template CP ===
  
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Each point of '''health''' is worth 2 CP.
  
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
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Every 50 cm (0.5 m) of '''reach''' is worth 1 CP.
  
;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
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Reach: 0  0.5  1.0  1.5  2.0  2.5  3.0
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CP:   0  1   2   3    4    5    6
  
;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
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'''Agility''' CP is 2 times ability CP.
  
;Template Toughness CP: Each point of template toughness is worth 5 CP.
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Agi    0  1  2  3  4  5   6  7  8
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CP   -20 -12  -6  -2  0  2  6  12  20
  
;Template Power CP: Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
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'''Power''' CP is loosely based on 2 times ability CP.
  
;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
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Power  0  0.1 1.2   3   4  5  6  7  8  9  10
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  CP   -20  -12  -6  -2  0  2  6  12  20  30  42  56  72
  
;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
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==== Natural Abilities ====
  
;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
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A character's Template may give him abilities and ability modifiers. The CP of these natural abilities and modifiers are part of the Template's CP, but any ability or skill development beyond that adds to the character's total CP.
  
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Add the CP of the Template's natural Abilities:
  
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{{:Mano a Mano:Ability CP}}
  
The CP of template's natural weapons is based on their quantity, sharpness and number of hands:  
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'''Special CP''' - Some exceptional abilities (like flight) have Special CP - Character Points (CP) just for having the ability even if the ability has no modifier. (The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.)  For example, just having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the Special CP for flight (5 CP).
  
;Quantity CP: Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
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'''Flight (5 CP)''' - Flight ability has a Special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
  
;Template Range CP: The range of a natural weapon is worth 1 CP per meter.
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==== Natural Weapons and Armor ====
  
;Sharpness CP: Blunt sharpness is worth 0 CP.  One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
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The CP of natural armor is the CP of the absorption level on the ability CP scale multiplied by the cover.
  
;Hand CP: Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
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The CP of a template's natural weapons and armor is what it would be if the weapons and armor were not part of the template.  For example, if a template's natural claws had a normal weapon CP of 5, as natural weapons these same claws would have a CP of 5, and would add 5 CP to the template's total.
  
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A natural weapon can be single or multiple.  If the natural weapon is single, then it can only be used on one of the template's limbs.  If the natural weapon is multiple, it can be used on all of the template's limbs. Having a natural weapon be multiple instead of single is worth 1 CP.
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(See [[Mano a Mano:CP|Character Points]]/[[Mano a Mano:CP#Equipment_CP|Equipment CP]].)
  
Templates can also have various "qualities":
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==== Limbs ====
  
;Flight: "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
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Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.
  
;Mechanical: Being Mechanical (rather than organic) is worth 3 CP.  (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
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* 3 CP for a Primary Limb
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* 2 CP for a Secondary Limb
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* 1 CP for an Other Limb
  
;Sensory Impairment: Blind is worth -70 CP. Deaf is worth -30 CP.
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For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)
  
;Communication Impairment: Dumb is worth -10 CP.  Mute is worth -15 CP.
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==== Total CP ====
  
;Physical Impairment: Lame is worth-30 CP.  Immobile is worth -70 CP.
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A template's Total CP is the sum of the template's Dimension, Ability, Natural Weapon and Armor and Limb CP.
 
 
;Mental Impairment: Inept is worth -20 CP. Unintelligent is worth -40 CP.
 

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