Editing Mano a Mano:Templates

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;inept (-20 CP): The character has serious difficulty doing most things a normal person can do, but may still be able to do some things well. The character has a -4 modifier to all rolls unless the character has an ability which applies to that roll. Animals which are smart but not as intelligent as people are often inept.
 
;inept (-20 CP): The character has serious difficulty doing most things a normal person can do, but may still be able to do some things well. The character has a -4 modifier to all rolls unless the character has an ability which applies to that roll. Animals which are smart but not as intelligent as people are often inept.
  
;unintelligent (-40 CP): The character does not do anything except what it was designed or trained to do, although it might be very good at those things. The things the character can do are basically limited to it's abilities. If the character does not have a fighting ability it cannot fight. If the character does not have a communication ability it cannot communicate. A template with this quality cannot have the inept quality because an unintelligent character cannot do any of the things which are difficult for an inept character.
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;unintelligent (-40 CP): The character does not do anything except what it was designed or trained to do, although it might be very good at those things. The things the character can do are basically limited to it's abilities. If the character does not have a fighting ability it cannot fight. If the character does not have a movement ability it cannot move. If the character does not have a communication ability it cannot communicate. A template with this quality cannot have the inept quality because an unintelligent character cannot do any of the things which are difficult for an inept character.
  
 
=== Natural Armor ===
 
=== Natural Armor ===
  
A template can have one or more types of natural armor.
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A template can have one or more types of natural armor. Describe each type of armor in the '''Equipment & Natural Defenses''' column and list the armor's absorption and cover in the '''Features''' column. Leave the other columns blank.
  
 
;Absorption: Each type of armor has an absorption feature with a value of at least 1. The absorption value is the amount of attack power the armor can block from a single attack.
 
;Absorption: Each type of armor has an absorption feature with a value of at least 1. The absorption value is the amount of attack power the armor can block from a single attack.
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;Cover: Each type of natural armor also has a cover feature with a value from 1 to 9 or ''complete''. The cover value is the area protected by the armor.
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;Cover: Each type of natural armor also has a cover feature with a value from 1 to 9 or ''total''. The cover value is the area protected by the armor.
 
{|
 
{|
 
| width="20" | || style="width:3em" align="center" |  1 || limited armor - protects a specific area of the body like a shield
 
| width="20" | || style="width:3em" align="center" |  1 || limited armor - protects a specific area of the body like a shield
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| || align="center" | 9 || fully armored  - covers the whole body but has weak points
 
| || align="center" | 9 || fully armored  - covers the whole body but has weak points
 
|-     
 
|-     
| || align="center" |  complete  || tough hide  - full cover without weak points
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| || align="center" | total || tough hide  - full cover without weak points
 
|}
 
|}
  
;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption values, or 50 multiplied by the absorption if the cover is complete. For example, natural armor with 3 cover and 2 absorption is worth 30 CP, and natural armor with complete cover and 4 absorption is worth 200 CP.
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;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption values, or 50 multiplied by the absorption if the cover is total. For example, natural armor with 3 cover and 2 absorption is worth 30 CP, and natural armor with total cover and 4 absorption is worth 200 CP.
  
 
=== Natural Weapons ===
 
=== Natural Weapons ===
  
Describe each type of natural weapon and list the weapon's features. Natural weapons can have the following features:
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Describe each type of natural weapon in the '''Equipment & Natural Defenses''' column, and list the weapon's features in the '''Features''' column. Leave the other columns blank. Natural weapons can have the following features:
  
 
;quantity (0, -20 or -50 CP): Having more than one natural weapon allows a creature to attack more often. If a creature cannot use it's natural weapons quickly, they may count as a single natural weapon. For example, an Elephant has both tusks and a trunk that can be used as weapons, but the elephant cannot use them as separate weapons in a combo attack. If a character has no natural weapons he cannot attack at all. This is worth -50 CP. If a character has only a single natural weapon, this is worth -20 CP. Two or more natural weapons are worth 0 CP.
 
;quantity (0, -20 or -50 CP): Having more than one natural weapon allows a creature to attack more often. If a creature cannot use it's natural weapons quickly, they may count as a single natural weapon. For example, an Elephant has both tusks and a trunk that can be used as weapons, but the elephant cannot use them as separate weapons in a combo attack. If a character has no natural weapons he cannot attack at all. This is worth -50 CP. If a character has only a single natural weapon, this is worth -20 CP. Two or more natural weapons are worth 0 CP.

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