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==Templates== | ==Templates== | ||
− | Templates are used to generate characters. Each template represents a certain type of character. The character could be a person, animal, alien, monster or even a machine depending on their template. A template can be a race, species, model, stereotype or archetype. Age categories and sexes can have separate templates if the differences are significant. | + | Templates are used to generate characters. Each template represents a certain type of character. The character could be a person, animal, alien, monster or even a machine depending on their template. A template can be a race, species, model, stereotype or archetype. Age categories and sexes can have separate templates if the differences are significant. To create a template, start with a blank character sheet and fill in the details which are the same for all characters created using the template. Use a piece of scratch paper to keep track of the template's CP value. |
− | + | {{:Mano a Mano:Character Sheet}} | |
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− | + | ;Template: This is the name of the template | |
− | ; | + | ;Age: If the template only applies to a specific age category, you can specify the age category here, otherwise leave this blank. |
− | ; | + | ;Sex: If the template can be used to create male and female characters, leave this blank. Otherwise you may need to specify which sex or sexes characters created with this template can be. A robot template might have no sex, while a social insect template might have worker, drone and queen roles rather than simply male and female sexes. |
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+ | ;Abilities (8 CP per modifier level): Templates can have natural abilities with 1, 2 or 3 levels of template ability modifier. This is the minimum amount of this ability that all characters of this template will have and it affects the maximum ability modifier which they can develop. Record the name of the ability in the column labeled '''Abilities & Qualities''' and the ability modifier on the right side of the '''Mod''' column. Each level of template ability modifier is worth 8 CP. (See [[Mano a Mano:Abilities|Game Design/Abilities]].) | ||
+ | |||
+ | ;Qualities: Templates can have qualities that have positive or negative CP. Record these qualities in the '''Abilities & Qualities''' column. Soaring requires flying. Templates with flying do not need gliding or parachuting. Templates cannot be both dumb and mute, both lame and immobile or both inept and unintelligent. (See [[Mano a Mano:Qualities|Game Design/Qualities]].) | ||
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+ | {| style="text-align:center" | ||
+ | ! width="20" | !! CP !! Quality | ||
+ | |- | ||
+ | | || align="center" | 15 || flying | ||
+ | |- | ||
+ | | || align="center" | 10 || gliding | ||
+ | |- | ||
+ | | || align="center" | 5 || soaring | ||
+ | |- | ||
+ | | || align="center" | 5 || parachuting | ||
+ | |- | ||
+ | | || align="center" | 3 || mechanical | ||
+ | |- | ||
+ | | || align="center" | -70 || blind | ||
+ | |- | ||
+ | | || align="center" | -30 || deaf | ||
+ | |- | ||
+ | | || align="center" | -10 || dumb | ||
+ | |- | ||
+ | | || align="center" | -15 || mute | ||
+ | |- | ||
+ | | || align="center" | -30 || lame | ||
+ | |- | ||
+ | | || align="center" | -70 || immobile | ||
+ | |- | ||
+ | | || align="center" | -20 || inept | ||
+ | |- | ||
+ | | || align="center" | -40 || unintelligent | ||
+ | |} | ||
+ | |||
+ | ;Mass: Record the average mass of characters based on this template in the right half of this space. | ||
+ | |||
+ | ;Length: Record the average length of characters based on this template in the right half of this space. | ||
+ | |||
+ | ;Length Type: This explains how length measured for this template: length, height or wingspan for example. | ||
;Variability: Variability determines how much characters with this template can differ from the average size and proportions. | ;Variability: Variability determines how much characters with this template can differ from the average size and proportions. | ||
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! width="20" | !! variability !! style="width:3em" | CP !! align="left" | description | ! width="20" | !! variability !! style="width:3em" | CP !! align="left" | description | ||
|- | |- | ||
− | | || valign="top | + | | || valign="top | none || valign="top | -10 || align="left" | Characters of this template always have the average length, mass, agility, toughness and power for their template. For example, a specific model of robot might be built to exact specifications and have no variability. |
|- | |- | ||
− | | || valign="top | + | | || valign="top | low || valign="top | -5 || align="left" | Characters of this template are always within 10% of the average length of their template. Bird species often have low variability. |
|- | |- | ||
− | | || valign="top | + | | || valign="top | medium || valign="top | 0 || align="left" | Characters of this template can be up to 20% longer or shorter than the average length of their template. Humans and most mammals have medium variability. |
|- | |- | ||
− | | || valign="top | + | | || valign="top | high || valign="top | 5 || align="left" | Characters of this template can be up to 30% longer or shorter than the average length of their template. Many reptiles grow slowly throughout their lives and have high variability. Species whose growth adjusts to the space or food available also have high variability. |
|} | |} | ||
− | ;Speed: Speed is maximum number of times a character based on this template can attack per round with a single weapon. Very large creatures typically have less speed. | + | ;Speed: Speed is maximum number of times a character based on this template can attack per round with a single weapon. Very large creatures typically have less speed. Speed emphasizes strength and energy while agility emphasizes coordination and reflexes, but the main difference is that agility affects the success of actions while speed affects how fast actions can be performed. Record the template's speed in the right half of this blank space. |
{| style="text-align:center" | {| style="text-align:center" | ||
− | ! width="20" | !! style="width:3em" | speed !! | + | ! width="20" | !! style="width:3em" | speed !! CP !! align="left" | description |
|- | |- | ||
− | | || | + | | || 1/4 || -30 || align="left" | very slow (sloth, tortoise) |
|- | |- | ||
− | | || | + | | || 1/2 || 0 || align="left" | slow (python, elephant, turtle) |
|- | |- | ||
| || 1 || 30 || align="left" | medium (horse, average human speed) | | || 1 || 30 || align="left" | medium (horse, average human speed) | ||
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|} | |} | ||
− | ;Agility (15 CP per level): Agility is roughly based on size, but some templates are awkward or slow moving for their size, and others are surprisingly agile for their size. Human agility is 0, but agility for other species can be as high as 5 or as low as -5. Template agility determines the average and maximum agility characters created using this template can have. Each point of agility is worth 15 CP, so -5 agility would be worth -75 CP and 5 agility would be worth 75 CP. | + | ;Agility (15 CP per level): Agility is roughly based on size, but some templates are awkward or slow moving for their size, and others are surprisingly agile for their size. Human agility is 0, but agility for other species can be as high as 5 or as low as -5. Template agility determines the average and maximum agility characters created using this template can have. Record the template's agility in the right half of this blank space. Each point of agility is worth 15 CP, so -5 agility would be worth -75 CP and 5 agility would be worth 75 CP. |
− | ; | + | ;Power (10 CP per level): Power is the maximum damage an average character based on the template can cause in a single attack with natural weapons. Template power is usually less than or equal to template toughness and never less than 0. Creatures of roughly human size and power have 4 power. Creatures with 0 power cannot do any damage with their natural weapons. Record the template's power in the right half of this blank space. Each point of template power is worth 10 CP. |
− | ;Toughness (5 CP per level): Toughness | + | ;Toughness (5 CP per level): Toughness is the amount of damage an average character based on the template can take without being incapacitated. Template toughness is usually greater than or equal to template power and never less than 0. Creatures of roughly human size and toughness have 6 toughness. Record the template's toughness in the right half of this blank space. Each point of template toughness is worth 5 CP. |
{{:Mano a Mano:Size Table}} | {{:Mano a Mano:Size Table}} | ||
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=== Natural Armor === | === Natural Armor === | ||
− | A template can have one or more types of natural armor. | + | ;Abs (Absorption): A template can have one or more types of natural armor. Each type of armor can have a different absorption modifier. Absorption is the amount of attack power the armor can block from a single attack. |
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{| | {| | ||
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|} | |} | ||
− | ;Cover: | + | ;Cvr (Cover): The cover of each type of natural armor is the number of areas it protects. A template's natural armor can protect up to 6 areas. Only one type of armor can protect a given area. |
{| | {| | ||
− | | width="20" | || style="width:3em" align="center" | | + | | width="20" | || style="width:3em" align="center" | 1 || limited armor - protects a specific area of the body like a shield |
|- | |- | ||
− | | || align="center" | | + | | || align="center" | 2 || partial armor - more area(s) covered but less than 50% |
|- | |- | ||
− | | || align="center" | | + | | || align="center" | 3 || extensive armor - at least 50% cover like a shell or carapace |
|- | |- | ||
− | | || align="center" | | + | | || align="center" | 4 || mostly armored - covers most of the body but exposes large ares |
|- | |- | ||
− | | || align="center" | | + | | || align="center" | 5 || fully armored - covers the whole body but has weak points |
|- | |- | ||
− | | || align="center" | | + | | || align="center" | 6 || tough hide - full cover without weak points |
|} | |} | ||
− | ; | + | === Natural Weapons === |
+ | |||
+ | Natural weapons can have the following features: | ||
+ | |||
+ | ;hand: A natural weapon may be a ''hand''. Each hand allows you to wield one weapon. Each pair of hands allows you to wield one two-handed weapon. | ||
+ | |||
+ | ;range: The maximum effective range of attacks with the weapon. Most natural weapons have no range. A weapon with range is typically a chemical or missile weapon (like spitting venom) but it can also be a long whip-like appendage. | ||
− | + | ;sharp: Sharp weapons do all damage instead of half-damage and half-stun. | |
− | + | ;padded: Padded weapons do all stun instead of half-damage and half-stun. | |
− | ;quantity | + | ;quantity: Having more than one natural weapon allows a creature with at least 1 speed to attack more often. (This is different from having more speed because it does not allow a creature with only 1 speed to do powerful actions.) If a creature cannot use it's natural weapons quickly, they may count as a single natural weapon. For example, an Elephant has both tusks and a trunk that can be used as weapons, but the elephant cannot use them as separate weapons in a combo attack. A character with at least two hands can do a secondary attack with a hand weapon - as long as the character has a weapon in each hand. |
− | + | Any natural weapon can be used to do blunt attacks. As long as a character has some speed and mobility, he can fling some part of his body to bash, whip or slap an opponent. This means many short, blunt natural weapons do not have to be listed on a template or character sheet: a humanoid template might have only hands and feet listed as natural weapons, but they can also attack by biting, head-butting, and knee and elbow strikes, which are not listed. | |
− | + | {{:Mano a Mano:Template CP}} | |
− | : | + | {{:Mano a Mano:Make a Template}} |
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− | + | ===Compact Templates=== | |
− | + | A template can be summarized by leaving out unnecessary details. To create a character from a compact template, copy each piece of information from the template to a blank character sheet. If you change the template later, you will have to look up all of the CP values which have been left out the compact template. The compact template includes: | |
− | + | * template name | |
+ | * template CP followed by "CP" | ||
+ | * average mass followed by "kg" | ||
+ | * average length followed by "m" and length type | ||
+ | * variability followed by "Var" | ||
+ | * agility followed by "Agi" | ||
+ | * speed followed by "Spd" | ||
+ | * toughness followed by "Tgh" | ||
+ | * power followed by "Pwr" | ||
+ | * each template ability modifier followed by the ability name | ||
+ | * the quantity of each natural weapon followed by it's name | ||
+ | * each type of natural armor followed by it's absorption followed by "Abs" and cover followed by "Cvr". | ||
− | + | (Weapon features should be in parentheses like this sentence.) | |
− | + | ;Example: Human, 205 CP, 75 kg, 1.7 m height, medium Var, 3 Agi, 1 Spd, 5 Tgh, 3 Pwr, right hand, left hand, 3 legs and head |