Editing Mano a Mano Fantasy:Magical Powers

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;Summoning (CP of the summoned creature): Summoning is a quality which allows a character to summon a creature. The quality must specify what creature can be summoned. The CP of the quality is the CP of that creature. A character may have more than one summoning abiltiy, because he must have one summoning quality for each creature he can summon, and he can only summon one creature for each summoning quality. For example a character could have a dragon summoning  quality and three fairy summoning qualities allowing him to have up to one dragon and three fairies summoned at any given time. When a creature is summoned it has no damage, but it takes time and concentration to summon a creature, so this cannot be done in combat. When a character summons a creature he must assign the creature a task. This can be as broad as fighting alongside the summoner in the next battle. After completing the task the summoned creature will disappear.
 
;Summoning (CP of the summoned creature): Summoning is a quality which allows a character to summon a creature. The quality must specify what creature can be summoned. The CP of the quality is the CP of that creature. A character may have more than one summoning abiltiy, because he must have one summoning quality for each creature he can summon, and he can only summon one creature for each summoning quality. For example a character could have a dragon summoning  quality and three fairy summoning qualities allowing him to have up to one dragon and three fairies summoned at any given time. When a creature is summoned it has no damage, but it takes time and concentration to summon a creature, so this cannot be done in combat. When a character summons a creature he must assign the creature a task. This can be as broad as fighting alongside the summoner in the next battle. After completing the task the summoned creature will disappear.
  
;[[Image:MaMshapeshifting.jpg|241px|right]]Shapeshifting (combines the CP of both forms): Shapeshifting is a quality which allows a character to transform himself into a specific creature. This creature has it's own character sheet and can be totally different from the shapeshifter's normal form. Normal shapeshifting takes time and concentration so a character cannot shapeshift in the middle of combat with this quality. '''Fast shapeshifting''' only requires a single turn to transform into the alternate form or turn back into the character's original form. The CP value of a shapeshifter is a percentage of the total CP of both forms added together. The percentage depends on how often the player can control when his character transforms and how long the transformation takes.
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;Shapeshifting (a percentage of both form's CP): Shapeshifting is a quality which allows a character to transform himself into a specific creature. This creature has it's own character sheet and can be totally different from the shapeshifter's normal form. Normal shapeshifting takes time and concentration so a character cannot shapeshift in the middle of combat with this quality. '''Fast shapeshifting''' only requires a single turn to transform into the alternate form or turn back into the character's original form. The CP value of a shapeshifter is a percentage of the total CP of both forms added together. The percentage depends on how often the player can control when his character transforms and how long the transformation takes.
  
 
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:For example, suppose that four werewolves can transform from 300 CP humans into 400 CP wolves, but they don't transform at the same speed and some have to transform at specific times. The total CP of both forms before adding shapeshifting is 700 CP.
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:For example, suppose that four werewolves can transform from 300 CP humans into 400 CP wolves, but they don't transform at the same speed and some have to transform at specific times. The total CP of both forms before adding shapeshifting is 700 CP. One is a fast shapeshifter who always controls when he transforms. The CP value of this shapeshifter is 100% of the total or 700 CP. The second is a fast shapeshifter who always returns to human form when incapacitated. The CP value of this shapeshifter is 90% of the total or 630 CP. The next werewolf is a normal (slow) shapeshifter who always a wolf on Thursdays and also returns to human form when incapacitated. Since Thursdays are hopefully much more common than being incapacitated, the CP value of this shapeshifter is 80% of the total or 560 CP. The last werewolf is usually human and never transforms voluntarily, but automatically becomes a wolf when injured. Fortunately he is also a fast shapeshifter: slowly shapeshifting when injured wouldn't give him the more powerful wolf form until after he was done fighting whatever injured him. This werewolf's CP value is 70% of the total or 490 CP.
:*One is a fast shapeshifter who always controls when he transforms. The CP value of this shapeshifter is 100% of the total or 700 CP.  
 
:*The second is a fast shapeshifter who always returns to human form when incapacitated. The CP value of this shapeshifter is 90% of the total or 630 CP.
 
:*The next werewolf is a normal (slow) shapeshifter who always a wolf on Thursdays and also returns to human form when incapacitated. Since Thursdays are hopefully much more common than being incapacitated, the CP value of this shapeshifter is 80% of the total or 560 CP.
 
:*The last werewolf is usually human and never transforms voluntarily, but automatically becomes a wolf when injured. Fortunately he is also a fast shapeshifter: slowly shapeshifting when injured wouldn't give him the more powerful wolf form until after he was done fighting whatever injured him. This werewolf's CP value is 70% of the total or 490 CP.
 
  
 
;Linked Health (10 CP for both characters): Linked health is a quality which allows two characters to combine their toughness. They are both injured if and only if the total damage and stun of both characters is greater than half of their combined toughness. They are both incapacitated if and only if the total damage and stun of both characters is greater than or equal to their combined toughness. This quality always links the same two characters together. Decide which two characters are linked when you give them this quality. Both characters must have the quality. The CP value of linked health is 10 CP for each character. A character with a familiar can have linked health with the familiar.
 
;Linked Health (10 CP for both characters): Linked health is a quality which allows two characters to combine their toughness. They are both injured if and only if the total damage and stun of both characters is greater than half of their combined toughness. They are both incapacitated if and only if the total damage and stun of both characters is greater than or equal to their combined toughness. This quality always links the same two characters together. Decide which two characters are linked when you give them this quality. Both characters must have the quality. The CP value of linked health is 10 CP for each character. A character with a familiar can have linked health with the familiar.

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