Editing Mano a Mano Fantasy:Magical Powers

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;Temporary Invisibility (100 CP): The character can become visible or invisible at will. In combat the player controlling the character decides whether the character will become visible or invisible at the beginning of their turn. The character then remains in that state at least until the character's next turn.
 
;Temporary Invisibility (100 CP): The character can become visible or invisible at will. In combat the player controlling the character decides whether the character will become visible or invisible at the beginning of their turn. The character then remains in that state at least until the character's next turn.
  
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;Ageless (0 CP): An ageless character does not grow older, or stops growing older at a certain age. Although this ability has significant personal advantages, it is worth 0 CP because its subtle disadvantages can be more significant to gameplay. A possible disadvantage of agelessness would be having to change identities every 10 years or so to conceal this quality.
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;Ageless (0 CP): An ageless character does not grow older, or stops growing older at a certain age. Although this ability has significant personal advantages, it is worth 0 CP because it's subtle disadvantages can be more significant to gameplay. A possible disadvantage of agelessness would be having to change identities every 10 years or so to conceal this quality.
  
 
;Immortal (50 CP): The character cannot die, at least not by any means generally available in the game. Immortality does not prevent a character from being injured or incapacitated and recovering at the normal rate. It does include the ability to regenerate lost body parts if necessary. A character cannot have both the ageless and immortal qualities because immortal characters do not grow older or stop growing older at a certain age.
 
;Immortal (50 CP): The character cannot die, at least not by any means generally available in the game. Immortality does not prevent a character from being injured or incapacitated and recovering at the normal rate. It does include the ability to regenerate lost body parts if necessary. A character cannot have both the ageless and immortal qualities because immortal characters do not grow older or stop growing older at a certain age.
  
 
;Invulnerable (100 CP, 300 CP, or 1000 CP): The character cannot receive stun or damage by any means generally available in the game, except possibly for a list of one or more specific weaknesses. The CP value of invulnerability depends on whether the character has weaknesses and how common those weaknesses are. If the character's weaknesses are common enough to be discovered accidentally and easily acquired, then invulnerability is worth 100 CP. If the character's weaknesses are difficult to discover or acquire then invulnerability is worth 300 CP. If the character has no weaknesses then invulnerability is worth 1000 CP.
 
;Invulnerable (100 CP, 300 CP, or 1000 CP): The character cannot receive stun or damage by any means generally available in the game, except possibly for a list of one or more specific weaknesses. The CP value of invulnerability depends on whether the character has weaknesses and how common those weaknesses are. If the character's weaknesses are common enough to be discovered accidentally and easily acquired, then invulnerability is worth 100 CP. If the character's weaknesses are difficult to discover or acquire then invulnerability is worth 300 CP. If the character has no weaknesses then invulnerability is worth 1000 CP.

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