Editing Mano a Mano Fantasy:Magical Powers
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;Illusion: Illusion is the ability to confuse the senses of others and create convincing impressions of things that aren't real. Illusion can be used strategically in two ways. If a victim is not expecting the illusion, the illusionist can trick the victim into thinking they have seen something which is not real. If the victim is expecting the illusion, the illusion can still prevent the victim from seeing what is really there including real threats. | ;Illusion: Illusion is the ability to confuse the senses of others and create convincing impressions of things that aren't real. Illusion can be used strategically in two ways. If a victim is not expecting the illusion, the illusionist can trick the victim into thinking they have seen something which is not real. If the victim is expecting the illusion, the illusion can still prevent the victim from seeing what is really there including real threats. | ||
β | ; | + | ;Control: Control is an ability which allows a character to control another character's actions against their will. First the character using control must make a success roll using their control ability level. Then, on his own turn, the character using control can either perform an action or have the character he is controlling perform an action. The character being controlled cannot perform actions on his turn, but he can try to break the control by a success roll against the difficulty 10 + the controller's ability. |
;Magical Defense: Magical defense is an ability which can be used as a defense against magic and other attacks. The defense value of this ability is 10 plus the character's magical defense ability level. It can be used instead of a character's agility-based defenses, and it can also be used as a difficulty for magical powers used against the character like illusion and control. | ;Magical Defense: Magical defense is an ability which can be used as a defense against magic and other attacks. The defense value of this ability is 10 plus the character's magical defense ability level. It can be used instead of a character's agility-based defenses, and it can also be used as a difficulty for magical powers used against the character like illusion and control. |