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[[Category:Alternate Settings]]
 
[[Category:Alternate Settings]]
 
[[Category:Multiverse]]
 
[[Category:Multiverse]]
In [http://patchlord.com/patchworld/patternbound.html Patternbound], my ''Godbound'' conversion for the Amber setting, I created a system to describe Shadows and navigate through them (it's also featured in my [http://patchlord.com/patchworld/unisystem/uniamber.html Unisystem Amber]. I even wrote up some genre settings in it and prepared a spreadsheet.
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In [http://patchlord.com/patchworld/patternbound.html Patternbound], my ''Godbound'' conversion for the Amber setting, I created a system to describe Shadows and navigate through them. I even wrote up some genre settings in it and prepared a spreadsheet.
  
 
I realized it might be a fun project if everybody wrote up their campaign worlds, favorite settings (from games, novels, TV shows), etc. and posted them using this system-agnostic rules. Kinda like we were mapping the multiverse.
 
I realized it might be a fun project if everybody wrote up their campaign worlds, favorite settings (from games, novels, TV shows), etc. and posted them using this system-agnostic rules. Kinda like we were mapping the multiverse.
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Patternbound includes a spreadsheet that functions as the map in which these coordinates are plotted. In order to facilitate the inclusion of new worlds by everyone, there is now an online version of the spreadsheet.
 
Patternbound includes a spreadsheet that functions as the map in which these coordinates are plotted. In order to facilitate the inclusion of new worlds by everyone, there is now an online version of the spreadsheet.
  
'''[https://docs.google.com/spreadsheets/d/14Ww9qkQic0sSbM0_BdSQyJAJB2zVsG3CVMhV1y5PZ6k/edit?usp=sharing Multiverse map]'''
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It can be accessed here. (tbd)
  
  
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All write-ups include the author, unless it was made by me, in which case no one is listed.  
 
All write-ups include the author, unless it was made by me, in which case no one is listed.  
 
 
===Alussein===
 
 
'''Coordinates:''' 0615 (No, Modern, x2, Superabilities)
 
 
'''Tags:''' Modern Earth, Alien experiments, People with powers
 
 
'''Description:''' a 10,000-year-old alien genengineering program led to the appearance of superpowers in humans and now the world has to deal with them, while the aliens have come calling.
 
 
'''Notes:''' this is the world of my [http://www.rpg.net/columns/superseeds/superseeds25.phtml Alussein] ''Superseeds''.
 
  
  
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===Earth-616/Metropolis===
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==='''Earth-616/Metropolis'''===
  
 
'''Coordinates:''' 4637 (Normal, Modern, x10, Cosmic)
 
'''Coordinates:''' 4637 (Normal, Modern, x10, Cosmic)
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===Earth (Amber)===
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==='''Earth (Amber)'''===
  
 
'''Coordinates:''' 0610 (No, Modern, x2, None)
 
'''Coordinates:''' 0610 (No, Modern, x2, None)
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'''Note:''' I chose a No Magic Earth, but I can see up to a Low Magic one, as they use it on GURPS. Note that Earth is considered Flora’s personal Shadow, although Corwin spent a long time here. According to Sign of the Unicorn, one Amber day is 2.5 Earth days. So I chose to use Earth as the basis for the time flow of the Shadows based on genre media, i.e., most of them are Time 1.
 
'''Note:''' I chose a No Magic Earth, but I can see up to a Low Magic one, as they use it on GURPS. Note that Earth is considered Flora’s personal Shadow, although Corwin spent a long time here. According to Sign of the Unicorn, one Amber day is 2.5 Earth days. So I chose to use Earth as the basis for the time flow of the Shadows based on genre media, i.e., most of them are Time 1.
  
 
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==='''Earth (Bar Crawl)'''===
===Earth (Bar Crawl)===
 
  
 
'''Coordinates:''' 0610 (No, Modern, x2, None)
 
'''Coordinates:''' 0610 (No, Modern, x2, None)
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===Earth (Juncture 122)===
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==='''Earth (Juncture 122)'''===
  
 
'''Coordinates:''' 3524 (Low, Early Modern, Pulpy x5, Thematic Powers)
 
'''Coordinates:''' 3524 (Low, Early Modern, Pulpy x5, Thematic Powers)
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===Emotion’s Echo===
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==='''Emotion’s Echo'''===
  
 
'''Coordinates:''' 2636 (Very Low, Modern, x10, Metahumans)
 
'''Coordinates:''' 2636 (Very Low, Modern, x10, Metahumans)
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===Federation/Republic===
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==='''Federation/Republic'''===
  
 
'''Coordinates:''' 0814 (No, Space Opera, x2, Themed Powers)
 
'''Coordinates:''' 0814 (No, Space Opera, x2, Themed Powers)
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===High Castle===
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==='''High Castle'''===
  
 
'''Coordinates:''' 0613 (No, Modern, x2, Paranormal)
 
'''Coordinates:''' 0613 (No, Modern, x2, Paranormal)
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===Homeline===
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==='''Homeline'''===
  
 
'''Coordinates:''' 0613 (No, Modern, x2, Paranormal)
 
'''Coordinates:''' 0613 (No, Modern, x2, Paranormal)
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===Middle-Earth===
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==='''Middle-Earth'''===
  
 
'''Coordinates:''' 5210 (High, Medieval, x2, None)
 
'''Coordinates:''' 5210 (High, Medieval, x2, None)
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===Mongo (Juncture 122)===
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==='''Mongo (Juncture 122)'''===
  
 
'''Coordinates:''' 3829-F (Low, Space Opera, x5, Cross-Shadow [fragment])
 
'''Coordinates:''' 3829-F (Low, Space Opera, x5, Cross-Shadow [fragment])
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===Munster===
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==='''Munster'''===
  
 
'''Coordinates:''' 3611 (Low, Modern, x2, One Feature)
 
'''Coordinates:''' 3611 (Low, Modern, x2, One Feature)
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'''Notes:''' this is the world of my [http://www.rpg.net/columns/superseeds/superseeds31.phtml Monster-Soldiers] ''Superseeds''. Although the monster commandos could be included in the Magic level, I thought the weaponization aspect was unique, especially in a Low mana situation, and merit a bump in the Weird axis.
 
'''Notes:''' this is the world of my [http://www.rpg.net/columns/superseeds/superseeds31.phtml Monster-Soldiers] ''Superseeds''. Although the monster commandos could be included in the Magic level, I thought the weaponization aspect was unique, especially in a Low mana situation, and merit a bump in the Weird axis.
  
 
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==='''Newuniverse'''===
===Newuniverse===
 
  
 
'''Coordinates:''' 3615 (Low, Modern, x2, Superabilities)
 
'''Coordinates:''' 3615 (Low, Modern, x2, Superabilities)
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===Other Side===
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==='''Other Side'''===
  
 
'''Coordinates:''' 4616 (Normal, Modern, x2, Metahumans)
 
'''Coordinates:''' 4616 (Normal, Modern, x2, Metahumans)
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'''Note:''' this is one of the two worlds described in [https://www.rpg.net/columns/superseeds/superseeds89.phtml The Other Side] ''Superseeds''.
 
'''Note:''' this is one of the two worlds described in [https://www.rpg.net/columns/superseeds/superseeds89.phtml The Other Side] ''Superseeds''.
  
 
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==='''Planetary'''===
===Planetary===
 
  
 
'''Coordinates:''' 4617 (Normal, Modern, x2, Cosmic)
 
'''Coordinates:''' 4617 (Normal, Modern, x2, Cosmic)
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===Postprana===
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==='''Postprana'''===
  
 
'''Coordinates:''' 1115 (Trace, Bronze Age, x2, Superabilities)
 
'''Coordinates:''' 1115 (Trace, Bronze Age, x2, Superabilities)
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'''Tags:''' Earth, Post-apocalyptic, Prana powers
 
'''Tags:''' Earth, Post-apocalyptic, Prana powers
  
'''Description:''' after psionic aliens use the Earth as their battleground by possessing regular humans and employing them as combat vessels, the survivors try to rebuild civilization with the help of the possessed, who retain the ability to manipulate the psychic energy ''prana''.
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'''Description:''' after psionic aliens use the Earth as their battleground by possessing regular humans and employing them as combat vessels, the survivors try to rebuild civilization with the help of the possessed, who retain the ability to manipulate the psyshic energy ''prana''.
  
 
'''Note:''' This is the world of my [http://www.rpg.net/columns/superseeds/superseeds8.phtml The Prana Warriors] ''Superseeds''. The Trace Magic is a way to maybe explain why certain things seem possible, like psionics.
 
'''Note:''' This is the world of my [http://www.rpg.net/columns/superseeds/superseeds8.phtml The Prana Warriors] ''Superseeds''. The Trace Magic is a way to maybe explain why certain things seem possible, like psionics.
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===Solar Frontier===
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==='''Solar Frontier'''===
  
 
'''Coordinates:''' 0711 (No, Near Future, x2, One Feature)
 
'''Coordinates:''' 0711 (No, Near Future, x2, One Feature)
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===Status Quo===
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==='''Status Quo'''===
  
 
'''Coordinates:''' 4623 (Normal, Modern, x5, Paranormal)
 
'''Coordinates:''' 4623 (Normal, Modern, x5, Paranormal)
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===Stellar Imperium===
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==='''Stellar Imperium'''===
  
 
'''Coordinates:''' 1722 (Trace, Space Opera, x5, Significant Detail)
 
'''Coordinates:''' 1722 (Trace, Space Opera, x5, Significant Detail)
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===Stirring Shadows===
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==='''Stirring Shadows'''===
  
 
'''Coordinates:''' 4714 (Nornal, Near Future, x2, Thematic Powers)
 
'''Coordinates:''' 4714 (Nornal, Near Future, x2, Thematic Powers)
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'''Write-up:''' [https://forum.rpg.net/member.php?109520-Jeep-Eep Jeep-Eep]
 
'''Write-up:''' [https://forum.rpg.net/member.php?109520-Jeep-Eep Jeep-Eep]
  
 
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==='''This Side'''===
===This Side===
 
  
 
'''Coordinates:''' 0611 (No, Modern, x2, One Feature)
 
'''Coordinates:''' 0611 (No, Modern, x2, One Feature)
  
'''Tags:''' Modern Earth, Dimensional Cold War, Gate to Other Side
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'''Tags:''' Earth, Dimensional Cold War, Gate to Other Side
  
 
'''Description:''' a regular Earth until 1998, when a failed experiment opened a rift to an alternate reality, Other Side, where super-humans exist.
 
'''Description:''' a regular Earth until 1998, when a failed experiment opened a rift to an alternate reality, Other Side, where super-humans exist.
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===Walker===
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==='''Walker'''===
  
 
'''Coordinates:''' 0612 (No, Modern, x2, Significant Detail)
 
'''Coordinates:''' 0612 (No, Modern, x2, Significant Detail)
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===Worldtree===
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==='''Worldtree'''===
  
 
'''Coordinates:''' 7197 (Very High, Bronze Age, x1,000, Cosmic)
 
'''Coordinates:''' 7197 (Very High, Bronze Age, x1,000, Cosmic)
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===Z Nation===
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==='''Z Nation'''===
  
'''Coordinates:''' 1613 (Trace, Modern, x2, Paranormal)
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'''Coordinates:''' 0613 (No, Modern, x2, Paranormal)
  
 
'''Tags:''' Earth, Zombies, Gonzo
 
'''Tags:''' Earth, Zombies, Gonzo
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'''Description:''' a zombie rising led to the collapse of civilization. Now, survivors try to rebuild the world amid elite conspiracies, evolving zombies and new apocalyptic threats.
 
'''Description:''' a zombie rising led to the collapse of civilization. Now, survivors try to rebuild the world amid elite conspiracies, evolving zombies and new apocalyptic threats.
  
'''Note:''' the setting of the TV show ''Z Nation''. The Weird covers the different types of zombies and the zombie telepathy/control ability. Originally, Magic was No, but I upgraded it to Trace.
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'''Note:''' the setting of the TV show ''Z Nation''. The Weird covers the different types of zombies and the zombie telepathy/control ability. There is an argument for Magic to be Trace or even Very Low.

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