Editing Marcia Lorata
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− | A PC for [[Mass_Effect:_The_Orpheus_Initiative] | + | A PC for [[Mass_Effect:_The_Orpheus_Initiative]] |
== Marcia Lorata == | == Marcia Lorata == | ||
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=== Talents === | === Talents === | ||
− | ''Passive - Bulwark:'' A Sentinel treats their Shield levels as benefiting from 1 point of Armour. This does not have any of the normal penalties associated with Armour. | + | ''Passive - Bulwark:'' A Sentinel treats their Shield levels as benefiting from 1 point of Armour. This does not have any of the normal penalties associated with Armour.<br> |
''Active - Vigilance:'' Once per session, a Sentinel may choose to automatically achieve an exceptional success on a Perception check (including checks made via a vehicle's sensors), or on any skill check using a Tech Programme to scan.<br> | ''Active - Vigilance:'' Once per session, a Sentinel may choose to automatically achieve an exceptional success on a Perception check (including checks made via a vehicle's sensors), or on any skill check using a Tech Programme to scan.<br> | ||
==== Biotic ==== | ==== Biotic ==== | ||
− | '''Discipline: Distortion | + | '''Discipline: Distortion 3'''<br> |
− | + | ''Singularity:'' Singularity uses distortion to punch a gravity well into the fabric of spacetime, dragging anyone nearby towards its centre.<br> | |
− | + | Choose a point within 100 yards; this is where the singularity appears, affecting an area Resolve x 5 yards in radius. Roll Resolve + Distortion, with the power's duration in rounds equal to the number of successes. Anyone in the area of effect must succeed in a Strength + Athletics check in order to move in any direction other than directly towards the singularity, with successes equal to the number of yards they can move in a direction they wish. On the biotic's turn every round, everyone in the area of effect gets pulled 5 yards towards the singularity.<br> | |
− | + | Cost: 1 Willpower point<br> | |
− | ''' | + | Boost: For 1B, increase the number of yards the singularity pulls each round by the biotic's Resolve.<br><br> |
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''Warp:'' Warp creates rapidly shifting mass effect fields that tear a target apart.<br> | ''Warp:'' Warp creates rapidly shifting mass effect fields that tear a target apart.<br> | ||
Warp is used as a ranged attack by the biotic, with a short range of 100 yards and no medium or long range. This power uses Resolve + Distortion as its attack pool and is affected by other situational modifiers, such as cover, just as a normal ranged attack. If Warp hits, it has a Damage rating equal to the biotic's Resolve, with added damage from successes as normal.<br> | Warp is used as a ranged attack by the biotic, with a short range of 100 yards and no medium or long range. This power uses Resolve + Distortion as its attack pool and is affected by other situational modifiers, such as cover, just as a normal ranged attack. If Warp hits, it has a Damage rating equal to the biotic's Resolve, with added damage from successes as normal.<br> | ||
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Cost: 1 Willpower point<br> | Cost: 1 Willpower point<br> | ||
Boost: For 1B, Warp grants all attacks against the target Armour Piercing 1 for a number of rounds equal to Resolve.<br><br> | Boost: For 1B, Warp grants all attacks against the target Armour Piercing 1 for a number of rounds equal to Resolve.<br><br> | ||
− | '' | + | ''Haze:'' This technique uses low-level distortion fields to create a shell of warped spacetime around an area, interfering with any sorts of senses or perception attempting to cross the shell's edge. To the outside world, the hazed air looks like warped, shimmering glass.<br> |
− | + | Haze affects an area centred on the biotic with a radius of Resolve x 5 yards. Roll Resolve + Distortion, with the power's duration in rounds equal to the number of successes. Any attempts to perceive by any means (sight, hearing, radar etc) into the area covered by Haze suffer a penalty equal to the biotic's Resolve, and indeed need to make Perception or other appropriate rolls in the first place.<br> | |
Cost: 1B<br> | Cost: 1B<br> | ||
− | Boost: For 1 Willpower point, | + | Boost: For 1 Willpower point, the effect can be placed within 50 yards instead of being centred on the biotic. |
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==== Tech ==== | ==== Tech ==== | ||
− | '''Engineering Process | + | '''Engineering Process 3'''<br> |
− | + | TBD<br> | |
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=== Stats === | === Stats === | ||
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=== Gear === | === Gear === | ||
− | + | TBD | |
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