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− | + | [[http://wiki.rpg.net/index.php/A_Date_with_Destiny]] | |
*'''Mari''' | *'''Mari''' | ||
− | + | *Caste: Night | |
− | *Caste: | + | *Concept: Jailbait Assault Berserker |
− | *Concept: | + | *Description: Mari appears to be a girl of sixteen, not terribly attractive, but with a winning smile and the ability to inspire a protective reaction from most people. Her skin is dark, and usually bronze due to the sorcery she uses to ward herself. She dresses simply, in a silk shift and bangles of starmetal, with only her extensive tattoos to cover up the rest of her body. |
− | *Description: | ||
=Motivation= | =Motivation= | ||
− | * | + | * Help Nee-san liberate Thorns |
=Intimacies= | =Intimacies= | ||
==Natural== | ==Natural== | ||
===Negative=== | ===Negative=== | ||
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===Positive=== | ===Positive=== | ||
− | * Nee-san ( | + | * Shrike Nee-san (adoration) |
− | * | + | * Candy! (omnomnomnom) |
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==Supernatural== | ==Supernatural== | ||
===Negative=== | ===Negative=== | ||
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* Shrike Nee-san (love/lust, from numerous applications of Husband-Seducing Demon Dance and other Charms) | * Shrike Nee-san (love/lust, from numerous applications of Husband-Seducing Demon Dance and other Charms) | ||
=Anima= | =Anima= | ||
+ | |||
=Attributes= | =Attributes= | ||
==Physical== | ==Physical== | ||
− | *Strength 5 +5 UBOS | + | *Strength 12 (base 5, +2 from DIT, +5 from UBOS) |
− | *Dexterity 5 | + | *Dexterity 7 (base 5, +2 from DIT) |
− | *Stamina 2 | + | *Stamina 7 (base 2, +5 from UBOS) (4 XP) |
==Social== | ==Social== | ||
*Charisma 5 | *Charisma 5 | ||
*Manipulation 1 | *Manipulation 1 | ||
− | *Appearance 2 | + | *Appearance 2 |
==Mental== | ==Mental== | ||
*Perception 5 | *Perception 5 | ||
− | *Intelligence | + | *Intelligence 2 (4 XP) |
− | *Wits | + | *Wits 3 |
=Abilities= | =Abilities= | ||
==Caste== | ==Caste== | ||
− | + | Athletics 5 (Combat Mobility +3) (1.5 BP) <br> | |
− | + | Awareness 5 (Vision +3) (5.5 BP) <br> | |
− | + | Larceny 1 (Disguises +3) (2.5 BP) <br> | |
− | + | Dodge 7 (+3 When Unarmed) (5 BP, DIT) <br> | |
− | + | Stealth 5 (5 BP) <br> | |
− | + | ||
− | + | ==Favored== | |
+ | |||
+ | Martial Arts 7 (Bare Hands +3) (DIT) <br> | ||
+ | |||
+ | Integrity 5 (Against Essence Channellers +3) (DIT) <br> | ||
+ | Resistance 5 <br> | ||
− | + | Craft (Fire 1, Air 2, Magitech 5) <br> | |
− | + | Investigate 5 <br> | |
− | + | Lore 5 <br> | |
− | + | Occult 5 <br> | |
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− | == | + | (It should be noted that Mari, as of now, acts like she has Craft 0 Lore 1 Occult 3; reverting to the listed values will occur at some future event.) |
+ | |||
+ | ==Unfavored== | ||
+ | |||
+ | War 2 (When Outnumbered +3) (1.5 BP)<br> | ||
+ | Linguistics 1 (1 BP)<br> | ||
+ | |||
+ | =Backgrounds= | ||
+ | |||
+ | ===Manse 5: The Living Steel Dojo=== | ||
+ | |||
+ | This Earth-Aspected Manse looks to be little more than a bunker of black basalt from the outside, but imost people don't even get to see through the Greater Veil of Shadows (Power 4) which wards it. Mari only found out by literally running right into it and feeling her way to the Manse's front door. Inside, the Dojo contains extensive Archives (Power 2) on martial arts, as well as built-in food production (Provider 3) and various Magical Conveniences. The living areas are comfortably furnished, but much of the space is devoted to training equipment and courses. It is, however, very big, and could probably house and feed hundreds of people for, well, ever. | ||
+ | |||
+ | The Living Steel Dojo produces a composite Hearthstone; it combines the properties of a Kata-Sculpting Gem and a Stone of Conviction. | ||
+ | |||
+ | ===Artifact 3: Zsofika Demon-Ink Tattoo=== | ||
+ | |||
+ | This attractive tattoo of the Kite Flute looks like the demoness herself, captured mid-step on Mari's back. Away from the eyes of mortals, it continues dancing to an unheard rhythm, though it will change its steps to match those of any ambient music. | ||
+ | |||
+ | This tattoo grants +2 to Dexterity, +2 to Dodge and +3 in dodging attacks while wearing armor. Zsofika blesses those who bear her image with her grace and skill. | ||
− | + | ===Artifact 3: Sondok Demon-Ink Tattoo=== | |
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− | + | Sondok stands in a suitably martial pose opposite Zsofika, performing a dance with her sword in counterpoint to Zsofika's steps. Lucky viewers might be able to see them battle on Mari's back, war fan against Malfean blade. | |
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− | + | This tattoo grants +2 to Strength, +2 to Martial Arts and +3 specialties in practicing Martial Arts in armor. The ferocity of Sondok infuses those who wear her on their skin. | |
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− | + | ===Artifact 3: Starmetal Discreet Essence Armor + Illusionary Disguise=== | |
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− | + | The decorative bangles on Mari's wrists and ankles are not simply for show; they're actually pretty good armor and can shield her against minor harm. They're just about the only kinds of armor she can wear, since actual, solid sheets or plates of the magical materials make her feel trapped. A skilled observer will note that the starmetal is tainted with vitriol... | |
− | |||
− | |||
− | + | These bangles also possess another power - they can generate an illusionary disguise that permits Mari to appear like almost anyone falling within a vaguely humanoid body pattern. Mari usually uses this ability to look like herself. | |
− | + | ===Tattoo Artifact 2: Skin-Mount Setting=== | |
− | |||
− | + | This intricate pattern of brass filigree and characters decorates Mari's pubic mound, and its enchantments form a natural adhesion point for Hearthstones. The intimate connection permits an expansion of the body's natural Essence capacity. | |
− | = | + | ==Artifact 1: Teodozjia Demon-Ink Tattoo=== |
− | + | The lion gracing her lower back lends its conviction to Mari. It grimaces in the presence of holy objects and people, like Determination of Mountains, for instance. | |
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=Merits= | =Merits= | ||
− | + | ||
+ | ==Enchanting Features== | ||
+ | |||
+ | Mari is cute. As in, really cute. She's not sexy (that's Shrike) but if she really wants to, she can make people go "awwwww" and want to hug her. | ||
+ | |||
+ | ==Paragon of Conviction== | ||
+ | |||
+ | Mari is stubborn. As in, really stubborn. She's so stubborn that she actuslly transcends conventional definitions of stubborn. Fortunately she's also terribly mercurial. But once she decides on something, no power in the 'verse can keep her from doing it. | ||
+ | |||
+ | ==Prodigy (Martial Arts)== | ||
+ | |||
+ | Mari is badass. As in, really badass. She picked up the lessons from the Living Steel Dojo with frightening speed and the only reason she hasn't grown more is because she seriously could not be bothered to learn. If she can focus herself and properly study... | ||
=Flaws= | =Flaws= | ||
+ | |||
+ | Permanent Caste Mark 2<br> | ||
+ | Amnesia 3<br> | ||
+ | Nightmares 2<br> | ||
+ | Greater Curse 3<br> | ||
+ | |||
+ | ==Permanent Caste Mark== | ||
+ | |||
+ | Mari has a big red ring on her brow, with occasional swirls within. This marks her as a Wretched, which is probably not good. | ||
+ | |||
+ | ==Amnesia== | ||
+ | |||
+ | Mari doesn't remember anything before being summoned to Shrike. | ||
+ | |||
+ | ==Nightmares== | ||
+ | |||
+ | Mari has bad dreams - usually about a city with a mad green sun and buildings of brass. She likes the place, but not what she does while she's in it. | ||
==Greater Curse== | ==Greater Curse== | ||
− | == | + | And of course, Mari tends to throw temper tantrums much more often than most. Except that her tantrums usually involve brutally destroying people who get in her way. |
+ | |||
+ | =Charms= | ||
+ | |||
+ | |||
+ | ==First/Second/Third Excellency== | ||
+ | Martial Arts<br> | ||
+ | War<br> | ||
+ | Resistance<br> | ||
+ | Integrity<br> | ||
+ | Craft<br> | ||
+ | Investigate<br> | ||
+ | Lore<br> | ||
+ | Occult<br> | ||
+ | Athletics<br> | ||
+ | Awareness<br> | ||
+ | Dodge<br> | ||
+ | Larceny<br> | ||
+ | Stealth<br> | ||
+ | Linguistics<br> | ||
+ | |||
+ | ==Infinite Mastery== | ||
+ | Martial Arts<br> | ||
+ | Resistance<br> | ||
+ | Integrity<br> | ||
+ | Craft<br> | ||
+ | Investigate<br> | ||
+ | Lore<br> | ||
+ | Occult<br> | ||
+ | Athletics<br> | ||
+ | Awareness<br> | ||
+ | Dodge<br> | ||
+ | Stealth<br> | ||
+ | |||
+ | ==Essence Flow== | ||
+ | Martial Arts<br> | ||
+ | Resistance<br> | ||
+ | Integrity<br> | ||
+ | Craft<br> | ||
+ | Investigate<br> | ||
+ | Lore<br> | ||
+ | Occult<br> | ||
+ | Athletics<br> | ||
+ | Awareness<br> | ||
+ | Dodge<br> | ||
+ | Stealth<br> | ||
+ | |||
+ | ==Resistance== | ||
+ | |||
+ | Ox-Body Technique x5<br> | ||
+ | Durability of Oak Meditation<br> | ||
+ | Iron Skin Concentration<br> | ||
+ | |||
+ | ==Dodge== | ||
+ | |||
+ | Shadow Over Water<br> | ||
+ | Seven Shadow Evasion<br> | ||
+ | Leaping Dodge Method<br> | ||
+ | Reflex Sidestep Technique<br> | ||
+ | |||
+ | ==Integrity== | ||
+ | |||
+ | Integrity-Protecting Prana<br> | ||
+ | |||
+ | Temptation-Resisting Stance (Conviction version)<br> | ||
+ | |||
+ | Phoenix Renewal Tactic (Conviction)<br> | ||
+ | Epic Zeal of Conviction<br> | ||
+ | Champion of Conviction Meditation<br> | ||
+ | |||
+ | ==Investigate== | ||
+ | |||
+ | Evidence-Discerning Method<br> | ||
+ | Golden Magistrate Clarity<br> | ||
+ | |||
+ | ==Occult== | ||
+ | |||
+ | Terrestrial Circle Sorcery<br> | ||
+ | - Unbreakable Bones of Stone<br> | ||
+ | - Invulnerable Skin of Bronze<br> | ||
+ | |||
+ | ==Athletics== | ||
+ | |||
+ | Graceful Crane Stance<br> | ||
+ | Lightning Speed<br> | ||
+ | Monkey Leap Technique<br> | ||
+ | Unparalleled Acumen Meditation<br> | ||
+ | |||
+ | ==Solar Hero Style== | ||
+ | |||
+ | Fists of Iron Technique<br> | ||
+ | Sledgehammer Fist Punch<br> | ||
+ | Dragon Coil Technique<br> | ||
+ | Solar Hero Form<br> | ||
+ | Heaven Thunder Hammer<br> | ||
+ | |||
+ | Orichalcum Fists of Battle<br> | ||
+ | |||
+ | =Combos= | ||
+ | |||
+ | "Playtime!" | ||
− | + | Shadow Over Water | |
+ | Seven Shadow Evasion | ||
+ | Leaping Dodge Method | ||
+ | Reflex Sidestep Technique | ||
+ | Dragon Coil Technique | ||
+ | Sledgehammer Fist Punch | ||
+ | Heaven Thunder Hammer | ||
+ | Iron Skin Concentration | ||
+ | First Martial Arts Excellency | ||
=Essence= | =Essence= | ||
*Essence: 5 | *Essence: 5 | ||
− | *Personal: | + | *Personal: 25 |
− | *Peripheral: | + | *Peripheral: 51/51 (formerly 67/67) |
− | + | *Committed to Charms: 11 (Integrity-Protecting Prana, Unparallelled Acumen Meditation) | |
− | *Committed to Charms: | + | *Committed to artifacts: 5 (Discreet Essence Armor) |
− | *Committed to artifacts: | ||
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: Quiescent | *Anima status: Quiescent | ||
==Virtues== | ==Virtues== | ||
− | *Compassion: | + | *Compassion: 2 |
− | *Conviction: | + | *Conviction: 6 |
*Temperance: 1 | *Temperance: 1 | ||
− | *Valor: | + | *Valor: 3 |
*(Virtue channels used: 0) | *(Virtue channels used: 0) | ||
===Limit Break=== | ===Limit Break=== | ||
− | Virtue Flaw: | + | Virtue Flaw: Monumental Ego (see: http://wiki.white-wolf.com/exalted/index.php?title=Monumental_Ego) |
Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them. <br> | Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them. <br> | ||
Condition: The character singlehandedly achieves something that significantly furthers his Motivation. <br> | Condition: The character singlehandedly achieves something that significantly furthers his Motivation. <br> | ||
Duration: One scene in combat or (Conviction) hours otherwise. <br> | Duration: One scene in combat or (Conviction) hours otherwise. <br> | ||
− | |||
=Conflict= | =Conflict= | ||
==Physical== | ==Physical== | ||
− | + | *Join Battle: 22 | |
+ | *Dodge DV: 11 | ||
+ | *FOIT Punch: Speed 5 Acc 22 Dam 18B/L PDV 11 Rate 4 Keywords N, P <br> | ||
+ | *FOIT Kick: Speed 5 Acc 21 Dam 21B/L PDV 9 Rate 3 Keywords N, P <br> | ||
+ | *FOIT Clinch: Speed 6 Acc 25 (using Str) Dam 18B/L Def Rate 2 - Keywords C,N,P <br> | ||
+ | *Soak (L/B/A): 15L/25B/3A (5L/5B Discreet Essence Armor, 6L/12B Invulnerable Skin of Bronze) | ||
+ | *Hardness: 8L/14B (2L/2B Discreet Essence Armor, 6L/12B Invulnerable Skin of Bronze) | ||
===Movement=== | ===Movement=== | ||
+ | *Move: 7 (15 with Lightning Speed) | ||
+ | *Dash: 13 (18 with Lightning Speed) | ||
==Social== | ==Social== | ||
*Join Debate: 10 | *Join Debate: 10 | ||
− | *Dodge MDV: | + | *Dodge MDV: 10 |
*Parry MDV: 7 | *Parry MDV: 7 | ||
==Health Levels== | ==Health Levels== | ||
*-0 x1 / -1 x7 / -2 x12 / -4 x 1 / Incap / Dying | *-0 x1 / -1 x7 / -2 x12 / -4 x 1 / Incap / Dying | ||
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
+ | =Gear= | ||
+ | |||
+ | =History= | ||
+ | |||
+ | Mari... doesn't know very much about herself. She remembers a crimson sky hanging over a city of brass and verdigris, a green sun shining like a sickly eye of fire in the heavens. She remembers the wind that killed in its passing, and the clamor that was made to ward it away. | ||
+ | |||
+ | She remembers pleasure, mixed with sweetest pain, of the air grinding mountains to dust and the gales of arrowheads and flaring light. | ||
+ | |||
+ | Then, she remembers nothing, except that she woke up in a world where the sky was blue and the sun was yellow, and that Shrike-nee was there. Shrike-nee held her. Shrike-nee loved her. | ||
+ | |||
+ | She loves Shrike-nee too. She grudgingly puts on the pretty dresses Shrike-nee asks her to wear, because it makes her happy. She dislikes all bald people, because they separated her from her Nee-san once and made Mari very sad. | ||
+ | |||
+ | But she's far too flighty to hold a grudge... | ||
+ | |||
+ | =The Truth= | ||
+ | |||
+ | Mari Exalted as a Solar in the North, when she threw herself at a pack of blood-apes led by a Green Sun Prince to buy time for her brother and family to escape. She never thought she would score a hit on the demons, much less punch its head clean off with her suddenly gold-glowing fists. Emboldened by her success, she saw the rest of the demons off and pursued the Infernal... only to chase him into Hell and see the door close behind her. | ||
+ | |||
+ | She evaded capture, and spent several years surviving in the Demon City, with only her wits and reflexes to guide her. In order to conceal her status as a Solar (and to improve her own abilities), she had demon-ink tattoos of various demons made to order; the demonic chalcanth in the ink masked her Solar Essence (and still does, to some extent). She also borrowed faces, including one of a Scourge, and frequently did so during her endless errands for her illegal demon allies. | ||
+ | |||
+ | Eventually, the forces of the Yozis found her, and in her desperation, she hit on a radical plan. She would fully tune her metaphysical signature to that of a demon which was to be summoned, and escape to Creation via that route. But something went horribly wrong with the spell, and while she ended up in Creation again, she was bereft of her mind and memory. | ||
+ | |||
+ | That is, until she realised that she was in Shrike's boudoir... | ||
+ | |||
+ | =Personality= | ||
+ | |||
+ | Being that Mari has the mental age of a ten-year old, she is not at all interested in domination or conquest or similarly long-ranged plans. She is content to be led and directed by others and to satisfy her own desires, be they for food, sex or simply to play with things. To Mari, "play" encompasses everything from pattycake with Shrike to ripping fully armed and armored Realm elite troops to pieces; for the most part, Shrike has taught Mari to obey the basic rules of society, though Mari's irrepressible childishness usually shines through. Mari is very easily manipulated, especially by treats and pretty objects / people. | ||
+ | |||
+ | Ever since she met Coral, Mari has regained a certain amount of self-awareness. She can actually use proper pronouns now, though she still likes to nickname people and her childish mentality is very much still in evidence. She doesn't know it, but she has a good heart, which, aided by Wrath's attempts to teach her to be a good person, may help put her on the straight and narrow... | ||
+ | |||
+ | =Goals= | ||
− | + | Mari has no higher goals at the moment. Perhaps if her mind were healed, she could make that decision for herself. At this point, whoever had the most influence over her would essentially determine her new course in life... | |
− | == | + | =Family= |
− | + | ==Each Member== | |
− | + | =Circle= | |
− | + | ==Each Circlemate== | |
− | + | =XP= | |
− | + | *Earned: 88 (10 weeks (3 Apr 2010) + 8 Story Arc) | |
− | + | *Spent: 50 (Int and Sta to 2) | |
− | + | * 2 Charms cashed in: Secrets of Future Strife and Joy In Adversity Stance +16 | |
− | + | * Sidequests + 18 | |
− | + | * 5 Charms: Phoenix Renewal Tactic (Conviction), Epic Zeal of Conviction, Champion of Conviction Meditation, Evidence-Discerning Method, Golden Magistrate Clarity | |
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− | + | *Unspent: 32 | |
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− | 32 | ||
− | + | Note: 4 BP remaining | |
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