Editing Maruk

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 149: Line 149:
  
 
[http://www.d20srd.org/srd/monsters/celestialCreature.htm Celestial] [http://www.d20srd.org/srd/monsters/unicorn.htm Unicorn]Companion
 
[http://www.d20srd.org/srd/monsters/celestialCreature.htm Celestial] [http://www.d20srd.org/srd/monsters/unicorn.htm Unicorn]Companion
* Size/Type: Large Magical Beast  
+
* Size/Type: Large Magical Beast
* Hit Dice: 4d10+20 (60 hp)  
+
* Hit Dice: 4d10+20 (42 hp)
* Initiative: +3  
+
* Initiative: +3
* Speed: 70 ft. (14 squares)  
+
* Speed: 60 ft. (12 squares)
* Armor Class: 24 (-1 size, +3 Dex, +6 Armor, +6 natural), touch 12, flat-footed 21
+
* Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
* Base Attack/Grapple: +4/+13  
+
* Base Attack/Grapple: +4/+13
* Attack: Horn +11 melee (1d8+8)  
+
* Attack: Horn +11 melee (1d8+8)
* Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)  
+
* Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)
* Space/Reach: 10 ft./5 ft.  
+
* Space/Reach: 10 ft./5 ft.
* Special Qualities
+
* Special Qualities: Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy, resistance to cold/acid/fire 5, DR: 5/Magic, smite evil 1/day, Spell Resistance: 9
** Darkvision 60 ft.
+
* Saves: Fort +9, Ref +7, Will +6
** Low-light vision
+
* Abilities: Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24
** Scent
+
* Skills: Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8*
** [http://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm Magic Circle Against Evil]
+
* Feats: Alertness, Skill Focus (Survival)
** Spell-like Abilities:
 
*** [http://www.d20srd.org/srd/spells/detectEvil.htm Detect Evil], at will as Free action.
 
*** [http://www.d20srd.org/srd/spells/cureLightWounds.htm Cure Light Wounds], 3/day, CL 5
 
*** [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds], 1/day, CL 5
 
*** [http://www.d20srd.org/srd/spells/neutralizePoison.htm Neutralize Poison], 1/day, DC 21, CL 8
 
** Immunity to poison, charm, and compulsion
 
** Wild empathy
 
** Resistance to cold/acid/fire 5
 
** DR: 5/Magic
 
** Smite evil 1/day
 
** Spell Resistance: 9  
 
* Saves: Fort +9, Ref +7, Will +6  
 
* Abilities: Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24  
 
* Skills: Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +5
 
* Feats:  
 
** Powerful Charge (MH 27)
 
** Reckless Charge (MH 27)
 
* Magic Items:
 
** +2 Chain Barding (4,600 GP)
 
** Horseshoes of Speed (3,000 GP)
 
  
 
Grimm is a fearsome looking beast; 18 hands high, razor-sharp hooves and horn, and an almost evil glint in his one remaining eye. His tail, mane, and coat are generally tangled and dirty, somewhat obscuring his Celestial heritage. His horn is the only thing that he bothers to keep clean, and it gleams like mithril.
 
Grimm is a fearsome looking beast; 18 hands high, razor-sharp hooves and horn, and an almost evil glint in his one remaining eye. His tail, mane, and coat are generally tangled and dirty, somewhat obscuring his Celestial heritage. His horn is the only thing that he bothers to keep clean, and it gleams like mithril.
  
 
The unicorn is fond of Maruk, in his way, if only because the old bastard gives him plenty of opportunities to stab things. Elysium is lamentably free of bastards to impale.
 
The unicorn is fond of Maruk, in his way, if only because the old bastard gives him plenty of opportunities to stab things. Elysium is lamentably free of bastards to impale.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)