Editing Marvarn "Slabs" Alaric

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===Traits===
 
===Traits===
*'''Iron Stomach:''' +10 to Carouse tests vs ingested toxins, poison, or tainted foods and to Tests made to consume unusual or unpleasant meals and Tests to resist throwing up.
+
*'''Iron Stomach:'''  
*'''Primitive:''' -10 to Tech-Use, and -10 to Fellowship Tests made in formal or civilised surroudings.
+
*'''Primitive:'''  
*'''Rite of Passage:''' Full Action: Test Intelligence to staunch Blood Loss.
+
*'''Rite of Passage:'''  
*'''Wilderness Savvy:''' Navigation (Surface), Survival, and Tracking are Basic Skills.
+
*'''Wilderness Savvy:'''  
*'''Untouchable:''' Immune to all warp-related phenomena; Psy Powers used within WP Bonus metres have +10 Psychic Threshold and the psyker suffers a -20 to any Tests made as part of the power; -10 to Fellowship Tests vs Psykers.
 
  
 
===Basic Skills===
 
===Basic Skills===
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Swim (Str) *40%<br>
 
Swim (Str) *40%<br>
 
Tracking (Int) 15%<br>
 
Tracking (Int) 15%<br>
Navigation (Surface) (Int) 15%
+
Navigation (surface) (Int) 15%
  
 
===Advanced Skills===
 
===Advanced Skills===
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===Gear===
 
===Gear===
 
====Weapons and ammo====
 
====Weapons and ammo====
=====Ranged=====
+
Grenade Launcher with Red-Dot Laser Sight (Range 60m, RoF S/-/-, Dam/Pen as grenade, Clip 6, Rld Full, Wt 9)<br>
Lasgun (Range 100m, RoF S/3/-, Dam 1d10+3 E, Pen 0, Clip 60, Rld Full, Reliable, Wt 4)<br>
+
-Frag Grenades, 2 clips (Dam 2d10 X, Pen 0, Blast (4), Wt 0.9)<br>
-1 Charge Pack (Wt 0.4)<br>
 
Grenade Launcher with Red-Dot Laser Sight (Range 60m, RoF S/-/-, Dam/Pen as grenade, Clip 6, Rld Full, Wt 9.5)<br>
 
-Frag Grenades, 1 clip (Dam 2d10 X, Pen 0, Blast (4), Wt 0.9)<br>
 
 
-Krak Grenades, 1 clip (Dam 2d10+4 X, Pen 6, Wt 0.9)<br>
 
-Krak Grenades, 1 clip (Dam 2d10+4 X, Pen 6, Wt 0.9)<br>
 
Shotgun (Range 30m, RoF S/-/-, Dam 1d10+4 I, Pen 0, Clip 2, Rld 2Full, Scatter, Reliable, Wt 5)<br>
 
Shotgun (Range 30m, RoF S/-/-, Dam 1d10+4 I, Pen 0, Clip 2, Rld 2Full, Scatter, Reliable, Wt 5)<br>
-12 shells<br>
+
-12 shells
 
Flintlock Pistols, 2 (Range 15m, RoF S/-/-, Dam 1d10+2 I, Pen 0, Clip 1, Rld 3Full, Primitive, Unreliable, Inaccurate, Wt 4)<br>
 
Flintlock Pistols, 2 (Range 15m, RoF S/-/-, Dam 1d10+2 I, Pen 0, Clip 1, Rld 3Full, Primitive, Unreliable, Inaccurate, Wt 4)<br>
 
-12 shots<br>
 
-12 shots<br>
 
Frag Hand Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5)<br>
 
Frag Hand Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5)<br>
Firebomb Hand Grenade (Range 12m, Dam 1d10+3 E, Pen 6, Blast (3), Wt 0.5)
+
Firebomb Hand Grenade (Range 12m, Dam 1d10+3 E, Pen 6, Blast (3), Wt 0.5)<br>
=====Melee=====
 
 
Mono Bastard Sword (Dam 1d10+5 R, Pen 3, Wt 5)<br>
 
Mono Bastard Sword (Dam 1d10+5 R, Pen 3, Wt 5)<br>
Knife (Range 3m (Thrown only), Dam 1d5+2 R, Pen 0, Primitive, Wt 0.5kg)
+
Knife (Range 3m (Thrown only), Dam 1d5+2 R, Pen 0, Primitive, Wt 0.5kg)<br>
 +
 
 
====Armour and clothing====
 
====Armour and clothing====
Guard Flak Armour (4 AP: All, 5AP vs Blast weapons, Wt 11)<br>
+
Guard Flak Armour (4 AP: All, 5AP vs Blast weapons)<br>
Guard uniform<br>
+
Guard uniform
Gas Mask (Wt 0.5)<br>
 
Dog Tags (Wt -)<br>
 
Gear Storage ('combat webbing' of leather straps, pouches and holsters, Wt 1)
 
  
 
====Other====
 
====Other====
 
Imperial Infantryman's Uplifting Primer (Wt 0.3)<br>
 
Imperial Infantryman's Uplifting Primer (Wt 0.3)<br>
 +
Gas Mask (Wt 0.5)<br>
 
Bottle of Rotgut (Wt -)<br>
 
Bottle of Rotgut (Wt -)<br>
 
Micro-bead (Wt -)<br>
 
Micro-bead (Wt -)<br>
 
Infantry Lamp Pack (Wt 1)<br>
 
Infantry Lamp Pack (Wt 1)<br>
Weapon Maintenance Kit (for Grenade Launcher, Wt 1)
 
  
Weight: 50kg<br>
+
Weight: 53.7kg<br>
 
Carry 67kg, Lift 135kg, Push 270kg
 
Carry 67kg, Lift 135kg, Push 270kg
  
Remaining wealth: 6TG
+
Remaining wealth: 32TG
  
 
'''Monthly Income''' 60/month (+5 per rank increase)
 
'''Monthly Income''' 60/month (+5 per rank increase)

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