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| GRIM<br> | | GRIM<br> |
− | REAL NAME: Unknown<br> | + | REAL NAME (IF DIFFERENT) Unknown<br> |
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| Look<br> | | Look<br> |
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| Abilities<br> | | Abilities<br> |
− | Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting.<br> | + | Someone or something changed you, made you into a perfect weapon: superhumanly tough, |
| + | incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests. |
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| Labels<br> | | Labels<br> |
| DANGER +2<br> | | DANGER +2<br> |
− | FREAK +2<br> | + | FREAK +1<br> |
| SAVIOR -1<br> | | SAVIOR -1<br> |
− | SUPERIOR 0<br> | + | SUPERIOR +1<br> |
| MUNDANE -1<br> | | MUNDANE -1<br> |
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| Conditions<br> | | Conditions<br> |
| ❑ Afraid (-2 to directly engage a threat)<br> | | ❑ Afraid (-2 to directly engage a threat)<br> |
− | ❑ Angry (-2 to comfort or support or pierce the mask) <br> | + | ❑ Angry (-2 to comfort or support or pierce the mask) br> |
| ❑ Guilty (-2 to provoke someone or assess the situation)<br> | | ❑ Guilty (-2 to provoke someone or assess the situation)<br> |
| ❑ Hopeless (-2 to unleash your powers)<br> | | ❑ Hopeless (-2 to unleash your powers)<br> |
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| Backstory<br> | | Backstory<br> |
− | • Who changed you? ''I don't know. I only heard the word "Winter" in English once. ''<br> | + | • Who changed you? |
− | • How did you escape from them? ''I don't know. I just started punching.''<br> | + | • How did you escape from them? |
− | • Who, outside the team, tries to take care of you now? ''There's a woman. Her name is Mary, I think? She says she's my mother. I don't know...''<br> | + | • Who, outside the team, tries to take care of you now? |
− | • Why do you try to be a hero? ''I mean if you're going to punch people and things for a living it might as well be for a good cause.''<br> | + | • Why do you try to be a hero? |
− | • Why do you care about the team? ''Everyone feels like family. Yes, even the weird alien monster doll. I don't know why.''<br> | + | • Why do you care about the team? |
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− | When our team first came together...<br> | + | When our team first came together... |
− | We defeated a dangerous enemy. Who or what was it?<br> | + | We defeated a dangerous enemy. Who or what was it? |
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| Relationships<br> | | Relationships<br> |
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| Ingenue 1<br> | | Ingenue 1<br> |
| Flechette 1<br> | | Flechette 1<br> |
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− | Bull Moves<br>
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− | ❑ Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift
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− | your Danger up and any other Label down.<br>
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− | ❑ There when it matters: When you defend
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− | someone, on a hit you can hold 1 instead of
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− | choosing one from the list. Spend your hold when
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− | they are in danger later to arrive on the scene
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− | ready to help.<br>
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− | The Bull’s Heart<br>
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− | You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br>
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− | Love: Ingenue<br>
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− | Rival: Flechette<br>
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− | ❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.<br>
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− | Moment of Truth <br>
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− | This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you?<br>
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− | Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who
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− | changed you know exactly where to find you...<br>
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− | Team Moves<br>
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− | When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.<br>
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− | When you share a vulnerability or weakness with someone, give them Influence and hold 2.<br>
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− | Spend that hold to help them as if it were Team in the pool.<br>
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− | POTENTIAL >>>>✓ >>>>✓ >>>>✓ >>>>✓ >>>>❑ <br>
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− | 4/5
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− | Every time you roll a miss on a move, mark potential.<br>
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− | Advancement<br>
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− | When you fill your potential track, you advance. Choose from the list below.<br>
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− | ❑ Take another move from your playbook<br>
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− | ❑ Take another move from your playbook<br>
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− | ❑ Take a move from another playbook<br>
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− | ❑ Take a move from another playbook<br>
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− | ❑ Someone permanently loses Influence over you;
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− | add +1 to a Label<br>
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− | ❑ Rearrange your Labels as you choose, and add
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− | +1 to a Label<br>
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− | ❑ Unlock your Moment of Truth<br>
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− | ❑ Choose another two roles for The Bull’s Heart<br>
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− | When you’ve taken five advances from the top list, you can take advances from the list below.<br>
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− | ❑ Unlock your Moment of Truth after it’s been used once.<br>
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− | ❑ Change playbooks<br>
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− | ❑ Take an adult move<br>
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− | ❑ Take an adult move<br>
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− | ❑ Lock a Label, and add +1 to a Label of your
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− | choice<br>
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− | ❑ Retire from the life or become a paragon of the<br>
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