Editing Masks Grim
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Labels<br> | Labels<br> | ||
DANGER +2<br> | DANGER +2<br> | ||
− | FREAK + | + | FREAK +1<br> |
− | SAVIOR | + | SAVIOR 0<br> |
− | SUPERIOR | + | SUPERIOR +1<br> |
MUNDANE -1<br> | MUNDANE -1<br> | ||
Conditions<br> | Conditions<br> | ||
❑ Afraid (-2 to directly engage a threat)<br> | ❑ Afraid (-2 to directly engage a threat)<br> | ||
− | ❑ Angry (-2 to comfort or support or pierce the mask) | + | ❑ Angry (-2 to comfort or support or pierce the mask) br> |
❑ Guilty (-2 to provoke someone or assess the situation)<br> | ❑ Guilty (-2 to provoke someone or assess the situation)<br> | ||
❑ Hopeless (-2 to unleash your powers)<br> | ❑ Hopeless (-2 to unleash your powers)<br> | ||
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Backstory<br> | Backstory<br> | ||
− | • Who changed you? | + | • Who changed you?<br> |
− | • How did you escape from them? | + | • How did you escape from them? <br> |
− | • Who, outside the team, tries to take care of you now? | + | • Who, outside the team, tries to take care of you now?<br> |
− | • Why do you try to be a hero? | + | • Why do you try to be a hero?<br> |
− | • Why do you care about the team? | + | • Why do you care about the team?<br> |
− | When our team first came together... | + | When our team first came together... |
We defeated a dangerous enemy. Who or what was it?<br> | We defeated a dangerous enemy. Who or what was it?<br> | ||
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Bull Moves<br> | Bull Moves<br> | ||
− | ❑ Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift | + | ❑ Punch everyone: Whenever you charge into a |
+ | fight without hedging your bets, you can shift | ||
your Danger up and any other Label down.<br> | your Danger up and any other Label down.<br> | ||
❑ There when it matters: When you defend | ❑ There when it matters: When you defend | ||
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The Bull’s Heart<br> | The Bull’s Heart<br> | ||
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br> | You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br> | ||
− | Love: Ingenue | + | Love: Ingenue |
− | Rival: Flechette | + | Rival: Flechette |
− | ❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them. | + | Choose a role you commonly fulfill for your love or rival: |
− | + | ❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them. | |
− | + | ❑ Friend: When you comfort or support your love | |
− | + | or rival, mark potential on a hit. When your love or rival comforts or supports you, mark potential when they roll a hit. | |
− | + | ❑ Listener: When you pierce the mask of your | |
− | + | love or rival, you can always let them ask you a | |
− | + | question to ask them an additional question in | |
− | + | turn, even on a miss. These additional questions | |
− | When you | + | do not have to be on the list. |
− | + | ❑ Enabler: When you provoke your love or rival, | |
− | When you | + | roll + Danger if you are trying to provoke them to rash or poorly thought out action. |
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