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Contained herein are sample opponents who can be picked up and used, or customised if you have more time.
 
 
 
=Organics=
 
 
 
==Biotics==
 
 
These foes use warping mass effect fields as their weapon.
 
 
 
===Biotic Apprentice===
 
 
A minor talent or biotic-in-training.
 
 
'''Attributes''': Intelligence 3, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Academics 1, Science 1 (Biotic Theory); Assault 1, Athletics 2, Firearms 1<br>
 
'''Merits''': <br>
 
'''Talents (Adept)''': ''Distortion 1'' - Warp, ''Integration 1'' - Barrier, ''Kinetics 1'' - Lift <br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 10<br>
 
'''Defense''': 4 (5 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 4
 
*Warp - 4L, Range 100, Cost 1B Willpower, Dice pool 5
 
'''Health''': 7<br>
 
 
'''Equipment''': Light armour, heavy pistol
 
 
 
===Artillery===
 
 
'''Attributes''': Intelligence 3, Wits 3, Resolve 5; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 4.<br>
 
'''Skills''': Academics 2, Science 3; Assault 2, Athletics 2, Firearms 2 (Pistol); <br>
 
'''Merits''': <br>
 
'''Talents (Adept)''': <br>
 
'''Willpower''': 9<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 7<br>
 
'''Speed''': 9 (10 unarmoured)<br>
 
'''Defense''': 4 (5 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Warp - 5L, Range 100, Cost 1B Willpower, Dice pool
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 6
 
'''Health''': 8<br>
 
 
'''Equipment''': Light armour with mod,
 
 
 
===Dragoon===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 4, Dexterity 3, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Assault 4 (Biotic Lash), Athletics 4, Firearms 3, <br>
 
'''Merits''': <br>
 
'''Talents (Vanguard)''': Fitness, Second Skin, Slam;  ''Integration 3'' - Barrier, Charge, Smite<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 6<br>
 
'''Speed''': 13 (14 unarmoured)<br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 5<br>
 
'''Weapons/Attacks''':<br>
 
*Biotic Lash - 7L (3B unaugmented with Smite), Cost 1B, Dice pool 9
 
*SMG - 1L, Range (75/150/300), Dice pool 6
 
'''Health''': 11<br>
 
 
'''Equipment''': Phoenix armour with Enhanced Arm Servos, SMG,
 
 
===Skirmisher===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Assault 4 (Biotic Strike), Athletics 4, Firearms 3 (Shotgun)<br>
 
'''Merits''': <br>
 
'''Talents (Vanguard)''': Carnage, Hard Target, Second Skin; ''Integration 3'' - Barrier, Charge, Smite<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +9<br>
 
'''Perception''': 6<br>
 
'''Speed''': 17 (14 unarmoured)<br>
 
'''Defense''': 4 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 5<br>
 
'''Weapons/Attacks''':<br>
 
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
 
*Biotic strike - 6L (2B unaugmented with Smite), Cost 1B, Dice pool 8
 
'''Health''': 9<br>
 
 
'''Equipment''': Assault armour with Enhanced Leg Servos, assault shotgun
 
 
==Shooters==
 
 
These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They're the most common type of opposition.
 
 
 
===Recruit===
 
 
Your average soldier, mercenary or corporate security guard.
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.<br>
 
'''Skills''': Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1 <br>
 
'''Merits''': Iron Stamina 1, <br>
 
'''Talents''': None.<br>
 
'''Willpower''': 5<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 8 (10 unarmoured)<br>
 
'''Defense''': 0 (2 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 6
 
*Rifle butt - 1B, Dice pool 4
 
'''Health''': 8<br>
 
 
'''Equipment''': Medium armour, Assault rifle<br>
 
 
===Veteran===
 
 
An experienced soldier or mercenary, one who's survived hot contacts and learned a few things.
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2 <br>
 
'''Merits''': Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).<br>
 
'''Talents (Soldier)''': Outflank, Second Skin, Weapons Drill.<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +7<br>
 
'''Perception''': 6<br>
 
'''Speed''': 11 (12 unarmoured)<br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 7
 
*Omni-blade - 2L, Dice pool 6
 
'''Health''': 8<br>
 
 
'''Equipment''': Medium armour, assault rifle, military omni-tool.<br>
 
 
===Commando===
 
 
A scout-sniper specialist.
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2<br>
 
'''Merits''': Fast Reflexes 2, Iron Stamina 1<br>
 
'''Talents (Soldier)''': Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +10<br>
 
'''Perception''': 7<br>
 
'''Speed''': 13 (12 unarmoured) <br>
 
'''Defense''': 5 (4 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 5<br>
 
'''Weapons/Attacks''':<br>
 
*Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8
 
*Omni-blade - 2L, Dice pool 6
 
'''Health''': 8<br>
 
 
'''Equipment''': Assault armour with Full Environmental Systems mod, light sniper rifle, heavy pistol, military omni-tool.<br>
 
 
===Heavy Weapons Specialist===
 
 
A heavy weapons specialist.
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents (Soldier)''': Strong Back<br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': 4<br>
 
'''Shields''': 8<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''': Heavy armour, <br>
 
 
 
===Officer===
 
 
A unit commander.
 
 
'''Attributes''': Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.<br>
 
'''Skills''': Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2;  Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.<br>
 
'''Merits''': Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).<br>
 
'''Talents (Soldier)''': Command 4 (6 dice total), Squad Reflexes, Vigilant.<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +9<br>
 
'''Perception''': 6<br>
 
'''Speed''': 8 (10 unarmoured)<br>
 
'''Defense''': 1 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7
 
*Omni-blade - 2L, Dice pool 6
 
'''Health''': 8<br>
 
 
'''Equipment''': Medium armour with Command and Control uplink, heavy pistol, military omni-tool.<br>
 
 
===Shock Trooper===
 
 
A close-quarters specialist.
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2<br>
 
'''Merits''': Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2. <br>
 
'''Talents (Soldier)''': Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +9<br>
 
'''Perception''': 6<br>
 
'''Speed''': 16 (15 unarmoured)<br>
 
'''Defense''': 4 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 9
 
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
 
*Omni-blade - 2L, Dice Pool 9
 
'''Health''': 11<br>
 
 
'''Equipment''': Assault armour with Fortified Shielding mod, assault rifle, assault shotgun, military omni-tool.<br>
 
 
==Techs==
 
 
These foes rely on technical expertise and Process Talents for their edge.
 
 
 
===Tech Support===
 
 
A minor tech.
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''':  Academics 2, Engineering 2, Interfacing 2, Science 2; Covert 2, Firearms 1, Piloting 2<br>
 
'''Merits''': <br>
 
'''Talents (Engineer)''': <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +7<br>
 
'''Perception''': 7<br>
 
'''Speed''': 9 (10 unarmoured) <br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Light pistol - 1L, Range (20/40/80), Dice pool 4
 
'''Health''': 7<br>
 
 
'''Equipment''': Light armour, light pistol,
 
 
 
===Drone Controller===
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 4; Strength 2, Dexterity 4, Stamina 2; Presence 2, Manipulation 2, Composure 4.<br>
 
'''Skills''': Academics 2, Engineering 3 (Drones), Interfacing 3, Science 2; Firearms 2, Piloting 3 (Combat Drones); <br>
 
'''Merits''': Fast Reflexes 3<br>
 
'''Talents (Engineer)''': ''Engineering Processes 2'' - ''Interfacing Processes 2'' - ''Science Processes 2'' - <br>
 
'''Willpower''': 8<br>
 
'''Initiative''': +11<br>
 
'''Perception''': 9<br>
 
'''Speed''': 10 (11 unarmoured)<br>
 
'''Defense''': 3 (4 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': 7<br>
 
 
'''Equipment''': Light armour with Drone Operation Suite mod.
 
 
 
===Ghost===
 
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents (Infiltrator)''': Agility, Marksman, Sniper, ''Engineering Processes 2'' - ''Interfacing Processes 1'' -  <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 7<br>
 
'''Speed''': 13<br>
 
'''Defense''': 4<br>
 
'''Armour''': 2<br>
 
'''Shields''': 3<br>
 
'''Weapons/Attacks''':<br>
 
*Heavy sniper rifle - 3L, Range (250/500/1000), 9-again, AP1, Precision, Dice pool
 
*SMG - 1L, Range (75/150/300), Dice pool
 
'''Health''': 8<br>
 
 
'''Equipment''': Reconnaissance armour with Sound Suppressing Overlay mod, heavy sniper rifle, SMG, specialist omni-tool (Engineering),
 
 
 
===Medic===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': <br>
 
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Saboteur===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents (Engineer)''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': <br>
 
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Stalwart===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents (Engineer)''': ''Engineering Processes 2'' - Tech Armour (twice) ''Interfacing Processes 2'' - Tech Armour (twice) ''Medicine Processes 1'' - Tech Armour ''Science Processes 1'' - Tech Armour <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': <br>
 
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Vehicle Operator===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': Stunt Driver<br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': <br>
 
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
==Rachni==
 
 
===Worker===
 
 
 
===Soldier===
 
 
 
===Brood Warrior===
 
 
 
 
==Critters==
 
 
===Klixen===
 
 
===Varren===
 
 
===Varren Alpha===
 
 
 
=Synthetics=
 
 
 
==Geth==
 
 
Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or "software", hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or "hardware". Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city.
 
 
 
'''Networking Improvements'''
 
 
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are 3 or more platforms in close proximity, they all gain the following benefits:
 
*+1 Initiative and Perception
 
*+1 Wits 
 
*Merit: Atavism (Use the higher of Dex or Wits to determine defense), Using their neural networks Geth can see incoming attacks made against them from other Geth platforms in close proximity. This helps the target of the attack and only applies to close quarters combat.
 
 
When there are more than five platforms in close proximity, they all gain the following additional benefits:
 
*+1 Intelligence and Resolve
 
*+1 Firearms and Interfacing
 
*2 Command points
 
 
When there are more than ten platforms in close proximity, they all gain the following additional benefits:
 
*+1 Dexterity
 
*+1 Shield level
 
*3 additional Command points
 
*The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network).
 
 
When there are more than twenty platforms in close proximity, they all gain the following additional benefits:
 
*+1 Intelligence
 
*+1 Interfacing
 
*+1 Shield level
 
*5 additional Command points
 
 
 
The geth have a number of platforms, which have evolved over time in response to the threats they have faced.
 
 
 
===Trooper===
 
 
The most basic mobile platform is the Trooper.
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2 (Self-Repair), Interfacing 2, Science 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br>
 
'''Merits''': None<br>
 
'''Talents''': (All talents can be used once per combat) Disruption ammo, Armor Piercing ammo<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''':6<br>
 
'''Speed''': 10<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 12<br>
 
'''Weapons/Attacks''':<br>
 
*Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80,
 
Dice pool 5
 
*Rifle butt - 1B, Dice pool 4
 
'''Health''': 8<br>
 
 
'''Equipment''':
 
 
===Engineer===
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3 ; Strength 3, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 3 (Self-Repair), Interfacing 3, Science 3, Assault 1, Athletics 1, Firearms 2, Piloting 2 <br>
 
'''Merits''': <br>
 
'''Talents''': (All talents can be used once per combat) Fortification, Shield Boost, Shield Drone, Tactical Scan, Defense Matrix<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Geth SMG - 0L, Range (25/50/100), RoF -/-/A, Clip 100, Dice pool 4
 
*Melee attack - 0B, Dice pool 4
 
'''Health''': 7<br>
 
 
'''Equipment''':
 
 
===Hunter===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 3, Stealth 3<br>
 
'''Merits''': <br>
 
'''Talents''': (All talents can be used once per combat) Armor piercing ammo, Disruption ammo, Tactical scan  <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 11<br>
 
'''Defense''': 3<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80,
 
Dice pool 6
 
*Geth Shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6,
 
Dice pool 6
 
*Rifle/Shotgun butt - 1B, Dice pool 5
 
'''Health''': 8<br>
 
 
'''Equipment''': Tactical Cloak
 
 
===Prime===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 2; Strength 4, Dexterity 3, Stamina 3; Presence 2, Manipulation 1, Composure 2.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Science 2, Assault 4, Firearms 3<br>
 
'''Merits''': Giant, Enormous (4 Dots)<br>
 
'''Talents''': (All talents can be used once per combat) Armor piercing ammo, Fortification, Shield Drone, Disruption ammo, Energy Drone or Rocket Drone. (Can use the Command Talents Concentrate Fire, Ready for Action, and Take
 
Cover. Command Pool 5) <br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 15<br>
 
'''Size''':8<br>
 
'''Defense''': 3<br>
 
'''Armour''': 2<br>
 
'''Shields''': 15<br>
 
'''Weapons/Attacks''':<br>
 
*Geth shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6,
 
Dice pool 6
 
*Geth Spitfire - 3L, Range (150/300/600), RoF -/-/A, Clip 100,
 
Special: Disrupt 1, Dice pool 6
 
*Melee slam - 2B, Dice pool 8
 
'''Health''': 11<br>
 
 
'''Equipment''': Command and Control Uplink
 
 
===Pyro===
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 2; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 4<br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': 5<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 9<br>
 
'''Defense''': 2<br>
 
'''Armour''': 3<br>
 
'''Shields''': 8<br>
 
'''Weapons/Attacks''':<br>
 
*Flamethrower - 4L 8-again, Range (10/20/30), RoF -/BF/A, Clip 30
 
Special: Inferno, Dice pool 6
 
*Melee attack - 0B, Dice pool 4
 
'''Health''': 8<br>
 
 
'''Equipment''':
 
 
===Rocket Trooper===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 3, Athletics 3, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 6<br>
 
'''Speed''': 9<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Light Rocket Launcher - 4L 9-again, Range (150/300/600), RoF S/-/-, Clip 3, Special: AP 1/ Auto-target, Dice pool 7
 
*Melee slam - 2B, Dice pool 5
 
'''Health''': 9<br>
 
 
 
'''Equipment''':
 
 
===Sniper===
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 5, Stealth 4<br>
 
'''Merits''': <br>
 
'''Talents''': (All talents can be used once per combat) Disruption ammo, Tactical scan<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 9<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Geth Anti-Material Rifle - 3L, Range (250/500/1000), RoF S/-/-, Clip 1, Special: Ap3/Precision, Dice pool 7
 
*Melee attack - 0B, Dice pool 4
 
'''Health''': 7<br>
 
 
'''Equipment''': Tactical Cloak
 
 
==Mechs==
 
 
 
===FENRIS===
 
 
'''Attributes''': Intelligence 1, Wits 4, Resolve 4; Strength 4, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Athletics 3 (Running), Assault 3; Intimidation 2, Survival (Tracking) 2<br>
 
'''Merits''': <br>
 
'''Talents''': None<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +7<br>
 
'''Perception''': 7<br>
 
'''Speed''': 14 (Species factor 7)<br>
 
'''Size''': 4<br>
 
'''Defense''': 6<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Taser - 0B, Stun, Dice pool 7
 
'''Health''': 7<br>
 
 
'''Equipment''': None.
 
 
 
===LOKI===
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 2, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Assault 1, Athletics 2, Firearms 2 (Pistol)<br>
 
'''Merits''': None.<br>
 
'''Talents''': None.<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 10<br>
 
'''Defense''': 4<br>
 
'''Armour''': 2<br>
 
'''Shields''': 4<br>
 
'''Weapons/Attacks''':<br>
 
*Machine pistol - 1L, Range (25/50/100), Dice pool 6
 
*Proximity shock - 0B, Stun, Dice pool 3
 
'''Health''': 8<br>
 
 
'''Equipment''': Machine pistol.
 
 
 
===Ogre===
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Assault 2, Athletics 2, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +4<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Size''': 9<br>
 
'''Defense''': 4<br>
 
'''Armour''': 4<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': 17<br>
 
 
'''Equipment''': None (integrated weaponry).
 
 
 
===Orcus===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 1; Assault 2, Athletics 3, Firearms 3 (Assault Rifles); Intimidation 2<br>
 
'''Merits''': None<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 12<br>
 
'''Defense''': 6<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 7
 
*Rifle butt - 1B, Dice pool 6
 
'''Health''': 9<br>
 
 
'''Equipment''': Assault rifle.
 
 
 
===Rampart===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 1; Assault 2 (Omni-blades), Athletics 3, Firearms 3 (Shotguns); Intimidation 2<br>
 
'''Merits''': Iron Stamina 1, Fast Reflexes 2, Fleet Footed 1<br>
 
'''Talents''': ''Engineering Processes 2'' - Fortification, Omni-blade Power Rerouting (already factored into Omni-blade damage)<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 6<br>
 
'''Speed''': 13<br>
 
'''Defense''': 6<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Light shotgun - 3L, Range (20/40/80) 9-again at short range, Dice pool 7
 
*Omni-blade - 3L, 9-again, Dice pool 7
 
'''Health''': 10<br>
 
 
'''Equipment''': Light shotgun.
 
 
 
===YMIR===
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Assault 2, Athletics 2, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +4<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Size''': 9<br>
 
'''Defense''': 4<br>
 
'''Armour''': 4<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Light machine gun - 3L, Range (150/300/600), Dice pool 5
 
*Light rocket launcher - 4L, Range (150/300/600), 9-again, AP1, Auto-Target, Dice pool  5
 
*Unarmed attack - 4B, 9-again, Dice Pool 10
 
'''Health''': 17<br>
 
 
'''Equipment''': None (integrated weaponry).
 
 
 
 
==Reapers==
 
 
 
===Abomination===
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Athletics 3, Assault 2<br>
 
'''Merits''': Iron Stamina 3.<br>
 
'''Talents''': None<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 11<br>
 
'''Defense''': 5<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Unarmed attack - 0B, Dice pool 5
 
*Death explosion -
 
'''Health''': 8<br>
 
 
'''Equipment''': None. <br>
 
 
 
===Adjutant===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': 2<br>
 
'''Barrier''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Banshee===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': 2<br>
 
'''Barrier''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Brute===
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 3; Strength 7, Dexterity 2, Stamina 7; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Assault 4, Athletics 3<br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Size''': 7<br>
 
'''Defense''': <br>
 
'''Armour''': 4<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Cannibal===
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 4, Dexterity 2, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': 2<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Husk===
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Athletics 3, Assault 2<br>
 
'''Merits''': Iron Stamina 3.<br>
 
'''Talents''': None<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 11<br>
 
'''Defense''': 5<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Unarmed attack - 0B, Dice pool 5
 
'''Health''': 8<br>
 
 
'''Equipment''': None. <br>
 
 
 
===Marauder===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Interfacing 2; Athletics 3, Assault 2, Firearms 3 (Assault Rifle);<br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 12<br>
 
'''Defense''': 6<br>
 
'''Armour''': 3<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 7
 
*Rifle butt - 1B, Dice pool 6
 
'''Health''': 9<br>
 
 
'''Equipment''':
 
 
 
===Ravager===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Armour''': 2<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
===Scion===
 
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Size''': 7<br>
 
'''Defense''': <br>
 
'''Armour''': 3<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Arm cannon
 
*Bludgeon attack
 
'''Health''': <br>
 
 
'''Equipment''':
 
 
 
 
=Vehicles=
 
 
 
==Geth Armature==
 
 
 
 
==Geth Collossus==
 
 
 
 
==Harvester==
 
  
  
 
[[Mass:_the_Effecting |Back to main page]]<br>
 
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