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=Organics=
 
=Organics=
  
 
==Biotics==
 
 
These foes use warping mass effect fields as their weapon.
 
 
 
===Biotic Apprentice===
 
 
A minor talent or biotic-in-training.
 
 
'''Attributes''': Intelligence 3, Wits 3, Resolve 4; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Academics 1, Science 1 (Biotic Theory); Assault 1, Athletics 2, Firearms 1<br>
 
'''Merits''': <br>
 
'''Talents (Adept)''': ''Distortion 1'' - Warp, ''Integration 1'' - Barrier, ''Kinetics 1'' - Lift <br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 10<br>
 
'''Defense''': 4 (5 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 4
 
*Warp - 4L, Range 100, Cost 1B Willpower, Dice pool 5
 
'''Health''': 7<br>
 
 
'''Equipment''': Light armour, heavy pistol
 
 
 
===Artillery===
 
 
'''Attributes''': Intelligence 3, Wits 3, Resolve 5; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 4.<br>
 
'''Skills''': Academics 2, Science 3; Assault 2, Athletics 2, Firearms 2 (Pistol); <br>
 
'''Merits''': <br>
 
'''Talents (Adept)''': <br>
 
'''Willpower''': 9<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 7<br>
 
'''Speed''': 9 (10 unarmoured)<br>
 
'''Defense''': 4 (5 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
'''Weapons/Attacks''':<br>
 
*Warp - 5L, Range 100, Cost 1B Willpower, Dice pool
 
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 6
 
'''Health''': 8<br>
 
 
'''Equipment''': Light armour with mod,
 
 
 
===Dragoon===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 4, Dexterity 3, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Assault 4 (Biotic Lash), Athletics 4, Firearms 3, <br>
 
'''Merits''': <br>
 
'''Talents (Vanguard)''': Fitness, Second Skin, Slam;  ''Integration 3'' - Barrier, Charge, Smite<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 6<br>
 
'''Speed''': 13 (14 unarmoured)<br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 5<br>
 
'''Weapons/Attacks''':<br>
 
*Biotic Lash - 7L (3B unaugmented with Smite), Cost 1B, Dice pool 9
 
*SMG - 1L, Range (75/150/300), Dice pool 6
 
'''Health''': 11<br>
 
 
'''Equipment''': Phoenix armour with Enhanced Arm Servos, SMG,
 
 
===Skirmisher===
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 4; Strength 3, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Assault 4 (Biotic Strike), Athletics 4, Firearms 3 (Shotgun)<br>
 
'''Merits''': <br>
 
'''Talents (Vanguard)''': Carnage, Hard Target, Second Skin; ''Integration 3'' - Barrier, Charge, Smite<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +9<br>
 
'''Perception''': 6<br>
 
'''Speed''': 17 (14 unarmoured)<br>
 
'''Defense''': 4 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 5<br>
 
'''Weapons/Attacks''':<br>
 
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
 
*Biotic strike - 6L (2B unaugmented with Smite), Cost 1B, Dice pool 8
 
'''Health''': 9<br>
 
 
'''Equipment''': Assault armour with Enhanced Leg Servos, assault shotgun
 
  
 
==Shooters==
 
==Shooters==
Line 110: Line 21:
 
'''Initiative''': +5<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Perception''': 4<br>
'''Speed''': 8 (10 unarmoured)<br>
+
'''Speed''': 10<br>
 
'''Defense''': 0 (2 unarmoured)<br>
 
'''Defense''': 0 (2 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Armour''': 3<br>
Line 120: Line 31:
  
 
'''Equipment''': Medium armour, Assault rifle<br>
 
'''Equipment''': Medium armour, Assault rifle<br>
 +
  
 
===Veteran===
 
===Veteran===
 
An experienced soldier or mercenary, one who's survived hot contacts and learned a few things.
 
  
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
'''Skills''': Engineering 2, Medicine 1; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2 <br>
+
'''Skills''': Engineering 2; Assault 3, Athletics 3, Firearms 3 (Assault Rifles), Piloting 2; Intimidation 2, Persuasion 1 (Small Unit Command), Socialise 2 <br>
'''Merits''': Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, Status 1(NCO).<br>
+
'''Merits''': Fast Reflexes 1, Fleet of Foot 1, Iron Stamina 2, <br>
'''Talents (Soldier)''': Outflank, Second Skin, Weapons Drill.<br>
+
'''Talents''': Outflank, Second Skin, Weapons Drill.<br>
 
'''Willpower''': 6<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +7<br>
 
'''Initiative''': +7<br>
 
'''Perception''': 6<br>
 
'''Perception''': 6<br>
'''Speed''': 11 (12 unarmoured)<br>
+
'''Speed''': 13 (12 unarmoured)<br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Defense''': 2 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Armour''': 3<br>
Line 141: Line 51:
 
'''Health''': 8<br>
 
'''Health''': 8<br>
  
'''Equipment''': Medium armour, assault rifle, military omni-tool.<br>
+
'''Equipment''': Medium armour, Assault rifle<br>
  
===Commando===
 
  
A scout-sniper specialist.
+
===Shock Trooper===
  
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
'''Skills''': Engineering 2, Interfacing 2, Investigation 1, Medicine 1; Assault 3, Athletics 3, Covert 2, Firearms 4 (Sniper Rifles), Piloting 2, Stealth 3 (Camouflage), Survival 2<br>
+
'''Skills''': <br>
'''Merits''': Fast Reflexes 2, Iron Stamina 1<br>
+
'''Merits''': <br>
'''Talents (Soldier)''': Ambush, Hard Target, Marksman, Second Skin, Sniper, Vigilant<br>
+
'''Talents''': <br>
'''Willpower''': 6<br>
+
'''Willpower''': <br>
'''Initiative''': +10<br>
+
'''Initiative''': <br>
'''Perception''': 7<br>
+
'''Perception''': <br>
'''Speed''': 13 (12 unarmoured) <br>
+
'''Speed''': <br>
'''Defense''': 5 (4 unarmoured)<br>
+
'''Defense''': <br>
'''Armour''': 3<br>
+
'''Armour''': <br>
'''Shields''': 5<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Light sniper rifle - 2L, Range (250/500/1000), AP1, Precision, Dice pool 9
+
*
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 8
+
'''Health''': <br>
*Omni-blade - 2L, Dice pool 6
 
'''Health''': 8<br>
 
  
'''Equipment''': Assault armour with Full Environmental Systems mod, light sniper rifle, heavy pistol, military omni-tool.<br>
+
'''Equipment''':
  
===Heavy Weapons Specialist===
 
  
A heavy weapons specialist.
+
===Commando===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents (Soldier)''': Strong Back<br>
+
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Initiative''': <br>
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'''Speed''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 4<br>
+
'''Armour''': <br>
'''Shields''': 8<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
 
'''Health''': <br>
 
'''Health''': <br>
  
'''Equipment''': Heavy armour, <br>
+
'''Equipment''':
  
  
===Officer===
+
===Heavy Weapons Specialist===
  
A unit commander.
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
+
'''Skills''': <br>
'''Attributes''': Intelligence 3, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 4, Manipulation 3, Composure 3.<br>
+
'''Merits''': <br>
'''Skills''': Academics 2 (Tactics), Engineering 1, Interfacing 1, Medicine 2;  Assault 3, Athletics 3, Firearms 3 (Pistols), Piloting 2; Empathy 2, Intimidation 2, Persuasion 3 (Command), Socialise 2, Subterfuge 2.<br>
+
'''Talents''': <br>
'''Merits''': Fast Reflexes 1, Iron Stamina 1, Status 3 (Officer).<br>
+
'''Willpower''': <br>
'''Talents (Soldier)''': Command 4 (6 dice total), Squad Reflexes, Vigilant.<br>
+
'''Initiative''': <br>
'''Willpower''': 6<br>
+
'''Perception''': <br>
'''Initiative''': +9<br>
+
'''Speed''': <br>
'''Perception''': 6<br>
+
'''Defense''': <br>
'''Speed''': 8 (10 unarmoured)<br>
+
'''Armour''': <br>
'''Defense''': 1 (3 unarmoured)<br>
+
'''Shields''': <br>
'''Armour''': 3<br>
 
'''Shields''': 7<br>
 
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Heavy pistol - 1L, Range (20/40/80), 9-again, AP1, Dice pool 7
+
*
*Omni-blade - 2L, Dice pool 6
+
'''Health''': <br>
'''Health''': 8<br>
 
  
'''Equipment''': Medium armour with Command and Control uplink, heavy pistol, military omni-tool.<br>
+
'''Equipment''':
 
 
===Shock Trooper===
 
  
A close-quarters specialist.
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 4, Stamina 4; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 1, Medicine 1; Assault 4 (Omni-blade), Athletics 4 (Running), Firearms 4 (Assault Rifles), Piloting 2; Intimidation 2, Socialise 2<br>
 
'''Merits''': Fast Reflexes 2, Fleet of Foot 1, Iron Stamina 2. <br>
 
'''Talents (Soldier)''': Advancing Fire, Carnage, Close Quarters Combatant, Fitness, Second Skin, Shock Trooper<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +9<br>
 
'''Perception''': 6<br>
 
'''Speed''': 16 (15 unarmoured)<br>
 
'''Defense''': 4 (3 unarmoured)<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 9
 
*Assault shotgun - 4L, Range (20/40/80), 8-again at short range, Dice pool 8
 
*Omni-blade - 2L, Dice Pool 9
 
'''Health''': 11<br>
 
 
'''Equipment''': Assault armour with Fortified Shielding mod, assault rifle, assault shotgun, military omni-tool.<br>
 
  
 
==Techs==
 
==Techs==
  
These foes rely on technical expertise and Process Talents for their edge.
+
===Drone Controller===
  
 
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
===Tech Support===
+
'''Skills''': <br>
 
 
A minor tech.
 
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': Academics 2, Engineering 2, Interfacing 2, Science 2; Covert 2, Firearms 1, Piloting 2<br>
 
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents (Engineer)''': <br>
+
'''Talents''': <br>
'''Willpower''': 6<br>
+
'''Willpower''': <br>
'''Initiative''': +7<br>
+
'''Initiative''': <br>
'''Perception''': 7<br>
+
'''Perception''': <br>
'''Speed''': 9 (10 unarmoured) <br>
+
'''Speed''': <br>
'''Defense''': 2 (3 unarmoured)<br>
+
'''Defense''': <br>
'''Armour''': 2<br>
+
'''Armour''': <br>
'''Shields''': 7<br>
+
'''Shields''': <br>
'''Weapons/Attacks''':<br>
 
*Light pistol - 1L, Range (20/40/80), Dice pool 4
 
'''Health''': 7<br>
 
 
 
'''Equipment''': Light armour, light pistol,
 
 
 
 
 
===Drone Controller===
 
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 4; Strength 2, Dexterity 4, Stamina 2; Presence 2, Manipulation 2, Composure 4.<br>
 
'''Skills''': Academics 2, Engineering 3 (Drones), Interfacing 3, Science 2; Firearms 2, Piloting 3 (Combat Drones); <br>
 
'''Merits''': Fast Reflexes 3<br>
 
'''Talents (Engineer)''': ''Engineering Processes 2'' - ''Interfacing Processes 2'' - ''Science Processes 2'' - <br>
 
'''Willpower''': 8<br>
 
'''Initiative''': +11<br>
 
'''Perception''': 9<br>
 
'''Speed''': 10 (11 unarmoured)<br>
 
'''Defense''': 3 (4 unarmoured)<br>
 
'''Armour''': 2<br>
 
'''Shields''': 7<br>
 
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
'''Health''': 7<br>
+
'''Health''': <br>
  
'''Equipment''': Light armour with Drone Operation Suite mod.
+
'''Equipment''':
  
  
 
===Ghost===
 
===Ghost===
 
 
'''Attributes''': Intelligence 3, Wits 4, Resolve 3; Strength 3, Dexterity 4, Stamina 3; Presence 2, Manipulation 2, Composure 3.<br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Talents (Infiltrator)''': Agility, Marksman, Sniper, ''Engineering Processes 2'' - ''Interfacing Processes 1'' -  <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 7<br>
 
'''Speed''': 13<br>
 
'''Defense''': 4<br>
 
'''Armour''': 2<br>
 
'''Shields''': 3<br>
 
'''Weapons/Attacks''':<br>
 
*Heavy sniper rifle - 3L, Range (250/500/1000), 9-again, AP1, Precision, Dice pool
 
*SMG - 1L, Range (75/150/300), Dice pool
 
'''Health''': 8<br>
 
 
'''Equipment''': Reconnaissance armour with Sound Suppressing Overlay mod, heavy sniper rifle, SMG, specialist omni-tool (Engineering),
 
 
 
===Medic===
 
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
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===Saboteur===
+
===Medic===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents (Engineer)''': <br>
+
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Initiative''': <br>
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===Stalwart===
+
===Saboteur===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents (Engineer)''': ''Engineering Processes 2'' - Tech Armour (twice) ''Interfacing Processes 2'' - Tech Armour (twice) ''Medicine Processes 1'' - Tech Armour ''Science Processes 1'' - Tech Armour <br>
+
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Initiative''': <br>
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===Vehicle Operator===
+
===Stalwart===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents''': Stunt Driver<br>
+
'''Talents''': <br>
 
'''Willpower''': <br>
 
'''Willpower''': <br>
 
'''Initiative''': <br>
 
'''Initiative''': <br>
Line 381: Line 215:
 
'''Equipment''':
 
'''Equipment''':
  
 
==Rachni==
 
 
===Worker===
 
 
 
===Soldier===
 
 
 
===Brood Warrior===
 
 
 
 
==Critters==
 
 
===Klixen===
 
 
===Varren===
 
 
===Varren Alpha===
 
  
  
Line 413: Line 227:
 
'''Networking Improvements'''
 
'''Networking Improvements'''
  
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are 3 or more platforms in close proximity, they all gain the following benefits:
+
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are more than three platforms in close proximity, they all gain the following benefits:
 
*+1 Initiative and Perception
 
*+1 Initiative and Perception
 
*+1 Wits   
 
*+1 Wits   
*Merit: Atavism (Use the higher of Dex or Wits to determine defense), Using their neural networks Geth can see incoming attacks made against them from other Geth platforms in close proximity. This helps the target of the attack and only applies to close quarters combat.
 
  
 
When there are more than five platforms in close proximity, they all gain the following additional benefits:
 
When there are more than five platforms in close proximity, they all gain the following additional benefits:
Line 443: Line 256:
 
The most basic mobile platform is the Trooper.
 
The most basic mobile platform is the Trooper.
  
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
+
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
'''Skills''': Engineering 2 (Self-Repair), Interfacing 2, Science 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br>
+
'''Skills''': Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br>
 
'''Merits''': None<br>
 
'''Merits''': None<br>
'''Talents''': (All talents can be used once per combat) Disruption ammo, Armor Piercing ammo<br>
+
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Willpower''': 6<br>
'''Initiative''': +5<br>
+
'''Initiative''': +4<br>
'''Perception''':6<br>
+
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Speed''': 10<br>
 
'''Defense''': 2<br>
 
'''Defense''': 2<br>
'''Armour''': 1<br>
+
'''Armour''': ?<br>
'''Shields''': 12<br>
+
'''Shields''': ?<br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80,
+
*Assault rifle - 2L, Range (150/300/600), Dice pool 5
Dice pool 5
 
 
*Rifle butt - 1B, Dice pool 4  
 
*Rifle butt - 1B, Dice pool 4  
 
'''Health''': 8<br>
 
'''Health''': 8<br>
  
'''Equipment''':
+
'''Equipment''': ''What's the basic armour/shields setup on a geth platform?''
  
===Engineer===
 
  
'''Attributes''': Intelligence 2, Wits 2, Resolve 3 ; Strength 3, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 3 (Self-Repair), Interfacing 3, Science 3, Assault 1, Athletics 1, Firearms 2, Piloting 2 <br>
 
'''Merits''': <br>
 
'''Talents''': (All talents can be used once per combat) Fortification, Shield Boost, Shield Drone, Tactical Scan, Defense Matrix<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Geth SMG - 0L, Range (25/50/100), RoF -/-/A, Clip 100, Dice pool 4
 
*Melee attack - 0B, Dice pool 4
 
'''Health''': 7<br>
 
  
'''Equipment''':
+
===Engineer===
  
===Hunter===
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
+
'''Skills''': <br>
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 2, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 3, Stealth 3<br>
 
'''Merits''': <br>
 
'''Talents''': (All talents can be used once per combat) Armor piercing ammo, Disruption ammo, Tactical scan  <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 11<br>
 
'''Defense''': 3<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Geth pulse rifle - 1L, Range (150/300/600), RoF -/-/A, Clip 80,
 
Dice pool 6
 
*Geth Shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6,
 
Dice pool 6
 
*Rifle/Shotgun butt - 1B, Dice pool 5
 
'''Health''': 8<br>
 
 
 
'''Equipment''': Tactical Cloak
 
 
 
===Prime===
 
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 2; Strength 4, Dexterity 3, Stamina 3; Presence 2, Manipulation 1, Composure 2.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Science 2, Assault 4, Firearms 3<br>
 
'''Merits''': Giant, Enormous (4 Dots)<br>
 
'''Talents''': (All talents can be used once per combat) Armor piercing ammo, Fortification, Shield Drone, Disruption ammo, Energy Drone or Rocket Drone. (Can use the Command Talents Concentrate Fire, Ready for Action, and Take
 
Cover. Command Pool 5) <br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 5<br>
 
'''Speed''': 15<br>
 
'''Size''':8<br>
 
'''Defense''': 3<br>
 
'''Armour''': 2<br>
 
'''Shields''': 15<br>
 
'''Weapons/Attacks''':<br>
 
*Geth shotgun - 3L 9-again, Range (30/60/90), RoF S/-/-, Clip 6,
 
Dice pool 6
 
*Geth Spitfire - 3L, Range (150/300/600), RoF -/-/A, Clip 100,
 
Special: Disrupt 1, Dice pool 6
 
*Melee slam - 2B, Dice pool 8
 
'''Health''': 11<br>
 
 
 
'''Equipment''': Command and Control Uplink
 
 
 
===Pyro===
 
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 2; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 4<br>
 
 
'''Merits''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Talents''': <br>
'''Willpower''': 5<br>
+
'''Willpower''': <br>
'''Initiative''': +5<br>
+
'''Initiative''': <br>
'''Perception''': 5<br>
+
'''Perception''': <br>
'''Speed''': 9<br>
+
'''Speed''': <br>
'''Defense''': 2<br>
+
'''Defense''': <br>
'''Armour''': 3<br>
+
'''Armour''': <br>
'''Shields''': 8<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Flamethrower - 4L 8-again, Range (10/20/30), RoF -/BF/A, Clip 30
+
*
Special: Inferno, Dice pool 6
+
'''Health''': <br>
*Melee attack - 0B, Dice pool 4
 
'''Health''': 8<br>
 
  
 
'''Equipment''':
 
'''Equipment''':
  
===Rocket Trooper===
 
  
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 3, Athletics 3, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': <br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 6<br>
 
'''Speed''': 9<br>
 
'''Defense''': 2<br>
 
'''Armour''': 1<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Light Rocket Launcher - 4L 9-again, Range (150/300/600), RoF S/-/-, Clip 3, Special: AP 1/ Auto-target, Dice pool 7
 
*Melee slam - 2B, Dice pool 5
 
'''Health''': 9<br>
 
  
 +
===Hunter===
  
'''Equipment''':
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
+
'''Skills''': <br>
===Sniper===
 
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 2, Stamina 2; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 2, Interfacing 2, Assault 2, Athletics 2, Firearms 5, Stealth 4<br>
 
 
'''Merits''': <br>
 
'''Merits''': <br>
'''Talents''': (All talents can be used once per combat) Disruption ammo, Tactical scan<br>  
+
'''Talents''': <br>
'''Willpower''': 6<br>
+
'''Willpower''': <br>
'''Initiative''': +5<br>
+
'''Initiative''': <br>
'''Perception''': 5<br>
+
'''Perception''': <br>
'''Speed''': 9<br>
+
'''Speed''': <br>
'''Defense''': 2<br>
+
'''Defense''': <br>
'''Armour''': 1<br>
+
'''Armour''': <br>
'''Shields''': 10<br>
+
'''Shields''': <br>
'''Weapons/Attacks''':<br>
 
*Geth Anti-Material Rifle - 3L, Range (250/500/1000), RoF S/-/-, Clip 1, Special: Ap3/Precision, Dice pool 7
 
*Melee attack - 0B, Dice pool 4
 
'''Health''': 7<br>
 
 
 
'''Equipment''': Tactical Cloak
 
 
 
==Mechs==
 
 
 
 
 
===FENRIS===
 
 
 
'''Attributes''': Intelligence 1, Wits 4, Resolve 4; Strength 4, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Athletics 3 (Running), Assault 3; Intimidation 2, Survival (Tracking) 2<br>
 
'''Merits''': <br>
 
'''Talents''': None<br>
 
'''Willpower''': 7<br>
 
'''Initiative''': +7<br>
 
'''Perception''': 7<br>
 
'''Speed''': 14 (Species factor 7)<br>
 
'''Size''': 4<br>
 
'''Defense''': 6<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Taser - 0B, Stun, Dice pool 7
 
'''Health''': 7<br>
 
 
 
'''Equipment''': None.
 
 
 
 
 
===LOKI===
 
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 2, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Assault 1, Athletics 2, Firearms 2 (Pistol)<br>
 
'''Merits''': None.<br>
 
'''Talents''': None.<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 10<br>
 
'''Defense''': 4<br>
 
'''Armour''': 2<br>
 
'''Shields''': 4<br>
 
'''Weapons/Attacks''':<br>
 
*Machine pistol - 1L, Range (25/50/100), Dice pool 6
 
*Proximity shock - 0B, Stun, Dice pool 3
 
'''Health''': 8<br>
 
 
 
'''Equipment''': Machine pistol.
 
 
 
 
 
===Ogre===
 
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Assault 2, Athletics 2, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +4<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Size''': 9<br>
 
'''Defense''': 4<br>
 
'''Armour''': 4<br>
 
'''Shields''': 10<br>
 
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
'''Health''': 17<br>
+
'''Health''': <br>
  
'''Equipment''': None (integrated weaponry).
+
'''Equipment''':
  
  
===Orcus===
 
  
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
+
===Prime===
'''Skills''': Engineering 1; Assault 2, Athletics 3, Firearms 3 (Assault Rifles); Intimidation 2<br>
 
'''Merits''': None<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +6<br>
 
'''Perception''': 6<br>
 
'''Speed''': 12<br>
 
'''Defense''': 6<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Assault rifle - 2L, Range (150/300/600), Dice pool 7
 
*Rifle butt - 1B, Dice pool 6
 
'''Health''': 9<br>
 
 
 
'''Equipment''': Assault rifle.
 
 
 
 
 
===Rampart===
 
 
 
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Engineering 1; Assault 2 (Omni-blades), Athletics 3, Firearms 3 (Shotguns); Intimidation 2<br>
 
'''Merits''': Iron Stamina 1, Fast Reflexes 2, Fleet Footed 1<br>
 
'''Talents''': ''Engineering Processes 2'' - Fortification, Omni-blade Power Rerouting (already factored into Omni-blade damage)<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +8<br>
 
'''Perception''': 6<br>
 
'''Speed''': 13<br>
 
'''Defense''': 6<br>
 
'''Armour''': 3<br>
 
'''Shields''': 6<br>
 
'''Weapons/Attacks''':<br>
 
*Light shotgun - 3L, Range (20/40/80) 9-again at short range, Dice pool 7
 
*Omni-blade - 3L, 9-again, Dice pool 7
 
'''Health''': 10<br>
 
 
 
'''Equipment''': Light shotgun.
 
 
 
 
 
===YMIR===
 
 
 
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 8, Dexterity 2, Stamina 8; Presence 1, Manipulation 1, Composure 3.<br>
 
'''Skills''': Assault 2, Athletics 2, Firearms 3<br>
 
'''Merits''': Giant<br>
 
'''Talents''': None<br>
 
'''Willpower''': 6<br>
 
'''Initiative''': +4<br>
 
'''Perception''': 5<br>
 
'''Speed''': 10<br>
 
'''Size''': 9<br>
 
'''Defense''': 4<br>
 
'''Armour''': 4<br>
 
'''Shields''': 10<br>
 
'''Weapons/Attacks''':<br>
 
*Light machine gun - 3L, Range (150/300/600), Dice pool 5
 
*Light rocket launcher - 4L, Range (150/300/600), 9-again, AP1, Auto-Target, Dice pool  5
 
*Unarmed attack - 4B, 9-again, Dice Pool 10
 
'''Health''': 17<br>
 
 
 
'''Equipment''': None (integrated weaponry).
 
 
 
 
 
 
 
==Reapers==
 
 
 
 
 
===Abomination===
 
 
 
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Athletics 3, Assault 2<br>
 
'''Merits''': Iron Stamina 3.<br>
 
'''Talents''': None<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 11<br>
 
'''Defense''': 5<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Unarmed attack - 0B, Dice pool 5
 
*Death explosion -
 
'''Health''': 8<br>
 
 
 
'''Equipment''': None. <br>
 
 
 
 
 
===Adjutant===
 
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
Line 758: Line 328:
 
'''Perception''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Speed''': <br>
 +
'''Size''': 8<br>
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 2<br>
+
'''Armour''': <br>
'''Barrier''': 7<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
Line 768: Line 339:
  
  
===Banshee===
+
===Pyro===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
Line 779: Line 350:
 
'''Speed''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 2<br>
+
'''Armour''': <br>
'''Barrier''': 10<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
Line 788: Line 359:
  
  
===Brute===
 
  
'''Attributes''': Intelligence 1, Wits 2, Resolve 3; Strength 7, Dexterity 2, Stamina 7; Presence 1, Manipulation 1, Composure 3.<br>
+
===Rocket Trooper===
'''Skills''': Assault 4, Athletics 3<br>
+
 
 +
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 +
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Talents''': <br>
Line 798: Line 370:
 
'''Perception''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Speed''': <br>
'''Size''': 7<br>
 
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 4<br>
+
'''Armour''': <br>
'''Shields''': 0<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
Line 809: Line 380:
  
  
===Cannibal===
+
===Sniper===
  
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 4, Dexterity 2, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Skills''': <br>
 
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
Line 820: Line 391:
 
'''Speed''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 2<br>
+
'''Armour''': <br>
'''Shields''': 0<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
Line 829: Line 400:
  
  
===Husk===
 
  
'''Attributes''': Intelligence 1, Wits 2, Resolve 2; Strength 3, Dexterity 3, Stamina 3; Presence 1, Manipulation 1, Composure 2.<br>
 
'''Skills''': Athletics 3, Assault 2<br>
 
'''Merits''': Iron Stamina 3.<br>
 
'''Talents''': None<br>
 
'''Willpower''': 4<br>
 
'''Initiative''': +5<br>
 
'''Perception''': 4<br>
 
'''Speed''': 11<br>
 
'''Defense''': 5<br>
 
'''Armour''': 1<br>
 
'''Shields''': 0<br>
 
'''Weapons/Attacks''':<br>
 
*Unarmed attack - 0B, Dice pool 5
 
'''Health''': 8<br>
 
  
'''Equipment''': None. <br>
+
==Mechs==
  
  
===Marauder===
+
===FENRIR===
  
'''Attributes''': Intelligence 2, Wits 3, Resolve 3; Strength 4, Dexterity 3, Stamina 4; Presence 1, Manipulation 1, Composure 3.<br>
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
'''Skills''': Interfacing 2; Athletics 3, Assault 2, Firearms 3 (Assault Rifle);<br>
+
'''Skills''': <br>
 
'''Merits''': <br>
 
'''Merits''': <br>
 
'''Talents''': <br>
 
'''Talents''': <br>
'''Willpower''': 6<br>
+
'''Willpower''': <br>
'''Initiative''': +6<br>
+
'''Initiative''': <br>
'''Perception''': 6<br>
+
'''Perception''': <br>
'''Speed''': 12<br>
+
'''Speed''': <br>
'''Defense''': 6<br>
+
'''Size''': 4<br>
'''Armour''': 3<br>
+
'''Defense''': <br>
'''Shields''': 7<br>
+
'''Armour''': <br>
 +
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Assault rifle - 2L, Range (150/300/600), Dice pool 7
+
*
*Rifle butt - 1B, Dice pool 6
+
'''Health''': <br>
'''Health''': 9<br>
 
  
 
'''Equipment''':
 
'''Equipment''':
  
  
===Ravager===
+
===LOKI===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
Line 881: Line 437:
 
'''Speed''': <br>
 
'''Speed''': <br>
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 2<br>
+
'''Armour''': <br>
'''Shields''': 0<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
 
*
 
*
Line 890: Line 446:
  
  
===Scion===
+
===Rampart===
  
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
Line 900: Line 456:
 
'''Perception''': <br>
 
'''Perception''': <br>
 
'''Speed''': <br>
 
'''Speed''': <br>
'''Size''': 7<br>
 
 
'''Defense''': <br>
 
'''Defense''': <br>
'''Armour''': 3<br>
+
'''Armour''': <br>
'''Shields''': 0<br>
+
'''Shields''': <br>
 
'''Weapons/Attacks''':<br>
 
'''Weapons/Attacks''':<br>
*Arm cannon
+
*
*Bludgeon attack
 
 
'''Health''': <br>
 
'''Health''': <br>
  
Line 912: Line 466:
  
  
 +
===YMIR===
  
=Vehicles=
+
'''Attributes''': Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .<br>
 +
'''Skills''': <br>
 +
'''Merits''': <br>
 +
'''Talents''': <br>
 +
'''Willpower''': <br>
 +
'''Initiative''': <br>
 +
'''Perception''': <br>
 +
'''Speed''': <br>
 +
'''Size''': 9<br>
 +
'''Defense''': <br>
 +
'''Armour''': <br>
 +
'''Shields''': <br>
 +
'''Weapons/Attacks''':<br>
 +
*
 +
'''Health''': <br>
  
 +
'''Equipment''':
  
==Geth Armature==
 
  
 
+
=Vehicles=
 
 
==Geth Collossus==
 
 
 
 
 
 
 
==Harvester==
 
  
  
 
[[Mass:_the_Effecting |Back to main page]]<br>
 
[[Mass:_the_Effecting |Back to main page]]<br>

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