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* [[Meamnar:Confusion_in_Calduran|Confusion in Calduran]] is a Level 2 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Confusion_in_Calduran|Confusion in Calduran]] is a Level 2 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Into_the_Depths|Into the Depths]] is a Level 2 adventure beginning in the Northern Kingdom of [[Meamnar:Hylar|Hylar]] and proceeding into the Underdark.
 
* [[Meamnar:Into_the_Depths|Into the Depths]] is a Level 2 adventure beginning in the Northern Kingdom of [[Meamnar:Hylar|Hylar]] and proceeding into the Underdark.
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* [[Meamnar:Ettins_Riddle|The Ettin's Riddle]] is a Level 3 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Wolf_Den|Wolf Den]] is a Level 3 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Wolf_Den|Wolf Den]] is a Level 3 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Lost_Marbles|Lost Marbles]] is a Level 3 adventure taking place in the city of [[Meamnar:Hylar_City|Hylar]].
 
* [[Meamnar:Lost_Marbles|Lost Marbles]] is a Level 3 adventure taking place in the city of [[Meamnar:Hylar_City|Hylar]].
* [[Meamnar:The_Rock|The Rock]] is a Level 3 adventure taking place on the [[Meamnar:Andrean_Sea|Andrean Sea]].
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* [[Meamnar:Windswept_Wall|The Windswept Wall]] is a Level 3 adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Havoc_in_Hylar|Havoc in Hylar]] is a Level x adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Havoc_in_Hylar|Havoc in Hylar]] is a Level x adventure taking place in the Northern Kingdom of [[Meamnar:Hylar|Hylar]].
 
* [[Meamnar:Finding_the_Elementalist|Finding the Elementalist]] is a Level x adventure taking place in the city-state of [[Meamnar:Lirath|Lirath]].
 
* [[Meamnar:Finding_the_Elementalist|Finding the Elementalist]] is a Level x adventure taking place in the city-state of [[Meamnar:Lirath|Lirath]].
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==Members of the Party==
 
==Members of the Party==
  
* Artemis, an elven Rgr3, originated from the forest of [[Meamnar:Ethlariel|Ethlariel]] in the kingdom of [[Meamnar:Thelbane|Thelbane]].  His home village was decimated three years ago by a horde of undead creatures.  Who or what drove the horde is still unclear, but Artemis has dedicated himself to the task of finding and punishing whoever is responsible.  After vowing this, he received a vision in which the goddess [[Meamnar:Lendora_Moonbeam|Lendora Moonbeam]] commanded him to find a magical flail known as Lichbane.
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* Artemis, an elven Rgr3, originated from the forest of [[Meamnar:Ethlariel|Ethlariel]] in the kingdom of [[Meamnar:Thelbane|Thelbane]].  His home village was decimated three years ago by a horde of undead creatures.  Who or what drove the horde is still unclear, but Artemis has dedicated himself to the task of finding and punishing whoever is responsible.  After vowing this, he received a vision in which the goddess Sehanine Moonbow commanded him to find a magical flail known as Lichbane.
  
 
* Borlack, a dwarven Ftr1/Clr2 of [[Meamnar:Azard|Azard]], has left the dwarven city of [[Meamnar:Azgrimlode|Azgrimlode]] in the Serpent's Spine to search for an artifact called Heldak's Bracers.  These magical bracers were crafted and worn by Heldak of [[Meamnar:Azard|Azard]], the warrior-priest who founded Azgrimlode many centuries ago.  It is customary for young priests in Azgrimlode to take up such quests, but quite rare that one would vow to recover this important artifact.  In the history of the city, only three have tried and none returned.
 
* Borlack, a dwarven Ftr1/Clr2 of [[Meamnar:Azard|Azard]], has left the dwarven city of [[Meamnar:Azgrimlode|Azgrimlode]] in the Serpent's Spine to search for an artifact called Heldak's Bracers.  These magical bracers were crafted and worn by Heldak of [[Meamnar:Azard|Azard]], the warrior-priest who founded Azgrimlode many centuries ago.  It is customary for young priests in Azgrimlode to take up such quests, but quite rare that one would vow to recover this important artifact.  In the history of the city, only three have tried and none returned.
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* 07 - The party spent the majority of the day at the Griffon's Talon, awaiting their assignment.  As they passed the time in the tavern, Borlack recognized a fellow dwarf from [[Meamnar:Azgrimlode|Azgrimlode]] who had left the stronghold under suspicious circumstances.  Nonetheless, he paid the dwarf and his unknown human companion no heed.  They also heard several rumors regarding the discovery of a dead man somewhere within the town earlier in the day.  Evening eventually came, though, and the group went off to meet Robert at the agreed location, a stable.  Once there, they followed him to the manor of one of the most prominent citizens of [[Meamnar:Dunkirk|Dunkirk]].  Borlack and Artemis stood watch outside, while Robert, Faeryn, and Garrett entered the home.  They found no one inside, which seemed to surprise Robert.  Upstairs, soon after he left Faeryn and Garrett alone in a bedroom, a fire broke out within the home, and they were forced to flee, but not until after searching most of the house unsuccessfully for Robert.  Once regrouped and safely away from the home, the party determined that their best alternative was to return to Calduran Keep.  With nearly every guard in the city attending to the blaze, the keep was vacated, and the group was soon in the courtyard where they discovered the human associate to the dwarf they saw in the tavern.  He was nearly in a second-story window when the group fired upon him and brought him to his death.  While gaining entry themselves, they were attacked by Robert and two prisoners that he had freed from the dungeon below.  Robert was quickly disabled, and Borlack was left to attend to the other two thugs while the rest of the group entered the keep in search of the dwarf.  The ensuing chase eventually led to the rooftop, where the dwarf finally fell from a volley of arrows.
 
* 07 - The party spent the majority of the day at the Griffon's Talon, awaiting their assignment.  As they passed the time in the tavern, Borlack recognized a fellow dwarf from [[Meamnar:Azgrimlode|Azgrimlode]] who had left the stronghold under suspicious circumstances.  Nonetheless, he paid the dwarf and his unknown human companion no heed.  They also heard several rumors regarding the discovery of a dead man somewhere within the town earlier in the day.  Evening eventually came, though, and the group went off to meet Robert at the agreed location, a stable.  Once there, they followed him to the manor of one of the most prominent citizens of [[Meamnar:Dunkirk|Dunkirk]].  Borlack and Artemis stood watch outside, while Robert, Faeryn, and Garrett entered the home.  They found no one inside, which seemed to surprise Robert.  Upstairs, soon after he left Faeryn and Garrett alone in a bedroom, a fire broke out within the home, and they were forced to flee, but not until after searching most of the house unsuccessfully for Robert.  Once regrouped and safely away from the home, the party determined that their best alternative was to return to Calduran Keep.  With nearly every guard in the city attending to the blaze, the keep was vacated, and the group was soon in the courtyard where they discovered the human associate to the dwarf they saw in the tavern.  He was nearly in a second-story window when the group fired upon him and brought him to his death.  While gaining entry themselves, they were attacked by Robert and two prisoners that he had freed from the dungeon below.  Robert was quickly disabled, and Borlack was left to attend to the other two thugs while the rest of the group entered the keep in search of the dwarf.  The ensuing chase eventually led to the rooftop, where the dwarf finally fell from a volley of arrows.
 
* 08 - Appreciative of the group's success, Lord Calduran rewards them with a banquet in their honor, rooms for the night, and gifts of money, healing potions, and a couple of magical weapons.  Halfling merchants from Rhone arrive with food for the banquet, accompanied by Gwyn, who decides to join the party.  Asking Uncle Mortimer about Eerevann reveals that the wizard died about two centuries before, at the hands of a vrock.  A group of adventurers, Krell's Raiders, eventually defeated the vrock.  Faeryn recognized the name of one of Krell's Raiders, a gnome named Marbles, as a retired adventurer living in Hylar City.  The party decided to travel there to seek him out.
 
* 08 - Appreciative of the group's success, Lord Calduran rewards them with a banquet in their honor, rooms for the night, and gifts of money, healing potions, and a couple of magical weapons.  Halfling merchants from Rhone arrive with food for the banquet, accompanied by Gwyn, who decides to join the party.  Asking Uncle Mortimer about Eerevann reveals that the wizard died about two centuries before, at the hands of a vrock.  A group of adventurers, Krell's Raiders, eventually defeated the vrock.  Faeryn recognized the name of one of Krell's Raiders, a gnome named Marbles, as a retired adventurer living in Hylar City.  The party decided to travel there to seek him out.
* 09 - The group leaves [[Meamnar:Calduran|Calduran]] for [[Meamnar:Dunkirk|Dunkirk]].
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* 09 - The group leaves Calduran for Dunkirk.
* 10 - The group arrives in [[Meamnar:Dunkirk|Dunkirk]], just before nightfall.
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* 10 - The group arrives in Dunkirk, just before nightfall.
* 11 - The group leaves [[Meamnar:Dunkirk|Dunkirk]] for [[Meamnar:Threshold|Threshold]].  Around early evening, they are ambushed by a band of goblins.  All but one are killed, and the survivor is interrogated before he is killed as well.  Through him, they learn that the goblins were being used as forced labor in a mine about three days to the north.
+
* 11 - The group leaves Dunkirk for Threshold.  Around early evening, they are ambushed by a band of goblins.  All but one are killed, and the survivor is interrogated before he is killed as well.  Through him, they learn that the goblins were being used as forced labor in a mine about three days to the north.
* 12 - The group arrives in [[Meamnar:Threshold|Threshold]] sometime after lunch.  They book passage on a barge leaving the following day.
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* 12 - The group arrives in Threshold sometime after lunch.  They book passage on a barge leaving the following day.
* 13 - The group leaves [[Meamnar:Threshold|Threshold]] for [[Meamnar:Hylar_City|Hylar City]], floating south on the Running River.
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* 13 - The group leaves Threshold for Hylar City, floating south on the Running River.
* 14 - The group arrives in [[Meamnar:Hylar_City|Hylar City]], and heads for the Bullseye Tavern, where Faeryn believes he may find [[Meamnar:Marbles_Barbaloot|Marbles]].  The gnome is not there, but the bartender is able to give them directions to his house nearby.  From [[Meamnar:Marbles_Barbaloot|Marbles]], they learn that another member of the [[Meamnar:Krells_Raiders|Raiders]], [[Meamnar:Owen_Chandler|Owen]], discovered a ruby doorknob in Eerevann's keep, and had gone to [[Meamnar:Kirkstall_Abbey|Kirkstall Abbey]] to study it.
+
* 14 - The group arrives in Hylar City, and heads for the Bullseye Tavern, where Faeryn believes he may find Marbles.  The gnome is not there, but the bartender is able to give them directions to his house nearby.  From Marbles, they learn that another member of the Raiders, Owen, discovered a ruby doorknob in Eerevann's keep, and had gone to Kirkstall Abbey to study it.
* 15 - The group leaves [[Meamnar:Hylar_City|Hylar City]] for [[Meamnar:Kirkstall_Abbey|Kirkstall Abbey]], by way of [[Meamnar:Colchester|Colchester]].
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* 15 - The group leaves Hylar City for Kirkstall Abbey, by way of Colchester.
* 16 - They arrive in [[Meamnar:Colchester|Colchester]] just before nightfall.
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* 16 - They arrive in Colchester just before nightfall.
* 17 - Walking a few hours from [[Meamnar:Colchester|Colchester]], they reach the [[Meamnar:Kirkstall_Abbey|Abbey]], and are admitted by Abbot Allistair.  After given a short tour of the grounds, they are admitted to the library to search for information regarding [[Meamnar:Owen_Chandler|Owen]] and the ruby doorknob.
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* 17 - Walking a few hours from Colchester, they reach the Abbey, and are admitted by Abbot Allistair.  After given a short tour of the grounds, they are admitted to the library to search for information regarding Owen and the ruby doorknob.
* 19 - After two days at the Abbey, studying [[Meamnar:Owen_Chandler|Owen]]'s own journal (among other works), the decide to return to [[Meamnar:Threshold|Threshold]] to find information about a man named Lorick, an associate of [[Meamnar:Owen_Chandler|Owen]]'s.
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* 19 - After two days at the Abbey, studying Owen's own journal (among other works), the decide to return to Threshold to find information about a man named Lorick, an associate of Owen's.
* 24 - Arriving in Threshold, the group seeks out Raelis, a local sage, who confirms that Lorick was once the town's head councilor, but that he abruptly resigned and left town at about the same time that Owen would have arrived in town.  Reaching a dead-end with [[Meamnar:Owen_Chandler|Owen]] and the ruby doorknob, which they now believe is the Wandering Door, they decide to set out for the mine.
+
* 24 - Arriving in Threshold, the group seeks out Raelis, a local sage, who confirms that Lorick was once the town's head councilor, but that he abruptly resigned and left town at about the same time that Owen would have arrived in town.  Reaching a dead-end with Owen and the ruby doorknob, which they now believe is the Wandering Door, they decide to set out for the mine.
 
* 27 - The group arrives at the location of the mine, where they find a pair of massive stone slabs set into the side of a hill.  Searching around the hill, they find plenty of goblin tracks, but little else except a natural cave.  Inside the cave, they eventually find the mine, a 60' passage from one of the cave's deepest rooms to a mysterious, empty, stone-walled room.  Access to the room is blocked, however, by an invisible barrier.  After making other attempts to get past the barrier, Garrett fires a magical bullet from his sling at it, which triggers a severe earthquake.  The group eventually discovers that the earthquake has caused a cave-in, trapping them underground.  They follow a passage that leads them deeper - down into the Underdark.
 
* 27 - The group arrives at the location of the mine, where they find a pair of massive stone slabs set into the side of a hill.  Searching around the hill, they find plenty of goblin tracks, but little else except a natural cave.  Inside the cave, they eventually find the mine, a 60' passage from one of the cave's deepest rooms to a mysterious, empty, stone-walled room.  Access to the room is blocked, however, by an invisible barrier.  After making other attempts to get past the barrier, Garrett fires a magical bullet from his sling at it, which triggers a severe earthquake.  The group eventually discovers that the earthquake has caused a cave-in, trapping them underground.  They follow a passage that leads them deeper - down into the Underdark.
 
* 29 - The group encounters a svirfneblin scouting party, whose leader identifies herself as Alomi Shattergem.  From the gnomes, the group learns that the earthquakes caused significant changes to the Underdark, including the opening of a new passage between their home, Glickenstone, and a nearby drow community, Sreen.  The residents of Glickenstone have had to evacuate their home, heading for another svirfneblin city, Blackenrock.  Alomi's group was originally tasked with protecting the main group, but became separated after the second earthquake.  The two parties agree to combine forces and head for Blackenrock.
 
* 29 - The group encounters a svirfneblin scouting party, whose leader identifies herself as Alomi Shattergem.  From the gnomes, the group learns that the earthquakes caused significant changes to the Underdark, including the opening of a new passage between their home, Glickenstone, and a nearby drow community, Sreen.  The residents of Glickenstone have had to evacuate their home, heading for another svirfneblin city, Blackenrock.  Alomi's group was originally tasked with protecting the main group, but became separated after the second earthquake.  The two parties agree to combine forces and head for Blackenrock.
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====Jaliden====
 
====Jaliden====
  
* 1 - The combined groups encounter a drow raiding party, and are able to defeat it.
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* 1 - (Drow raiding party)
* 6 - They reach Blackenrock, where the party is treated favorably before being offered a guided trip to the surface.
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* 6 - (reach Blackenrock)
* 21 - The party reaches the surface near the village of [[Meamnar:Newkeep|Newkeep]].  Upon arriving at the village, they discover a problem the residents are having with a nearby ettin, and are enlisted to help by the village elder, Aranda.
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* 21 - (reach surface at Newkeep)
* 22 - The party defeats the ettin, who was really a cursed cleric, by helping him understand the nature of his curse and how to rectify it.
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* 22 - The party defeated the ettin.
* 23 - The party remains in [[Meamnar:Newkeep|Newkeep]] to help Aranda and the other residents reconstruct their bridge, which had previously been destroyed by the ettin.  Afterwards, they set out for [[Meamnar:Ardeon|Ardeon]], on the advice that Aranda's cousin Dorn, the proprietor of the Greasy Goblin, may be able to help them in their quest to find the Wandering Door.
+
* 23 - Helped build the bridge.
* 25 - Arriving in [[Meamnar:Ardeon|Ardeon]], the party soon learns from Dorn that Sal the Sage, a resident of [[Meamnar:Ardeon|Ardeon]], may have information about their quest.  Sal informs them that Lorick's disappearance corresponds with the first records of the Stone Doors, and that he may have been a resident of [[Meamnar:Hylar_City|Hylar City]] at one time. Sal suggests either returning to [[Meamnar:Hylar_City|Hylar City]] to talk to Marbles or another local wizard, Pyron.
+
* 25 - Arrived in Ardeon.  Learned from Sal the Sage that Lorick's disappearance corresponds with the first records of the Stone Doors.
* 26 - The group leaves [[Meamnar:Ardeon|Ardeon]], destined for [[Meamnar:Hylar_City|Hylar City]].  Along with Sal's friend Neva, they travel via a river barge, piloted by Captain John and his crew, Cort and Sully.  A terrible storm drives the barge ashore on the eastern bank of the river, and the group heads into the forest searching for shelter.  They discover a keep, and eventually defeat the creatures therein.
 
* 30 - Left the keep, en route to Hylar City.  Stayed in Treeth, at the Mad Bull Inn.
 
 
 
====Highsun====
 
 
 
* Arrived in Hylar City
 
  
 
==Notes==
 
==Notes==
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===Other===
 
===Other===
  
* Use Captain Merrill Stubing (of Love Boat fame) as a ship captain.
 
* Artemis has ghoul fever.
 
 
* Uncle Mortimer will recognize Eerevann as a wizard who met his demise a century or so ago at the hands of a Vrock he accidentally allowed through a planar gate.  The Vrock was eventually defeated by an adventuring party known as Krell's Raiders.  One of the Raiders, a gnome named Marbles, is retired and living in Hylar City.
 
* Uncle Mortimer will recognize Eerevann as a wizard who met his demise a century or so ago at the hands of a Vrock he accidentally allowed through a planar gate.  The Vrock was eventually defeated by an adventuring party known as Krell's Raiders.  One of the Raiders, a gnome named Marbles, is retired and living in Hylar City.
 
* Gaining entry into the Stone Tomb requires a Dispel Magic spell cast by Borlack.  He'll have access to the spell at Clr5.
 
* Gaining entry into the Stone Tomb requires a Dispel Magic spell cast by Borlack.  He'll have access to the spell at Clr5.

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