Editing Meamnar:Wolf Den
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The 'owner' of the house, a [http://www.d20srd.org/srd/monsters/lycanthrope.htm lycanthrope] named Farregon is responsible for Neva's disappearance, employing a strategy that has worked for him in the past; kidnap one member of the party, then ambush the rest, one by one, while they search for her. | The 'owner' of the house, a [http://www.d20srd.org/srd/monsters/lycanthrope.htm lycanthrope] named Farregon is responsible for Neva's disappearance, employing a strategy that has worked for him in the past; kidnap one member of the party, then ambush the rest, one by one, while they search for her. | ||
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==Beginning the Adventure== | ==Beginning the Adventure== | ||
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''Note: Profession is not normally a class skill for Warriors.'' | ''Note: Profession is not normally a class skill for Warriors.'' | ||
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===Bad Weather=== | ===Bad Weather=== | ||
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'''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | '''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | ||
− | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a | + | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a second Reflex save (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks. A successful roll means that they are clinging to the branches and will need assistance to be rescued. A failed roll means that they are swept away by the current, their fate at the discretion of the DM. |
===The Manor=== | ===The Manor=== | ||
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====2. Ornate Fountain==== | ====2. Ornate Fountain==== | ||
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====3. Stone Well==== | ====3. Stone Well==== | ||
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====5. Stablehouse==== | ====5. Stablehouse==== | ||
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====6. Tower==== | ====6. Tower==== | ||
====7. Main Hall==== | ====7. Main Hall==== | ||
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====8. Parlor==== | ====8. Parlor==== | ||
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Farregon encountered a couple of ghouls when he first arrived, and managed to lure them into this room. The door is locked (DC10). | Farregon encountered a couple of ghouls when he first arrived, and managed to lure them into this room. The door is locked (DC10). | ||
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====10. Kitchen==== | ====10. Kitchen==== | ||
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A pack of 7 wolves have made this ruined hall their den. They are likely to emerge through the rubble of the northwest corner out into the courtyard and engage the party. If Neva hasn't disappeared by this point, it is likely that Farregon will take the opportunity to capture her during the melee. | A pack of 7 wolves have made this ruined hall their den. They are likely to emerge through the rubble of the northwest corner out into the courtyard and engage the party. If Neva hasn't disappeared by this point, it is likely that Farregon will take the opportunity to capture her during the melee. | ||
− | ''' | + | '''Wolves (7):''' CR 1; Medium Animal; HD 2d8+4; hp 13 each; Init +2; Spd 50 ft.; AC 14, touch 12, flat-footed 12; Base Atk bite +3 melee (1d6+1); Full Atk bite +3 melee (1d6+1); Space/Reach 5 ft./5 ft.; AL N; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
''Skills and Feats:'' Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*; Track, Weapon Focus (bite) | ''Skills and Feats:'' Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*; Track, Weapon Focus (bite) | ||
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====16. Library==== | ====16. Library==== | ||
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====17. Study==== | ====17. Study==== | ||
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====20. Bedroom==== | ====20. Bedroom==== | ||
− | Farregon uses this room as his personal bedroom | + | Farregon uses this room as his personal bedroom. |
====21. Ruined Bedroom==== | ====21. Ruined Bedroom==== | ||
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Getting back on course is a matter of either constructing a way back across the river, waiting for another barge to pass (and hoping they will stop), or traveling the east bank of the river on foot. The last option should generate several random encounters along the way. | Getting back on course is a matter of either constructing a way back across the river, waiting for another barge to pass (and hoping they will stop), or traveling the east bank of the river on foot. The last option should generate several random encounters along the way. | ||
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+ | ==Notes== | ||
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+ | TBD |